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Quick Questions and Answers

Quick Questions and Answers

  1. Fluphen Azine

    Fluphen Azine What is Fluphen Azine?

    Joined:
    Jan 27, 2013
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    I guess you can get that Great Merchant who gives 3 oil per turn is it?
    I haven't been able to find a CS with Oil when I need it or don't have it.
    At times if I play too slow and peaceful I can't get Oil Units for War which bothers me.
    It seems that the best way is to have early wars and claim more land to get oil.
    Thanks for telling me about the 1 unit per Trade though as I didn't know the AI would sell it to me like that.
    Tedious but better than not having Oil.
     
  2. MrRadar

    MrRadar Emperor

    Joined:
    Nov 8, 2014
    Messages:
    1,063
    Yes, the Rockefeller feller. 3 oil per turn for a poor man's oil powered army.

    Here comes also all these situational tricks, that you might, just might have an opportunity to use in a game out of many, like, becoming Suzerain of oil rich CSs, culture bombing those just over the border resources when respective Congress resolution is in force (a lot of stars must align for this one), or culture flipping oil rich border cities.

    Yes, better do your war before oil units. Then either you will not need to do any more war when oil era comes and by some miracle you're completely out of oil, or you'll have enough of it to keep firing those well oiled projectiles.
    But if you play peacefully in the beginning, you can just continue to do so in oil and further eras. The ink on all those declarations of friendship is mighty strong, makes oil totally irrelevant.

    Go on and trade like 80 units one at a time per trade session. You'll need to rinse and repeat this grand trade operation a few times per game. Then come back and tell me, if you still think it is "better than not having Oil".
    After one such game my view went to a radical "screw it, I'm not doing that again".

    And if tediousness and terrible user interface still do not discourage you, you can also sell your strategics to AI, especially the ones who are at war - that might keep them at it a little longer. For selling, they take two or even three units at a time without starting to drop the price, so it goes a little bit faster than buying. If you sell by 10, you'll lose a few coins.
    But they will buy up until 21-22 - a full unit price plus a small reserve not to be out of resource and be able to heal, I guess. Or was 41-42, now I can't remember if it was different game speed. Experiment and see for yourself. And yes, Concise UI mod and especially its improved deal screen will somewhat cut the tediousness down.
    Still, FXS could review the algorithm. 7 gold for one unit, and your entire empire including the shirt off your back for a batch of 20 units, but only 140g for the batch equivalent, if bought one by one. Come on...
     
    Fluphen Azine likes this.
  3. Jeppetto

    Jeppetto Warlord

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    Is it worse than obtaining Great Work and all AIs trying to jump on it like it's hot baguette and the last piece of literature in the existence?
     
  4. edoipi

    edoipi Chieftain

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    Oct 20, 2019
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    So there are two policies - Natural Philosophy and Rationalism. If I have a campus district with +2 adjacency and slot them both will get Rationalism bonus? What if my campus is +1.5?(I guess the second one is no because it seems the just rounds it down and there is no such thing as +1.5 district)
     
  5. MrRadar

    MrRadar Emperor

    Joined:
    Nov 8, 2014
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    I strongly suspect that no, because following the cumulative logic of other bonuses calculation, policy bonuses should also be calculated based on the 'intrinsic' adjacency which can be seen in the Empire lens and which is always displayed unaffected by any cards currently slotted in, and then those policy bonuses are just added together.
    And +1.5 Campus is a +1 Campus which Natural Philosophy will give you another +1 for, but Rationalism card will still see it as +1 adjacency Campus only, and not qualifying for bonus.
    You can try to use Better Report Screen mod which also shows policy effects and see how those figures compare. Or else mouse over the science yield in the city view an see what the tooltip says.
    My laptop is in repairs now, so I can't check myself and say anything for sure atm.
     
  6. edoipi

    edoipi Chieftain

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    Hey, thanks for answer. Better report screen is a great idea since pretty often I am not sure how much those card actually benefit me - for example I read on this forum a bit how great rationalism is, but apparently quite often my empires are build so terribly that the bonus I see after application is marginal. I will probably try to test this interaction myself but my schedule suddenly got really busy so I'm not sure when I will have time.
     
  7. Fluphen Azine

    Fluphen Azine What is Fluphen Azine?

    Joined:
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    I heard the last patch made coastal cities stronger?
    Is this true and if so how?
     
  8. vladisimo

    vladisimo Chieftain

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    Jan 9, 2019
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    I kind of want to try multylayer, but the thing is that I'm a emperor/immortal level player (those are the difficulties I play on ). So if I play multiplayer , how can I play people that are on the same level and not deity or above deity players ?
     
  9. Bangau

    Bangau Warlord Supporter

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    Jun 21, 2019
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    Fluphen Azine likes this.
  10. Fluphen Azine

    Fluphen Azine What is Fluphen Azine?

    Joined:
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    If you play Random MP Games you will spend hours upon hours to find that one game where nobody quits.
    If you play No Quit Games you will be playing players that are far stronger than Deity Single Player.
    Also if you play No Quit Games plan on being in the game for hours (3 to 6) or at least till someone rolls you.
    MP is a different type of game but it will make you a stronger player.
    Most MP games are on Quick Speed and the Strategies are different and Players are Brutal.

    The best way for you to play an MP game at the same level is to find a friend and play 1v1.
    1v1 is different as well but will be the faster choice compared to FFA.
    They used to play 6 player FFA all the time but last I seen they were playing 10 and 12 player games.
    Join one of the Free Leagues like Civ Players League and see how you like it.

    Try to find someone who has the time to teach you strategy.
    Of course the best way to learn is "trial by fire" which means you just get in and play till you learn.
     
  11. paulthebug

    paulthebug Warlord

    Joined:
    May 24, 2006
    Messages:
    148
    Location:
    Malaysia
    Hiya, just barely into my 1st GS game.
    Well, I took a city off Cyrus, but the loyalty is dropping like -20/turn. Barely 3 turns later, it revolted. What should I do?
     
  12. TomeTraveler

    TomeTraveler Chieftain

    Joined:
    Mar 11, 2005
    Messages:
    75
    You can move a governor in immediately, run policy cards that add loyalty for having a governor or garrison in a city, buy a monument, if you have one of the GG or GA that can be retired to increase loyalty you can do that. If you have nearby cities, try to increase their population. Converting the city to your religion and/or increasing amenities also helps.
     
  13. paulthebug

    paulthebug Warlord

    Joined:
    May 24, 2006
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    Malaysia
    Hola, TomeTraveler,
    The decrease was -20 per turn, did all those and still not enough. What did I do wrong?
     
  14. ezzlar

    ezzlar Emperor

    Joined:
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    Nothing wrong really. Raze the city.
     
  15. Bangau

    Bangau Warlord Supporter

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    Have a look at the loyalty guide @Victoria wrote to learn more about loyalty. In this case my advice would be to conquer more cities around the one suffering from loyalty, if it's on -20 then there are some big cities around. Conquer those as well and your loyalty issues are history. :)
     
  16. TomeTraveler

    TomeTraveler Chieftain

    Joined:
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    I dunno that anything was "wrong" as such, sounds as though you took a city that would have been hard to keep in any circumstance. As Bangau says, if you can conquer multiple cities in a short span, all near to each other, that helps a lot. A couple other things I missed noting, running Bread and Circuses nearby, or bringing a settler of your own to settle nearby and add some more population pressure. If some combination of that doesn't work then indeed razing may be the best option, possibly combined with resettling a city of your own without occupation penalties.
     
  17. ezzlar

    ezzlar Emperor

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    Not to forget, there is no emergency connected to razing cities!
     
  18. Fluphen Azine

    Fluphen Azine What is Fluphen Azine?

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    I was having this great game until about turn 55 when two barb camps spawned next to my cities.
    3 Scouts just on top of me laughing... guess the third is from a camp I killed.
    10 turns later nothing but Barb Swords and Archers Raping my Lands!!
    Horses nearby so I don't understand why they haven't spawned as well :(
    I am beating them back but talk about ruining my Religious Game.
    Every time I mess with getting up a Religion something goes wrong.
    Now X-Bows as well... Bah!
    Anyone else have this kind of Fun???

    Edit: I do not see any Iron near them or me so how are they getting the Iron and spawning Swords?? Is that possible? Perhaps I am misreading the map. I swear they are spawning out 2 to 3 Xbows or Swords per turn... Just pure Hell now for 20+ Turns :)
    The only good thing is I haven't lost one Army unit but they did get one of my Trade Routes.
     
    Last edited: Nov 23, 2019
  19. vladisimo

    vladisimo Chieftain

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    I mean, I have my own strategy , and immortal ain"t that hard for me now or better said it is as hard as I let it be, I could probably play on deity if I wanted to . I guess that the strategy you speak about is that they simply get some advanced units, spam them and try to kill you ? I mean that sounds just as boring as seeing the AI manage naval combat (or combat in general most of the times).
     
  20. Fluphen Azine

    Fluphen Azine What is Fluphen Azine?

    Joined:
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    I think it is much more complicated than just spamming units and rolling you over.
    Land is a huge advantage so if you have great land or space and you know what to do you are going to most likely win.
    However the Diplo Game is completely different because its real life Diplo.
    You may work together with your neighbor and team up against the stronger player.
    You will get stabbed in the back as well so you have that problem.

    I think the best thing with this game is the rotation.
    You play Single Player till you get bored.
    Next you play GOTMs or shared games.
    You get bored with that you play some 1v1.
    Bored Again you play 6 to 12 Player FFA.
    If that bores you, you can play team games like 2v2v2 or 3v3v3.
    Get bored with all that and start recording your game and uploading.
    If you enjoy Civ you can rotate this constantly always keeping things fresh.

    The main thing is you have to jump into MP and try it and keep with it for hours to see if you like it.
    The game is always going to be about Domination in MP because it is the fastest and easiest way to play.
    Nobody is going to let you turtle up and win any other victory choice.
    Personally I was only in two games that were won by a very quick, sneaky Culture Victory.
    That is with over 8,000 hours of MP games that I have played between different versions of Civ IV, V and VI.
     

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