Shooting from hill, i am aware. Hill blocking when in-between I am aware.
It’s rather the rainforest that actually surprised me. I thought that it (and forest) blocked the LoS and range to 1 tile. I mean, they certainly do when shooting from plains into plains. Why not when shooting from plains to hills?
Seems that the LoS algorithm is a bit more complex, I would really like to know precisely how it works, especially: when does forest/rainforest ctually block LoS?

Forest/rainforest normally blocks LoS, except when the tile beyond it is a hill. Following the "hill is higher than forest" line of thought, I suppose. I'm afraid I don't know everything in detail myself either.
 
How do you see what your allies are researching in the tech tree? In the patch video Ed said they added flags that indicate the current techs that your allies are researching, but I can't see them. Do you need to have higher alliance level in order to see it?
 
How do you see what your allies are researching in the tech tree? In the patch video Ed said they added flags that indicate the current techs that your allies are researching, but I can't see them. Do you need to have higher alliance level in order to see it?

It's for the level 3 (and maybe level 2?) Research Alliance, and it's added so you know which tech you get a boost for when researching.
 
It's for the level 3 (and maybe level 2?) Research Alliance, and it's added so you know which tech you get a boost for when researching.

Okay thanks. For some reason I thought that you can see all your allies' current researched tech
 
Two city states in my current game gave me a quest - to trigger an Eureka for Nuclear Fission. I looked it up and said to boost via Great Scientist or Spy. I don't have a Great Scientist and I couldn't figure out how to do it via Spy?
 
Two city states in my current game gave me a quest - to trigger an Eureka for Nuclear Fission. I looked it up and said to boost via Great Scientist or Spy. I don't have a Great Scientist and I couldn't figure out how to do it via Spy?

A spy can steal a tech boost.

You do have a bit of bad luck though, it's typically very hard to get these boosts, so you'll probably not be able to complete the quest. If the game isn't in the Information Era yet, you can make sure to research Nuclear Fission before the next era starts and you'll get new quests from the city states (if you don't research it, the quest will remain once you enter a new era).
 
I could purchase a Great Scientist, would that fulfill the Eureka requirement?

That depends. Getting the boost via great scientist means that you can get it from a Great Scientist who either specifically unlocks the boost (not sure if one exists for Nuclear Fission) or by chance if you unlock one or more random boosts from the era.
 
I have a question regarding governors.

Magnus' final promotion is called 'vertical integration' and its description is 'This city receives
latest
Production from any number of nearby Industrial Zones, not just the first.'

What does 'nearby' mean specifically? What is the maximal distance Industrial Zones from other cities apply to this effect?
 
I have a question regarding governors.

Magnus' final promotion is called 'vertical integration' and its description is 'This city receives
latest
Production from any number of nearby Industrial Zones, not just the first.'

What does 'nearby' mean specifically? What is the maximal distance Industrial Zones from other cities apply to this effect?

Factories and Power Plants give bonus production to all cities in an area around the Industrial Zone. Normally, when multiple factories or power plants would give production to a city, only one instance of each building counts. With this promotion, all count. So if you have 6 Factories and Power Plants in range of your city, they all add their production to the city seperately, giving something like 18 production from the factories and 24 production from the power plants, rather than 3 and 4 (or whatever the correct numbers are).
 
I have a question regarding governors.

Magnus' final promotion is called 'vertical integration' and its description is 'This city receives
latest
Production from any number of nearby Industrial Zones, not just the first.'

What does 'nearby' mean specifically? What is the maximal distance Industrial Zones from other cities apply to this effect?
I think the default range is 6, can be increased via some uncommon bonuses.
 
Anyone got a clue how loyalty in Aachen is rising while it's a free city? (yes, it is actually rising; according to the tooltip it only has -3 per turn from other cities' pressure)

Spoiler :

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Anyone know why Catherine D'Medici's wine is not appearing? Just a glass with an odd line representing the top of the fluid.

Running the game on an i7-7700hq paired with a GTX 1070 and 16gb RAM
 
Anyone got a clue how loyalty in Aachen is rising while it's a free city? (yes, it is actually rising; according to the tooltip it only has -3 per turn from other cities' pressure)


I think I figured this out, and it's really dumb.

I've had a message several times of "You conquered the capital of Free Cities". I think that when I conquered Brussels (a city from the Cree that had flipped) and got this message, Aachen instead became the "capital of Free Cities", giving it additional loyalty strength.

I hope this gets fixed next patch because it's super annoying. The only reason Aachen's loyalty is going down right now is because there are four Amani's in Geneva just to the southwest pressuring it, plus my own Amani that is positioned to pressure most of Germany.

EDIT: Can confirm, an additional Amani arrived and the city flipped to me, got the message I conquered the capital of Free Cities.
 
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"Make demand" option

does it even do anything?

Yes, you can demand stuff. Not sure if they ever agree to it, but it might make them mad enough to denounce you/declare war on you, which can be what you're aiming for.
 
James Watt gives +2 production to factories, but that bonus only applies to the city the factory is in, and not to cities regionally affected by the factories :(
Is that bug new (since R&f) or has it always been like that?
 
How is the +20 % AI Combat XP on Emperor calculated? Is it added to the base XP value before the Barracks bonus kicks in? And is it not rounded e.g. from 3.6 to 4? That's interesting.
 
How is the +20 % AI Combat XP on Emperor calculated? Is it added to the base XP value before the Barracks bonus kicks in? And is it not rounded e.g. from 3.6 to 4? That's interesting.

Interesting question. I doubt anyone knows, maybe best to make a thread about it?
 
Interesting question. I doubt anyone knows, maybe best to make a thread about it?
Well, I remembered that I have never seen unrounded XP numbers popping, so I think 3.6 does turn to 4. Also, I tend to assume the AI combat XP bonus applies to the base value and then the Barracks bonus kicks in.
So that makes an AI melee unit's attack yield 4 XP while the player still gets 3 XP for such attack. Also, the AI melee unit's attacking a city will yield 6 XP while the player's same action gives 5 XP. A slight advantage.
 
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