Zdarg
Prince
Does a road on a tile prevent from building national park there?
If yes, how can I remove that road from my territory?
If yes, how can I remove that road from my territory?
Does a road on a tile prevent from building national park there?
If yes, how can I remove that road from my territory?
True, it was two cities. Thanks.Roads do not prevent national parks.
If you think you should be able to build a national park somewhere, but can't, check whether all tiles belong to the same city; that is a requirement for national parks
Well, I just recently read a story about how having national park on disputable border of New York and New Jersey led to tremendous law issue...(don't ask me why...).
Is there a minimum number of players to be able to experience emergencies? I've been playing dual and three player maps. In my 3-player game, I'll take a AI capitol with the expectation of an emergency being declared by the two ai players. I don't get an emergency against me. Also, when either AI attacks a City state, I don't see an emergency.
Im fond of these forums but have a question/suggestion: I would be super interested in a thread or section on advanced tactics and experiments with new synergies (civs, governors, policies, builds) regarding Rise+Fall on immortal/deity level. Unless I missed something, it seems that the existing threads on R+F mostly contain posts with very basic observations and personal descriptions of good or bad games people had and it is difficult to find content that is interesting for advanced players.
First game question;
How do you place, say, government plaza. I get a lot of color-coded options but none of them react to a click. Don't see anywhere else to make the choice. Ought to be trivial, but....
Screenshot attached. The problem may be that, for some reason, the name of the district does not appear in the production queue. This is true, incidentally, for ANY UNIT as well (Is this a bug? Or does this happen for everyone?). Only if I close the production dialogue and reopen it does the name appear - usually. But in the case of a district , I can't close it because the program is waiting for me make a choice of a district, which I can't do, as said. Weird.
I have never heard of CQUI. Where do you see that I am using it? What about the missing name on the production queue when you click on a new item for production? Is that special for me or a general thing for everyone? If general, it must be a nuisance bug.I see you're using CQUI, from what I can see in the thread here on the forums, it has not yet been updated for Rise and Fall, which may very well be the source of the error.
I have never heard of CQUI. Where do you see that I am using it? What about the missing name on the production queue when you click on a new item for production? Is that special for me or a general thing for everyone? If general, it must be a nuisance bug.
I am not using any mods, just the standard vanilla Rise and Fall with all the Steam standard DLC's. Then it must be a bug. But why only for me?CQUI is by far the most popular UI mod, I thought you were using it because you had a Production Queue (which is one of the CQUI features people talk about most). So it won't be a CQUI bug, but rather a bug in whatever mod you use for the production queue, I think.
My apologies for the confusion.
I am not using any mods, just the standard vanilla Rise and Fall with all the Steam standard DLC's. Then it must be a bug. But why only for me?
I am not using any mods, just the standard vanilla Rise and Fall with all the Steam standard DLC's. Then it must be a bug. But why only for me?
Ah, then I understand. I have two now (besides the city center) and one more in the queue. Many thanks.@Rusty Nail You can only build one District per every 3 population except for your first one, which only requires one population. So a new District can be built @ 1, 4, 7, 10, 13, ... Do you already have three districts built in your city? If so, then you'll have to wait until you have 10 population to build another District (i.e. Industrial Zone, etc.).