I have a battering ram next to an enemy capital -- it prob has medieval or rennaisance walls, strenght of 63-- and my sword dies attacking it... negligible damage to walls. WTH. Civ6 is so frustrating. Shouldn't it take down the wall in one hit and survive, due to the ram? If I'm doing something wrong... will a siege tower do any better? Thanks...

The damage your swordsman takes and the damage it deals to the city itself does not change. The only difference is that it deals additional damage to the walls - normally it deals reduced damage to those, now it doesn't.

Anyways, attacking something with 63 strength with something with 36 strength is not a good idea, no matter what. That's a strength different of 27, which can indeed be a one-hit kill (it's possible from 26 strength difference on, and happens 50% of the cases at 30 strength difference). Use bombards (catapults would barely dent a city with 63 defense) or musketmen. Knights and Crossbowmen could work too, but will deal little damage, and in the case of knights will take significant damage in return (even musketmen will if they don't have the Urban Warfare promotion). If you don't have those units, you'll just have to back off and wait until you do have them.

Edit: Additional calculation for the swordsman attacking the city, assuming medieval walls (80 fortification health), your swordsman, with 27 strength less than the city, will likely deal about 12 damage normally (rough estimate; with 30 difference it deals 10 on average). This is reduced to 1, maybe 2, if you do not have a battering ram, but even if you do have a battering ram, 12 dmg on 80 fortification health isn't much. If it's renaissance walls (120 fortification health) it's even less.
 
Quick question guys

What determines which era's great people are represented in the list? Lets say one person goes to medieval age, will the previous GPs disappear and be replaced with medieval GP? Or is it something like if the majority of players advance to medieval? Or is it determined by the date progression of the game?

thanks
 
Hey thanks, Leyrann. I think I was reading it wrong in the description: deal full damage must mean “not deal 15% damage” rather than “fully destroy walls in one hit.” I must’ve gotten confused by, in previous games, using powerful units against weak cities as well as a ram. Thanks for clearing it up! (So it wasn’t the game’s fault; it was my user error.)
 
Quick question guys

What determines which era's great people are represented in the list? Lets say one person goes to medieval age, will the previous GPs disappear and be replaced with medieval GP? Or is it something like if the majority of players advance to medieval? Or is it determined by the date progression of the game?

thanks

A Great Person remains until taken, I believe the new one is chosen from the era that the furthest progressed civilization is in, but it might also be the average. Some Great People also don't exist for all eras; for example, there are no Great Prophets after the Renaissance Era, and there are no Great Musicians before the Industrial Era.

Right this moment (until Febuary 2, 2018) there is currently a promo in Humble Bundle which gives you Civ 6 Base Game + Australia Civ & Scenario pack + Vikings scenario pack.

I have Civ 5 in my steam account and is currently installed in my PC right now. I can run it in Medium Settings.

I was wondering if I can run Civ 6 in my PC too. I don't wanna use programs that detects my PC specs and tells me whether the game is compatible in my PC or not (I mean, I tested Civ 4 and it tells me I can't run it meanwhile I'm playing Civ 5 in Medium Settings).

Civ 6 had faster loading times on my old laptop than Civ 5, but I did have to disable things like leader animations while I could run them fine for Civ 5. Not sure how much that will tell you, however.
 
Still in that game where everyone denounces me, turn 413 now. Finally got Scythia back to liking—and equitably trading—with me. Then, suddenly, Scythia and Kongo declares war. Lol.

My question is about nukes: so, I had built one in a far away city (far away from Asia, where this war is being mostly fought at the moment), but somehow when I woke up my nuclear sub unit, there was already a nuke on there. I destroyed a big Scythian city. NUKES ROCK!

1) Do newly built nuclear subs come with a free wmd warhead? Or did the computer just auto-load my sub with the one I built?

2) If I build a nuke in a city far from my nuclear sub, can I load it onto the sub from anywhere? Or needs to be in either friendly territory or a certain city?

Thanks. I’m waiting for that war weariness to pile on because I nuked someone lol.
 
Still in that game where everyone denounces me, turn 413 now. Finally got Scythia back to liking—and equitably trading—with me. Then, suddenly, Scythia and Kongo declares war. Lol.

My question is about nukes: so, I had built one in a far away city (far away from Asia, where this war is being mostly fought at the moment), but somehow when I woke up my nuclear sub unit, there was already a nuke on there. I destroyed a big Scythian city. NUKES ROCK!

1) Do newly built nuclear subs come with a free wmd warhead? Or did the computer just auto-load my sub with the one I built?

2) If I build a nuke in a city far from my nuclear sub, can I load it onto the sub from anywhere? Or needs to be in either friendly territory or a certain city?

Thanks. I’m waiting for that war weariness to pile on because I nuked someone lol.

Nukes are in a kind of "shared inventory". You don't have them at a specific place, but rather "in your empire" and you can launch them from any nuclear submarine, nuclear silo or (stealth) bomber. It creates mutually assured destruction, basically, though that really only applies to multiplayer, as AIs don't understand MAD.

Oh, and one of the things that bugs me most about the game: There's no penalties for using nukes. In fact, you can nuke people without even declaring war on them. AIs also seem to not realize who nuked them, or in general that nukes were used.
 
Right, Leyrann!! I’m now two turns post-nuke and all my cities are happy...no war weariness. You’d think in the year 1993 (in-game current year) there would be massive uprisings.

1) so nuclear subs don’t come with a free nuke. The computer just auto-loaded it onto my sub?

2) how many turns of war before peace can be discussed? (I forgot to take note of how many turns the AI civs refused to talk to me in the last Wars)
 
Right, Leyrann!! I’m now two turns post-nuke and all my cities are happy...no war weariness. You’d think in the year 1993 (in-game current year) there would be massive uprisings.

1) so nuclear subs don’t come with a free nuke. The computer just auto-loaded it onto my sub?

2) how many turns of war before peace can be discussed? (I forgot to take note of how many turns the AI civs refused to talk to me in the last Wars)

1. It doesn't auto-load. The nuke is in a nation-wide inventory and the sub can use it directly from that inventory. No need to ship nukes from one place to another before using. :)

2. 10 turns on normal game speed. Not sure if it changes on other game speeds, but it might not.
 
How does the Dharma ability work for India? Does this mean I want opposing civilization religions in my cities to have at least 1 follower? Does this mean I shouldn't use inquisitors to keep my cities "pure"? I'm not sure how to best utilize this ability.

I'm starting up an India game right now. I'd like to finish a game with them, I believe they are the only ones I have not finished with (though I do have 2 half games with them). I have to say India's abilities just seem kind of crappy compared to other civilizations.
 
This must have been asked, but google doesn't offer anything useful.

What tech/civic unlocks alliances?
 
Geez, you weren’t kidding. In peacetime, I’m close to losing a science race to Scythia. So I nuked their spaceport. No war, nobody mad. I’d say that’s a bug haha.

Oh, question: after nuking a city, I took it with a land unit and fortified him there. Then he disappeared next turn. Do units die from fallout? Is that a thing?
 
Do units die from fallout? Is that a thing?

very much so. Sometimes my units die in one turn, sometimes 2 turns, but they will die. I just haven't figure out why it's sometimes 1 turn or 2.

What tech/civic unlocks alliances?

Civil Service
 
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Geez, you weren’t kidding. In peacetime, I’m close to losing a science race to Scythia. So I nuked their spaceport. No war, nobody mad. I’d say that’s a bug haha.

LOL. Guess that's an alterative to sending a spy to destroy the spaceport.

Oh, question: after nuking a city, I took it with a land unit and fortified him there. Then he disappeared next turn. Do units die from fallout? Is that a thing?

Afaik they take 50 damage per turn.
 
Is there a mod to choose which city-states appear in game? If it's possible this needs to be made ASAP. I just to make sure that the ones I like (Kabul, Zanzibar, Toronto, Hattusa) are at least in the match. I want at least the chance to be suzerain of them instead of them being out of the game completely.
 
Is there something weird going on with how the AI settles its cities since... I don't know, the last few patches?

I was on a pretty big break from the game for a while, and even before the city would sometimes settle in weird places to be sure but it almost feels like it's worse now? Like... plenty of weird settles with no water availability, and they won't build aqueducts of course, even when they can literally be one tile away from a good river settle.

Am I just imagining it's worse than before or has something changed?
 
Is there something weird going on with how the AI settles its cities since... I don't know, the last few patches?

I was on a pretty big break from the game for a while, and even before the city would sometimes settle in weird places to be sure but it almost feels like it's worse now? Like... plenty of weird settles with no water availability, and they won't build aqueducts of course, even when they can literally be one tile away from a good river settle.

Am I just imagining it's worse than before or has something changed?

Sadly they've always undervalued water. Don't think it's really changed.
 
I still see ice cap cities. AI citizens like the cold I suppose.
 
Umm guys, ive got questions
The second leader, eventually will it be for every civs or just for some civs?
Also, will the devs 'fix' the appearance of the border so they wont look too CivBE-ish and more natural?

Moderator Action: Merged with Quick Questions and Answers thread. leif
 
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