Couple questions about combining adjacency bonuses.
1. If I build a Theatre Square next to Machu Picchu, does it provide +2 to the TS (as a wonder) or +3 (as a wonder plus a mountain tile)?
2. If I build a city on top of a strategic resource, does an adjacent IZ get +1 (from the resource or city center district) or +2 (from the resource AND the city center district)?
 
1. If I build a Theatre Square next to Machu Picchu, does it provide +2 to the TS (as a wonder) or +3 (as a wonder plus a mountain tile)?

+3.

and yeah you do get +1 for IZ from resource. But the one from city center is usually every two districts. So if you have, say a City-Aqueduct-IZ triangle, where CC is over a strategic resource, you will get +4 for that IZ.
 
If I want to build Ruhr Valley, does the city that builds it need to own the required adjacent Industrial Zone, or can that be from another city?
 
If I want to build Ruhr Valley, does the city that builds it need to own the required adjacent Industrial Zone, or can that be from another city?
You can build it in City A, next to a bare IZ (no factory required) of city B, if city A itself has a IZ and a factory.

Check out this: https://www.civilopedia.net/en-US/gathering-storm/wonders/building_ruhr_valley

The requirement is more like, city must have a factory, and it has to adjacent to an IZ (of any city).
 
You can build it in City A, next to a bare IZ (no factory required) of city B, if city A itself has a IZ and a factory.

Check out this: https://www.civilopedia.net/en-US/gathering-storm/wonders/building_ruhr_valley

The requirement is more like, city must have a factory, and it has to adjacent to an IZ (of any city).

Are you sure about that? The link you referenced doesn't seem to support that statement.

Wonders with requirements of being adjacent to districts don't care what city the district is in. That part, I know for a fact, is true.

What I question is whether or not it's the city building the Ruhr or its adjacent IZ that needs the factory. The tooltip seems to imply the latter.
 
Are you sure about that? The link you referenced doesn't seem to support that statement.

Wonders with requirements of being adjacent to districts don't care what city the district is in. That part, I know for a fact, is true.

What I question is whether or not it's the city building the Ruhr or its adjacent IZ that needs the factory. The tooltip seems to imply the latter.

I'm very sure. I specifically initiated a discussion about this and confirmed with people. And people has been taking advantage of this. This can help for things like Great Lighthouse, Ruhr, ASRS, Big Ben...

Oh if I wasn't clear, I meant to ask people to check lower right corner of the link I sent. You can see that they check two things, that city has factory, and the location is adjacent to an IZ, instead of what tooltip appear to say.

Spoiler :
VPaVp6q.png
 
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I'm very sure. I specifically initiated a discussion about this and confirmed with people. And people has been taking advantage of this. This can help for things like Great Lighthouse, Ruhr, ASRS, Big Ben...

Oh if I wasn't clear, I meant to ask people to check lower right corner of the link I sent. You can see that they check two things, that city has factory, and the location is adjacent to an IZ, instead of what tooltip appear to say.

VPaVp6q.png

Ok, I'll take your word for it as I've never tested it myself.
 
Does anyone know what the intercept range is for fighters? I know AA is the tile +1 hex, but I can't tell if this is the same for fighters, or if their intercept range is equal to their movement, or something else entirely.
 
Is there a way to prevent your (counter)spy from getting kicked back to the city center after capturing/killing an enemy spy? It doesn't really seem to make any sense as to why they teleport after doing that.
 
Quick question y'all, I was playing a multiplayer game and the other human player pulled a fast one on me. My city had rebelled and I had almost recaptured it. The other human player proposed an alliance and when I accepted, he took the city I had been trying to recapture. Now I don't seem able to break the alliance or attack him, or even offer him things for the city. This seems like an oversight.
 
Alliances can't be broken right away, and I don't think you can trade a city that's in unreset.

Not being able to trade a city in unrest would definitely make sense, as I could easily see how that could get turned into an exploit.
 
Not being able to trade a city in unrest would definitely make sense, as I could easily see how that could get turned into an exploit.

Yeah, exactly. The exception being if you are...what's the word? "Occupying" a city? Like captured in war but still unrest. But yeah if civ A captures civ B's city then trades it to civ C that's kinda broken, especially in multiplayer I imagine lol
 
Where do city states get their strategic resources?

I just played a game as Hungary and I was going to go for domination, but it went to hell real fast as my 9 city empire has no horses, iron, or niter anywhere. I ended up being suzerain of Brussels from the very start, and kept it all game. They had an iron mine, so yay for a small amount of iron. As I was changing up my strategy, I notice Brussels had some musketmen roaming around. Where did they get the niter? Or do city states just get granted all resources as they become available?
 
If you switch your government in the middle of building a Government Plaza building, which legacy card do you end up with? E.g. if I have Classical Republic when I start the building, but midway through construction switch to Oligarchy, which card do I get?
 
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