Are there any downsides to keeping a bunch of apostles around for theological combat who have only 1 charge remaining?

Nope. Use them as you please.

Ah thanks! I never noticed that - very helpful.

As a complement to the answer, use them often with Teddy and Philip too because some of their bonuses are also tied to continents and borders.
 
my builder didnt improve the crab resource it destroyed it, is that normal? we dont have fishing boats now?
 
You clicked on the wrong command so you harvested it instead. Make sure you use the fishing boat command. (and I have done that too by accident)
 
can i still gift units to a city state? im suzerain of zanzibar and allied to scythia but scythia seems to have taken it personally and is busy slaughtering and pillaging zanzibar, is there no way i can support them? i dont even see any diplomatic options to ask my ally to back off?
 
can i still gift units to a city state? im suzerain of zanzibar and allied to scythia but scythia seems to have taken it personally and is busy slaughtering and pillaging zanzibar, is there no way i can support them? i dont even see any diplomatic options to ask my ally to back off?
Yeah, they did away with both the option to ask the AI to declare war (without joint war) and the option to ask them to make peace with someone. Annoying. Gifting of units has also been removed. Bad changes, these.
 
i hope they fix diplomacy then in the first patch. it doesnt seem there is any atm except trying to pre-empt an AI denounce or to accept alliance or request joint attack. all the rest is just trade negotiations. they need city state defense mechanism in diplomacy, the ability to denounce someone who just denounced you (to muddy the waters, and maybe anger them into declaring war and thus you dont get the penalty) the ability to request someone who is an ally or friend to desist from attacking your client city states.

proxy war (asking/demanding some other power to declare war on a competitor power) SHOULD be in the game but named correctly. i would prefer it if you could only do it through bullying a weaker power.
then you feed them units or gold from time to time if you wish.
 
^ Something like that would be a good addition, but the AI is probably light years away from understanding it....

As far as the AI is considered in diplomacy or trading, it's a black or white 'yes' or 'no' for it. No understanding any finer reasons behind the deals.
 
Hello,

Newbie here. I have two or three questions:

- Is there an optimal distance between cities in your empire? I feel like I'm building them too far apart.
- Yesterday, some civ spied on me twice while they promised not to do it again. So I denounced them for that. After a few turns, I had a casus belli but the penality was still on "Severe". And all other civs hated me... Were they a better way to do it?
- I was too late and no religion was available to me. What do you do when that's the case? Do you simply forget religion for this game? Can you influence some religion over another? I have lots of faith but can't seem to do anything with it.

Thank you! This game is pretty cool!
 
new player to civ games as a whole.

so one thing that i still do not understand fully well is how do those shared amenities or production (i.e. Colosseum) works. do you count from the wonder or factory or its surrounding tile till it reaches the city center of the next city or the nearest tile of that city?

and can someone explain to me how the city limit of workable tiles?

thank you.
 
Hello,

Newbie here. I have two or three questions:

- Is there an optimal distance between cities in your empire? I feel like I'm building them too far apart.
- Yesterday, some civ spied on me twice while they promised not to do it again. So I denounced them for that. After a few turns, I had a casus belli but the penality was still on "Severe". And all other civs hated me... Were they a better way to do it?
- I was too late and no religion was available to me. What do you do when that's the case? Do you simply forget religion for this game? Can you influence some religion over another? I have lots of faith but can't seem to do anything with it.

Thank you! This game is pretty cool!

I don't think there is an optimal distance but you want them close. Industrial and entertainment district have buildings that can work for more than one city and you want to take advantage of that. The Colosseum wonder as well work for all cities within 6 tiles. But luxuries and production are also important as well as access to water when you place your cities.
About the CB - yes it is like that at the moment. War has a tough diplomatic penalty but you do not really have to worry too much about being labelled a warmonger.
You can use faith to buy units if you are theocracy and you can use faith to buy great people. These are two great ways to use faith. If you do not get a religion it is not an issue. On high level most people do not try for religion. Just keep an eye to see if one of the other players get too dominant. Usually that does not happen
 
new player to civ games as a whole.

so one thing that i still do not understand fully well is how do those shared amenities or production (i.e. Colosseum) works. do you count from the wonder or factory or its surrounding tile till it reaches the city center of the next city or the nearest tile of that city?

and can someone explain to me how the city limit of workable tiles?

thank you.

It is six tiles from the district to the city. So five actual tiles between them. Does that help?
 
I don't think there is an optimal distance but you want them close. Industrial and entertainment district have buildings that can work for more than one city and you want to take advantage of that. The Colosseum wonder as well work for all cities within 6 tiles. But luxuries and production are also important as well as access to water when you place your cities.
About the CB - yes it is like that at the moment. War has a tough diplomatic penalty but you do not really have to worry too much about being labelled a warmonger.
You can use faith to buy units if you are theocracy and you can use faith to buy great people. These are two great ways to use faith. If you do not get a religion it is not an issue. On high level most people do not try for religion. Just keep an eye to see if one of the other players get too dominant. Usually that does not happen

Thanks a lot for your replies! :)
 
I want to go for religious victory. Unfortunately, all my cities containing that religion were converted to catholicism. now if i make apostles or missionraries , I get catholic missionaries and apostles, so i cannot spread my religion anymore. is there any way to convert to my old religion, or i am screwed and cannot go for religious victory anymore?
 
Your only hope may be to build Mahabodhi Temple, which will give you two apostles of your original religion -- you can then use them to reconvert a city to your religion, allowing you to buy missionaries and, if you have a temple and have burned one apostle to launch an inquisition, inquisitors.
 
Does this happen to anyone else? The AI cities sometimes don't fire at my units. I explicitly tested it by positioning my units close to several enemy cities (with Ancient Walls). Sometimes they fired, sometimes they didn't. Even the enemy capital sometimes didn't fire.
 
Does this happen to anyone else? The AI cities sometimes don't fire at my units. I explicitly tested it by positioning my units close to several enemy cities (with Ancient Walls). Sometimes they fired, sometimes they didn't. Even the enemy capital sometimes didn't fire.

Two possibilities:
1. After the cities fortification is reduced to 0, it can no longer bombard. (The same applies to Encampments)

2. While in Civ V city bombardment had indirect fire, it appears that in Civ VI that city bombardment (and encampments) both need line of sight.
 
what is the difference between light and heavy cavalry?
i mean, ok, they have different promotions, and heavy cavalry is slightly more expensive, and they appear as unnits of different eras, but aside from that, is there any intrinsic difference? I ask in particular about the helicopter and modern armor, the most advanced cavalry units. helicopters have -8 to strenght, is there any point in making them?

EDIT: another question. america is winning a cultural victory and I am trying to stop them. Since AI is not smart, I started buying all its great works in an attempt to decrease its tourism (good thing I had plenty of gold saved). Then I sold those great works to rome, second highest for tourism, so that it would increase the treshold for america to win.
Except, it did no good. even though I bought away 8 great works from america (including a painting from a themed museum, making it lose the theming) their tourism didn't decrease one bit. And while I sold some of those works to rome, roman tourism did not change either. Why all that swapping of great works had no effect on tourism? Is there any other way to impact tourism on a short or medium term, considering that i am trying a one city challenge on godlike and therefore I'm not in any shape to wage a war?
 
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Two possibilities:
1. After the cities fortification is reduced to 0, it can no longer bombard. (The same applies to Encampments)

2. While in Civ V city bombardment had indirect fire, it appears that in Civ VI that city bombardment (and encampments) both need line of sight.

I don't know if I'm allowed to reply here. But I did make sure that what you wrote wasn't the case: Walls were still there (in fact, I tested shooting at the city aswell as not shooting at it and just sitting there); my units were adjacent to the city centre. I tried completely surrounding the city centre with units, just having one or two units adjacent to it etc etc. Basically, I tried everything. Sometimes the city centre just didn't fire.
I don't want to get into too much detail since this is a "quick" questions thread but maybe this is a bug.
 
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