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Quick Questions and Answers

Quick Questions and Answers

  1. SephiBBZ

    SephiBBZ Chieftain

    Joined:
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    +1

    My advice: just remove AI of all your games, they are useless and you won't get any pleasure to crush them.
     
  2. Browd

    Browd Dilettante Administrator

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    Moderator Action: Telling every poster asking an SP question to play MP is not productive. If you cannot offer better advice for SP, you should refrain from posting.
     
  3. Infixo

    Infixo Warlord

    Joined:
    Jan 9, 2016
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    1. Is there any information in the game saying if other players have nukes?
    2. If no, then do we get notification if other player completed Manhattan or Ivy project? Is it related to diplo level?
    3. Is there any way to know if another player launched an inqusition? I mean, other than seeing his inquisitors?
     
  4. Ansive

    Ansive Chieftain

    Joined:
    Aug 22, 2010
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    When trading gold
    - if you click on lump sum it adds 100 to the trade
    - if you click on GPT it adds 10 GPT to the trade
    - using the +/- modifies the sum by 1

    For the most part I can play the game with only my mouse. But then here comes this part where I almost always need to use my keyboard to repeatedly input values...

    If there a way to modify the on click gold or GPT values? (some XML parameter)
    Or the +/- value.

    I would probably set lump to 10 gold. GPT to 1 gold. And +/- to 100.
     
  5. Leyrann

    Leyrann Warlord

    Joined:
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    The cost of a Great Person depends on the era the Great Person is from, which in turn depends on the game era. Additionally, the first Great Person of a type in it's era is more expensive (I believe like 25% or something, don't know the exact number).

    1,2: I believe you get a gossip notification with sufficient diplo level. Other than that, I don't believe there's anything. Maybe, on top secret, you get gossip when a build project is completed.
    3: Again, I believe you get gossip with sufficient diplo level, but nothing else.

    Not that I know of, but maybe someone else does. (if anyone else even checks this thread... I often feel like I'm the only one answering questions here)
     
    Proclo and Infixo like this.
  6. Ansive

    Ansive Chieftain

    Joined:
    Aug 22, 2010
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    To add about GP cost.
    There are normally 3 GP per era per type. (exceptions: 4 to 5 writers, 4 artists, 5 musicians)
    If all of them get recruited in their era, the game switches to the next era set, but with increased cost.
    The cost goes back to normal if the game era advances. (only for new GP)

    This is to prevent running out of GP of a given type too fast.

    Here's my data so far for epic speed

    Code:
    era        cost inflated
    classical    90    ?
    medieval    180  230
    renaissance 360  465
    industrial  630  815
    modern      990 1285
    atomic        ? 1870
    information   ?    ?
     
    Last edited: Jan 2, 2019
    Proclo likes this.
  7. Leyrann

    Leyrann Warlord

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    Ah so it's (on standard speed):

    Classical: 60
    Medieval: 60+60=120
    Renaissance: 120+120=240
    Industrial: 240+180=420
    Modern: 420+240=660
    Atomic: 660+300=960
    Information: 960+360=1320

    And the inflated cost is 30% more, rounded down to the first number that ends in a 0 or 5.
     
    Knightfall and Proclo like this.
  8. Ansive

    Ansive Chieftain

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    Aug 22, 2010
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    Can Liang's Fishery be built on Lakes?
     
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  9. Leyrann

    Leyrann Warlord

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    I believe yes.

    (and if not it costs you just a few turns to find out)
     
  10. Ansive

    Ansive Chieftain

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    OK, just tried. Fishery works on lakes as well. I'll update the wiki.
     
    tedhebert, Knightfall and Leyrann like this.
  11. Ansive

    Ansive Chieftain

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    Aug 22, 2010
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    Fun tidbit

    If you try to recruit a great person from 2 ages in the future the cost is +155% (1 age in the future seems to be +27%)

    Albert Einstein costs 2530 instead of the normal epic speed 990 GP :D
     
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  12. Zdarg

    Zdarg Chieftain

    Joined:
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    Novosibirsk, Russia
    How exactly moving GG works?
    Suppose, Sun Tzu was in Sparta and moved to Argos at the beginning of the turn, Will units around Argos get the combat bonus at this turn?
    Suppose, he waited until Sparta units did some attacking and only then moved to Argos. Will Argos units get the bonus in this case?
    If not, will they get the bonus during next turn of opponent?
     
  13. Ansive

    Ansive Chieftain

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    When attacking, units get +5 combat if a general is within 2 tiles.
    Attack around Argos, move the general to Sparta, attack around Sparta, defend in Sparta. All work.

    The move bonus is only applied to units at the start of the turn.
     
  14. Zdarg

    Zdarg Chieftain

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    Ok, tnx.
    A couple more questions.
    1) If I don't promote a combat unit but keep attacking with it instead, does it still receiving experience? Or no new experience until performing next level?
    2) Monty just said me he denounced for "having his city occupied". Could he mean Kabut I took from him and liberated immedeately? Or Malinoku I took from him, lost to loyaly issues soon enough and then it rejoined him? Or Mapu something I took from Lautaro just a turn before? I definitely don't have or had any other cities not founded by myself.
     
  15. Ansive

    Ansive Chieftain

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    No xp is earned until you promote. But sometimes it's worth holding on to the promotion just for the healing.

    As for Monty, it sounds like a bug to me. It's probably related to Malinoku.
     
  16. The googles do nothing

    The googles do nothing Chieftain

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  17. Zdarg

    Zdarg Chieftain

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    Ok. I suppose when somebody raised Antananarivo in previous game, it was a bug also. Very rare bug, I'd say?
    But why all my catapults can attack after moving, without any promotions? I am quite sure it isn't unique Greek power and no city state gives that.
     
  18. Trav'ling Canuck

    Trav'ling Canuck Warlord Supporter

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    Are they near a Great General giving them extra movement?
     
  19. Zdarg

    Zdarg Chieftain

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    Yes (if Sun Tzu gives to catapults, not sure if they count classical or medieval), but still?.. Extra movement shouldn't give units ability to shoot after the movement if they don't have it already?
     
  20. Ansive

    Ansive Chieftain

    Joined:
    Aug 22, 2010
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    I'm guessing the unit needs 2 movement to attack.
    Similar to how you need 3 movement to cross a river, embark or pillage.

    Neat feature, but should be fixed.
     

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