MinnesotaRuss
Warlord
- Joined
- Feb 9, 2017
- Messages
- 114
Some time ago, I asked about subs or nuclear subs being able to go under the ice. Has any update allowed this yet? Even as a promotion?
I've been in a war most of the game, and an enemy great general keeps parading around my city. I keep walking on her tile, hoping to destroy her, but she keeps coming back. Is there a way to kill the great general permanently?
Thanks!
Not without modding the game where "CanRetreatWhenCaptured" is set to False.Is there a way to kill the great general permanently?
So, #1, why are there only 2 religions in a game with four great prophets, in the renaissance? and #2, is there any way that I, as a human player, can force the AI to spread their religion to my realm?
Thanks everyone I'm doing much better now. My 3rd game was a runaway on emperor.
I thought I might give the game of the month a gander next. Regarding Dido, what is the advantage of moving your palace around? Won't this hurt your original capital? Is the idea you move it around to a city that's trying to finish a wonder or something?
Thanks.
Glad to hear you are moving along. There are some dedicated Dido players on this forum (which I'm not) so hopefully they'll chime in with some good strategies. My understanding is that her ability allows you leverage mechanics that revolve around boosts to you Capital, or more importantly boosts to cities not on the same continent as your capital in a way that reverses how those mechanics are normally intended to work. Take Colonial Taxes policy card for example, or Colonial Offices. Normally, cities not on your capital's continent come later and are less developed so these policies help them play some catch up or get more up to speed. But if you move your capital to a new continent, now suddenly your first few (usually majority) cities that are well developed get a massive boost and become OP. Also, CS first envoy abilities only benefit your capital so if you have envoys with industrial or military CS that production bonus of +2 moves with your capital.Thanks everyone I'm doing much better now. My 3rd game was a runaway on emperor.
I thought I might give the game of the month a gander next. Regarding Dido, what is the advantage of moving your palace around? Won't this hurt your original capital? Is the idea you move it around to a city that's trying to finish a wonder or something?
Thanks.
They will shower you with gold in their attempt to win the emergency. You will be swimming, it's worth it. There are two ways to score points in a natural disaster aid competition: 1) Direct gold donations, 2) Aid projects. The projects don't actually provide anything to the subject of the emergency, only points to those who complete it. The AI will do both some projects as well as gold donations.This forum is an invaluable resource - thanks to each and everyone of you for answering questions.
Question dejour: My capital was hit with a big flood, which triggered the opportunity to call a special session of the world congress. I voted in favor of declaring an emergency, thinking I might actually get some assistance.
However, disaster victims don't actually get anything, do they?
So, if you are hit with a disaster, do you support a resolution, hoping to waste the AI hammers? Or, do you downvote the emergency, to deny opponents receiving victory points?
I imagine this is the reason. With no one to compete with that civ had no incentive to give you more money.I think cause only one civ even participated (barely)
Not for aid requests since you can't force natural disasters to happen. There are things you can do to increase the odds of getting one, for example settling near volcanoes, removing forests to increase likelihood of droughts, settling on floodplains without dams. As you suggested, not repairing your nuclear reactors is another way, but really the outcome from trying this is probably shooting yourself in the foot and over the course of the game you'll lose a lot more than you'll gain. The aid request happens by chance, not every major disaster will trigger an opportunity for an aid request. I suppose another way is to play at higher disaster levels. Personally I've come to enjoy Level 3 as my default disaster level, not for the aid requests, I just feel like climate effects are too inconsequential on level 2, and too high on lvl 4. Level 3 is the sweet spot to keep climate mechanics interesting but not frustrating for me.Is there any way to trigger a gold generating emerrgency intentionally though, such as reactor meltdown? Or even get more DV points...
However there may be another way to solve the problem: DOW the target yourself, trying to trigger a military aid request , once he calls for help you stop attacking him but turn to support him. It seems that a Civ can join the military aid request even if the request is aimed to defend from the invasion of himself. Not sure how this strategy works, but I guess this may be the solution.
They will shower you with gold in their attempt to win the emergency. You will be swimming, it's worth it. There are two ways to score points in a natural disaster aid competition: 1) Direct gold donations, 2) Aid projects. The projects don't actually provide anything to the subject of the emergency, only points to those who complete it. The AI will do both some projects as well as gold donations.
Additional question (today only I promise). I have seen references to emergencies in gathering storm due to disasters (aid requests?). I played the first game through both tech trees and never saw any, but it was only prince and disasters were set to level 2. Now though, I just started industrial and I've cranked the disasters up to level 4 (emperor). Still no aid requests though. When do they start? What triggers them? A volcano just killed a lot of people in a neighboring civilization.