krokobone
Chieftain
I believe they said somewhere that only a few civs will get alternative leaders.
I keep noticing that "island plates" setting in creating a map tends to generate extremely big landmasses, virtually unditinguished trom continents.
Is there a module guaranteeing I will play on real islands, say, no more than 10x10 tiles?
So... when you form an "alliance", does it actually do anything?
Why can't I build anything in this tile?
It's information age, and no one has built Terracotta army, so I figure I'll plop down an encampment, build a stable, and build it myself. I can't swap that tile with any other city, as far as I can tell, no other city has claim to that tile. So why can't I use it?
The tile is dark, indicating it's unusable, but usually when that happens it's because another city has cultural claim on it and I can swap it.
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I have a city founded on a 1 tile lake - my capital. I can't build a missile cruiser there, I'm assuming because the lake is too small?
If I build a harbor first, will I be able to build the cruiser? Its my capital and I really want the nuke defense of a cruiser.
Not certain, but I'm going to assume this: You cannot built naval units on cities bordering lakes unless they border on the ocean as well. If you have a harbor, however, I think that this doesn't count, because it simply checks wheter you have a Harbor.
I don't know. Using the same PC, loading times and end-of-turn times were faster on Civ VI than on Civ V for me, but I did have to turn off animated leaders for Civ VI while I had them on in Civ V. So it's better in some areas, but worse in others.
Thanks! Would be great if it worked like this for me, as the leader animations aren't anything I really need. Might try the demo, though I'm not sure if only 60 turns will be enough to check it out, as the end-of-turn times get worst in the endgame...
Glass of water?an Agenda name for Queen Anne of England?
Glass of water?