KyivanRusCivPlease
Prince
Does anyone know what the score for "Empire" means in the score calculation? Does it mean the number of districts you build?
Why isn't Toronto giving me any coal while there's a mine on it and they're my suzerain? (figured I'd ask here first because I might've missed something, if not I'll make a post in the bug report forum)
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See https://forums.civfanatics.com/threads/score-victory-empire-points.609841/Does anyone know what the score for "Empire" means in the score calculation? Does it mean the number of districts you build?
Aztecs are said to have ability to use builder charges for building districts, how does it exactly work? I tried to put a builder into unfinished campus, nothing happened.
Also, does there ability to enslave units apply to a civ's units only, not barbarians? What about city states?
How can one hidden agenda cause both a positive modifier for declaring a surprise war and a negative modifier for having low faith?
Strange, it's almost like they have 3 agendas. The normal wonder one, the faith one, and liking civilizations that start surprise wars (though honestly I don't think this is a random agenda, I believe only Cyrus has it).
It doesn't pop up.When you put your builder on top of a district, a icon should pop up in the action menu to use a charge to speed a district along.
It doesn't pop up.
Perhaps it requires some technology or civic?
Yeah, a wheel with plus.It'll be in general unit actions, not in builder actions. Something that looks like "+", if I remember correctly, it'll be near the 'harvest' thing on the top of the builder panel.
Do other heavy cavalry units, not only Heavy Chariot, gain 1 bonus Movement if they begin a turn on a flat tile?
I never really knew if it was damage taken or damage inflicted.
If someone converts your holy city of your religion, and no other cities follow it, is it possible to revive it, or is it dead?
An interesting question to this is, if you still have a couple of citizens following the religion you founded, but your city is converted, and you pop a missionary of the now dominate religion, and a third party kills your missionary near your converted city, can that revive your religion too? Can you effectively suicide a holy unit to revive your religion?
@Leyrann @Rosty - You can actually play as a city state and find out yourself, (via Firetuner) - As far as I can tell, they have their own tech tree like every other civilization but when a civilization discovers a tech they get an instant boost to it (too 99%, so they discover it in like 1 turn).
@Leyrann - The Declared Surprise War is not part of the agenda, (the fact that they are dealing with two different things should be a dead giveaway). You get bonuses to diplomatic modifiers when you attack their enemies (the people they've denounced).
@Zdarg - Make sure the city is PRODUCING the Campus, and not working on something else, pop the builder on top of the tile and look for the icon similiar to Qin's wonder boost.
@agonistes - Doubt it, If your religion was Catholic, and you got converted into Islam, and a Eastern Orthodoxy destroys the Islamic Missionary, then Islamic followers are REPLACED by Eastern Orthodoxy. Usually -250 follower points are swapped. The only sure way is to Condemn Heretics (which was added with the Fall patch) which just outrights destroys a religion's followers.
Be on the same hex as the religious unit, click the action button (don’t remember what it is called), and it kills the religious unit and expends the remaining movement of your unit. Similar to your pillaging a trade unit.I believe military units can still kill missionaries.