hello,

how can I get this ?

upload_2020-4-17_15-35-22.png
 
Hello. Help me please. I'm playing GS. Is there a way to know number of nuclear/thermonuclear devices each player in game has? (Like we know number of resources on Global - Resource report page).
 
You need Top Secret Diplomatic Visibility with a specific player. In other words, you have to have an embassy/delegate with them, an alliance or spy increasing visibility with them, a trade route with them, AND have printing technology. Depending on your civ or if you have a specific great merchant, you may forgo one of those.
 
You need Top Secret Diplomatic Visibility with a specific player. In other words, you have to have an embassy/delegate with them, an alliance or spy increasing visibility with them, a trade route with them, AND have printing technology. Depending on your civ or if you have a specific great merchant, you may forgo one of those.
Rokmo, thanks for answer. So, if I'm at war with them, it is impossible to know their nuclear potential?
 
Without anything outside normal means anyone could potentially do (e.g.. no great merchant or civ ability) then yes. Embassies/delegates are automatically removed upon declaration of war.
 
Hello,

I have a few quesitons regarding resources in Civ 6: GS.

1) I have built three mines on locations. After coal was founded, resource was gathered from just two of them. When I found which one was not gathered using reports, I had to destroy mine and built it again. Then it was OK. Do you expirience same behaviour? This pitty in case you have a lot of cities and huge map.

2) What happend if i will build city / district on some resource? does it mean that it is lost?

Thanks

Caspi
 
Hello,

I have a few quesitons regarding resources in Civ 6: GS.

1) I have built three mines on locations. After coal was founded, resource was gathered from just two of them. When I found which one was not gathered using reports, I had to destroy mine and built it again. Then it was OK. Do you expirience same behaviour? This pitty in case you have a lot of cities and huge map.

2) What happend if i will build city / district on some resource? does it mean that it is lost?

Thanks

Caspi

1) My guess is that you tought it was a mine, but wasn't. It's often a Mill that's built there (when forest) and mills don't collect strategics

2) No it is NOT lost, you get the yield as if you had built a mine on it
 
Kind of right. You get the coal (or other strategic resource) per turn (being added to your stockpile) as if you had a mine on that tile, but you do not get the +1 tile yield you would get if you actually had a mine on that tile.

Devil is in the details ;-) OF course Browd is right ! and I was really only talking about the resource itself !
 
Have airplanes in airports, carriers and citys. None are able too target citys or units. Just districs( excluding encampment) and upgraded tiles
 

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Catapults get a bonus vs. naval units, crossbows get a bonus vs. land units. When firing on an embarked land unit, which bonus applies?
 
Catapults get a bonus vs. naval units, crossbows get a bonus vs. land units. When firing on an embarked land unit, which bonus applies?
The latter.
Embarked units doesn't count towards naval units, they are still land ones.
(Same way, GDRs aren't land units when on land and aren't naval units when on water. They are their own kind.)
 
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hello

i'm playing as mongol and i made a trade route with arab and so trading post is constructed.

then i made war with him and tried to attack his city but i don't get any combat bonus due to diplomatic visibility.

anyone know why? thx

is it becauese the AI has more diplomatic visibility on me than i have on him?
 
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Yes, it’s based of the difference in diplo visibility. The mongols uniquely get an extra level from a trading post, but sending a trade delegation or spy also adds 1 level. Consider doing this to notch a level over him. (Reject their trade delegation/embassy while sending your own to get another leg up.)
 
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