- Does the AI know how to build feitorias? I have put Joao in a few of my recent games and I don't think I've seen any.

I've played one complete game with the AI Portugal in it so far. They had an 8-10 coastal cities, most with harbors, in their empire, very capable of building their unique caravel. Not a single feitoria built. The developers definitely didn't bother programming the civ to use their unique infrastructure.
 
How do I delete all progress from the Hall of Fame at once, does anyone know? : )
 
Delete the a file in your documents (documents my games, civ 6). It's called HallofFame.sqlite or sth like that.

Brilliant. I was looking inside folders of that folder. It's in the documents > my games > sid meier's civilization vi folder
 
Regarding barb clans mode, when disbanding a clan, sometimes a boost is received, sometimes not. Is there a method to the madness, or is it random? Thank you.
 
Regarding barb clans mode, when disbanding a clan, sometimes a boost is received, sometimes not. Is there a method to the madness, or is it random? Thank you.
There are two GlobalParameters: "BARBARIAN_CLANS_TECH_STEAL_INTERVAL_STANDARD" with a value of 20, and "BARBARIAN_CLANS_TECH_STEAL_VARIANCE_STANDARD" with a value of 10. I'm not sure we ever definitively figured out what these meant. You might check in one of the Barb Clans Mode threads.
 
If your slots are full, what happens to things like new Great Works? Eg you find a relic in a Tribal Hut or you trade for it off an AI, etc.
 
In one of my cities, the city details shows I have 3 amenities from my entertainment and none from anything else however I have two luxury resources, improved and worked. What can affect that?
 
In one of my cities, the city details shows I have 3 amenities from my entertainment and none from anything else however I have two luxury resources, improved and worked. What can affect that?
Most likely, luxuries are assigned to the city that needs them most, not necessarily the one that has them in its territory. Check the report screen to see if they're being assigned elsewhere.
Next, do you have copies if the same luxuries elsewhere? Multiple luxuries don't count unless you have certain CSs.
Lastly, has the World Congress banned them? There is a resolution that removes amenities from luxuries. Perhaps they banned your luxuries.
 
Have anyone played Korea after the April Update? I've been looking up the files, and it appears that the entry for its civ ability (related to farms&mines adjacent to Seowon) disappears.
 
If your slots are full, what happens to things like new Great Works? Eg you find a relic in a Tribal Hut or you trade for it off an AI, etc.

iirc, it just disappears *poof*.

At some point in the past, when a hero died, the relic could only go to their home city and no other. Iirc, in that case, without an empty spot, the new relic made an old one disappear! I think now it will go to any empty spot in the empire, and I have not tested it since.
 
I'd like to give Mediterranean TSL a go, but don't want to roll the dice on civs and broken start locations. What selection of civs would people recommend to ensure a well-balanced start on the Mediterranean TSL map?

(edit) Maybe a dedicated thread to civ selections for TSL maps would be a good idea honestly
 
Is there a setting to slow the game down?

Ive tried marathon but that just made units\buildings longer to produce.
 
Mmmm... you want the game to slow down but don't expect units/buildings to take longer to produce?

I always play Marathon, I enjoy spending time in each era, obviously everything takes longer to produce but you have more leeway to move your units around (mostly everything else scales down)
 
Is there a setting to slow the game down?

Ive tried marathon but that just made units\buildings longer to produce.
I think you mean also have the units yake longer to traverse the map. No, you can't. You can only change research, production and resource gathering via game speed. Unit movement is constant.
 
Has anyone else had a little trouble with getting City-States to form from Barbarian Tribes in the respective mode? I thought if you turned City-States to 0 in the menu, all of your City-States would form from Barbarian Camps, but when I did it, none of the Tribes gain progress towards city-statehood at all.
Bump :undecide:
 
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