No, there are no such considerations. The AI only cares what it thinks about you, not the other way round.
That's what I thought. But what if the AI did take such things into consideration? What if there was a way to choose the likes and dislikes of your civ for the AI to understand? Like you could pick the like/dislike of your own Empire the same way you pick a pantheon?
 
Are diplomatic favor points glitches or just overpowered in trade deals? some AI, including angry AI is willing to give me about 70 gold per turn for just 50 diplomatic favor. I think those numbers are ridiculous, especially since its basically all their gold per turn.
Also Diplomatic victory is almost 100% impossible anyway since the AI will always downvote the top player with diplomatic points, and it is impossible to win with more favor since the price gets so high after voting about 10 times for yourself.

are they bugs or broken features
 
Can anyone tell me why that Deer tile has 3F?
The 4P comes from Plains Hill (2) + Woods (1) + Deer (1); but I can't understand how it has 3F, no river to flood, no volcanic soil, no natural wonder, I don't get it.

Probably a passing hurricane fertilized that tile.
 
How to change formations in Units.artdef? im making a mod but unit formation is borken, no idea how to fix that
 
dumb question. Since they changed the great works screen so you have to click and hold, how do you scroll the great works screen to get from the right side to the left side? I'm so irritated they made this change, I see no reason for it. It was fine before when you click once, and it stays and you don't have to click and hold. Now I can't find a way to scroll the screen from the right side to the left side while holding the artifact.

edit: nevermind. It appears I have to hold the left mouse button and scroll the center wheel. Which is no easy feet with the vertical mouse I'm using.
 
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1. Why did my resolution target win??? Everybody else cast 1 vote each for themselves too. And it was not a tiebreaker.
https://imgur.com/a/u9V9hBZ

2. If I capture Mahabodhi Temple from another civ, will I get the 2 Diplomatic Victory Points that this wonder provides?
 
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1. When offered a chance to recruit a great person:
A. If I pass, what happens to those points? Do they carry over to any next great person, or just the GP in that category (Admiral for instance).
B. If I recruit, does that mean my points towards the next GP in that category go to 0, or is it for all GPs?
C. Does it ever make sense to pass?
2. If I was producing something but somebody else completed it before me, does the extra production I had left over carry to beyond the next turn, or just the 1 turn?
 
1. When offered a chance to recruit a great person:
A. If I pass, what happens to those points? Do they carry over to any next great person, or just the GP in that category (Admiral for instance).
B. If I recruit, does that mean my points towards the next GP in that category go to 0, or is it for all GPs?
C. Does it ever make sense to pass?
2. If I was producing something but somebody else completed it before me, does the extra production I had left over carry to beyond the next turn, or just the 1 turn?


1.
A. They carry over to the next great person of that type, and you have to wait for someone else to claim the great person that you passed on before you can get a chance to recruit the next great person of that type.
B. If you recruit, your GP points are only reset for people of that type (Admiral)
C. Yes, it makes sense to pass. Not all GPs are created equal. For example, you may be waiting for a great scientist that can help you to build spaceships, and you think he might be next, so you pass over the scientist that only gives you science for artifacts (of which you have none).

2. Assuming you are talking about building a wonder, you get a percentage of the production you put in to the failed wonder. That production is automatically put towards your next build (whatever that is). If the next thing you build costs less than your extra production, it will be applied to the next build.
 
May I post links to a special discounted sale for Gathering Storm I found today?
And if so where is the appropriate place?
 
how do you stop production of a city? in the late game when you get 20+ cities to control every turn, it's frustrating. I had all max on city builds, max upgrades, and every turn it takes only 3 to make a unit. I searched google before i found this forum, and they all said it can't be paused/stop, but maybe there's different answer i got from here??
 
Is it possible to stack Oligarchy and Oligarchic legacy? Lots of stuff online mentions it, but I'm thinking that's outdated now.
 
I keep hearing about triangle farms. I still have no idea why they are good to build. Anyone know?
 
1.
A. They carry over to the next great person of that type, and you have to wait for someone else to claim the great person that you passed on before you can get a chance to recruit the next great person of that type.
B. If you recruit, your GP points are only reset for people of that type (Admiral)
C. Yes, it makes sense to pass. Not all GPs are created equal. For example, you may be waiting for a great scientist that can help you to build spaceships, and you think he might be next, so you pass over the scientist that only gives you science for artifacts (of which you have none).

2. Assuming you are talking about building a wonder, you get a percentage of the production you put in to the failed wonder. That production is automatically put towards your next build (whatever that is). If the next thing you build costs less than your extra production, it will be applied to the next build.
OK, so if produced 66% of a wonder (let's say it was 1000 hammers).....those 1000 hammers carry over.
So I could choose to build a trader (1 turn) and STILL have hammers leftover for the following term?

Also, if I am building something, but then buy it (say a monument) do the hammers i put into it carry over?
 
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