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Why I don't receive Wilhelmina's achievement? I have 7 "De zeven provincien" (or whatever it is called) and 17 cities for a few turns.
Or does it need exactly 7 cities to fulfill, not more?
 
How can I change the colors for a civilization?

I changed the Colors.xml and the PlayerColors.xml, but still my roman troops are purple.

I tried to restart the game and the computer. I also deactivated all DLCs including rise and fall.

Colors.xml:
<Row>
<Type>COLOR_PLAYER_ROME_PRIMARY</Type>
<Color>255,255,255,255</Color>
</Row>
<Row>
<Type>COLOR_PLAYER_ROME_SECONDARY</Type>
<Color>240,199,0,255</Color>
</Row>

PlayerColors.xml
<Row>
<Type>LEADER_TRAJAN</Type>
<Usage>Unique</Usage>
<PrimaryColor>COLOR_PLAYER_ROME_PRIMARY</PrimaryColor>
<SecondaryColor>COLOR_PLAYER_ROME_SECONDARY</SecondaryColor>
<TextColor>COLOR_PLAYER_ROME_SECONDARY</TextColor>
</Row>
 
How can I change the colors for a civilization?

I changed the Colors.xml and the PlayerColors.xml, but still my roman troops are purple.

I tried to restart the game and the computer. I also deactivated all DLCs including rise and fall.

Colors.xml:
<Row>
<Type>COLOR_PLAYER_ROME_PRIMARY</Type>
<Color>255,255,255,255</Color>
</Row>
<Row>
<Type>COLOR_PLAYER_ROME_SECONDARY</Type>
<Color>240,199,0,255</Color>
</Row>

PlayerColors.xml
<Row>
<Type>LEADER_TRAJAN</Type>
<Usage>Unique</Usage>
<PrimaryColor>COLOR_PLAYER_ROME_PRIMARY</PrimaryColor>
<SecondaryColor>COLOR_PLAYER_ROME_SECONDARY</SecondaryColor>
<TextColor>COLOR_PLAYER_ROME_SECONDARY</TextColor>
</Row>

You're probably better off asking that in the modding subforum. A lot of modders only hang around over there.
 
Does Bread and circuses not work on free cities? I successfully used it to flip a Japanese city that I wasn't in a position to take (my military was all Navy pretty much). It flipped to free city, but after initially dropping, it's now gaining full loyalty.

56n8ZUN.jpg


I've pretty much given up on flipping it, and I'm able to get a battleship just barely into the right side to bring down the walls. I'm just not sure why this one city has so much loyalty. Granted my cities are small, and taking a while to grow, but 4 cities running bread and circuses and the free city is surrounded by 5 cities.
 
That is interesting. I have not noticed that before. Can you click and see where the loyality pressure is?
 
Does Bread and circuses not work on free cities? I successfully used it to flip a Japanese city that I wasn't in a position to take (my military was all Navy pretty much). It flipped to free city, but after initially dropping, it's now gaining full loyalty.

56n8ZUN.jpg


I've pretty much given up on flipping it, and I'm able to get a battleship just barely into the right side to bring down the walls. I'm just not sure why this one city has so much loyalty. Granted my cities are small, and taking a while to grow, but 4 cities running bread and circuses and the free city is surrounded by 5 cities.

I suspect that this is a bug where, if there are multiple free cities, one of them becomes the capital of Free Cities, and being a capital it gains additional pressure, making it harder to flip.
 
Questions:

1/ if two guys end the same wonder in the same turn, what is the tie-breaker?

2/ when you are not Russia, you can sometimes have a city which grow to 4 hexagones instead of 3 to the city center, a wonder allows this?
 
1/ if two guys end the same wonder in the same turn, what is the tie-breaker?

Whoever plays their turn first.

2/ when you are not Russia, you can sometimes have a city which grow to 4 hexagones instead of 3 to the city center, a wonder allows this?

All cities can grow all the way to 5 hexagons away, but they can only work tiles up to 3 hexagons away. Cities that aren't Russian don't often generate the culture required for it, however, which is why you see it more commonly with Russian cities.
 
For 1/ But in dynamic players are playing in the same time...

Then I suppose whoever is higher up in player order. I don't know, multiplayer isn't exactly a big part of this game for most people...
 
Then I suppose whoever is higher up in player order.
The lowest playerID, probably the multiplayer-host with '0'. The others in sequence of connection time. (?)
 
Hi every1!
Sorry if this has already been answered, but I couldn't find it addressed, so I hope someone can answer me this:
When I conquer a city in Civ6 R&F, as was already the case before the addition of R&F, there is the question popping up: "Do you want to keep it? Raze it? or (if applicable) Return it to its original owner?
Well, if I just NEVER ANSWER that question, I keep the city and it can still GROW. On the other hand, if I say "keep it", then it becomes an "occupied city" with 0 growth (until it gets ceded to me, or I eliminate its owner).
Is this a bug that may be caused by me using the "new CQUI"? Or is this happening to everyone else? Or is there something else that I'm missing?
I've experimented a bit with
a) keeping it w/o answering the question for several turns or
b) answer "I WANT to keep it" to the pop up screen.
As of right now, I don't see any advantage in ever answering the question (if you want to keep the city)...
Anyone? (thanks!) :confused:
 
Hi every1!
Sorry if this has already been answered, but I couldn't find it addressed, so I hope someone can answer me this:
When I conquer a city in Civ6 R&F, as was already the case before the addition of R&F, there is the question popping up: "Do you want to keep it? Raze it? or (if applicable) Return it to its original owner?
Well, if I just NEVER ANSWER that question, I keep the city and it can still GROW. On the other hand, if I say "keep it", then it becomes an "occupied city" with 0 growth (until it gets ceded to me, or I eliminate its owner).
Is this a bug that may be caused by me using the "new CQUI"? Or is this happening to everyone else? Or is there something else that I'm missing?
I've experimented a bit with
a) keeping it w/o answering the question for several turns or
b) answer "I WANT to keep it" to the pop up screen.
As of right now, I don't see any advantage in ever answering the question (if you want to keep the city)...
Anyone? (thanks!) :confused:

Weird. I've never tried not answering, but I thought it wasn't possible to end the turn without answering it... Could that also be a mod thing, perhaps? The ability to end turn without deciding.
 
Thanks for the feedback!
Yes, the "go to next turn" arrow doesn't appear on the bottom right yet since this "to do task" is still there, but just like when you still have units to move or a tech / civic to choose, you can end the turn by right-clicking the "sphere" on the bottom right of the screen... At least I can. Don't you have that possibility?
That's how I was always able to end a turn, even before Rise and Fall. But I did use to play civ 6 with CQUI, and I waited until there finally was a "new CQUI" to be used with R&F. (CQUI spoiled me, so I found playing Civ 6 without it very frustrating!)
That's why I appreciate your feedback, and hopefully anyone else who can add their experience: anyone who maybe also uses the "new community CQUI"?
"new CQUI": https://steamcommunity.com/sharedfiles/filedetails/?id=1125169247
 
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Today i thought, what will happen if you pillage cultutal district with great works? Or nuke it. Will great works remain there? Also is there any penalty on nukes for losing uranium?
 
Today i thought, what will happen if you pillage cultutal district with great works? Or nuke it. Will great works remain there? Also is there any penalty on nukes for losing uranium?

The Great Works will remain; both pillaging and nuking pillages the buildings, which means the buildings are basically still there, but you need to put some production into them for them to work again.

As for losing uranium, your current nukes would still work like normal, but you wouldn't be able to build new nukes.
 
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