I don't seem to remember that when I place other districts. It would tell me to buy the tile and show its adjacency bonuses. But for the harbor it doesn't do that.
 
I don't seem to remember that when I place other districts. It would tell me to buy the tile and show its adjacency bonuses. But for the harbor it doesn't do that.
It's because for the others there's almost always a possible location (unless you settle a one-tile island). The game simply don't enter the placement screen if you don't have any suitable tile.

More or less like trying to build the Pyramids without a Desert tile, the game simply says you don't have any suitable location. You need to buy a desert tile before being able to choose where you want to place it.
 
1. You need a Harbor for them to embark and disembark.
Makes sense for my cities. I was also trying to fulfill a city state quest, and the city state was one tile in from the coast as well. I was trying to send a trade route to a nearby AI city on the coast and hope that I could extend it later. I ran out of time in my game to see if that would have worked. I don't know exactly how those trade house thingies (I can't think of the term right now) work. Getting my routes to far off city states to fulfill quests isn't easy sometimes.


  • You aren't suzerain of Brussels anymore
  • You swapped tiles between cities
  • Mismanaged cities (you accidentally put them on food focus, for example)
  • Trade routes ended
  • A Spy sabotaged a nearby Industrial Zone
  • Changes in policies
All good stuff, only one I can think of was Brussels. In fact, Brussels was in my game, and nearby, so that may have been it. I was beginning to think my cities swapped a massive number of tiles on their own. I rarely manage tiles in my cities except in the beginning when the population is low (and even then only on occasion). I'm just not into that level of micromanagement. Thanks.


edit: One more question: On my last game, my first war (which I started around turn 100 on epic speed) against Arabia, they managed to get Suzerain of 2 nearby city states, but how? I can NEVER get that many envoys that early in the game. How did they do it? I'm pretty sure they were cheating here. I am proud of myself for pulling off taking their capital and their other city battling them (they had archers), 2 very close city states throwing archers and warriors at me, and horseman and horseman archer barbarians attacking me from the East. Quite thrilling to have pulled that off, if a bit frustrating.
 
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edit: One more question: On my last game, my first war (which I started around turn 100 on epic speed) against Arabia, they managed to get Suzerain of 2 nearby city states, but how? I can NEVER get that many envoys that early in the game. How did they do it? I'm pretty sure they were cheating here. I am proud of myself for pulling off taking their capital and their other city battling them (they had archers), 2 very close city states throwing archers and warriors at me, and horseman and horseman archer barbarians attacking me from the East. Quite thrilling to have pulled that off, if a bit frustrating.

There may be a handful of reasons:
  • They might have been the first to meet them, which grants 1 envoy.
  • There's a number of civics that grant envoys. Early game, Mysticism and Theology are two examples and they are dirt-cheap.
  • There's a policy card that grants 1 more envoy for the first one you send to a CS.
  • They might have gotten some envoys from government and combined them with the above.
 
Quick question:
Pantheon belief River Goddess does not seem to work always.
A city should get +1 religious amenity when the holy site is buils adjacent to a river.
Most cities that have a holy site adjacent to a river do get the +1 amenity, but many also do not.
Here below as example two screenshots showing a holy site of Sheffield, adjacent to a river, that does not have effect.

Do I overlook something ?
 

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two questions here:

1) after civil engineering, when you get automatically city defences, you don't have anymore the "repair city defences" project. Is there any way to recover city defences shoort of getting the city conquered and conquering it back? because it is very annoying to have an unprotected city 400 turns after the war.
1b since we're talking city defences, after civil enineering is there any benefit to have made city walls in previous ages, or they just get obsolete? if they get obsolete, do you still have to pay their upkeep?

2) I would like to make a ntional park around crater lake, but i cannot. the four tiles are in a diamond shape, and they have no improvements on them, except for roads. there is crater lake, an oasis with breathtaking (4) and two desert tiles with charming (2). I can't figure out what is preventing the making of the park.
 
two questions here:

1) after civil engineering, when you get automatically city defences, you don't have anymore the "repair city defences" project. Is there any way to recover city defences shoort of getting the city conquered and conquering it back? because it is very annoying to have an unprotected city 400 turns after the war.
1b since we're talking city defences, after civil enineering is there any benefit to have made city walls in previous ages, or they just get obsolete? if they get obsolete, do you still have to pay their upkeep?

2) I would like to make a ntional park around crater lake, but i cannot. the four tiles are in a diamond shape, and they have no improvements on them, except for roads. there is crater lake, an oasis with breathtaking (4) and two desert tiles with charming (2). I can't figure out what is preventing the making of the park.

On issue 2)
Lakes are considered like oceans and you cannot use those tiles for national parcs.
If you hoover with your cursor above an ocean or lake tile, you can see that they both do not show the status of the appeal.
In both you can build a harbor.

The natural wonder Dead Sea, described as a lake does not show an appeal value BUT can be used for national parcs.
A bit odd.
But on the logic consistent side: you CANNOT build in the Dead Sea "lake" a harbor or the Aztec Huey Teocalli world wonder.
 
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On issue 2)
Lakes are considered like oceans and you cannot use those tiles for national parcs.
If you hoover with your cursor above an ocean or lake tile, you can see that they both do not show the status of the appeal.
In both you can build a harbor.

The natural wonder Dead Sea, described as a lake does not show an appeal value BUT can be used for national parcs.
A bit odd.
But on the logic consistent side: you CANNOT build in the Dead Sea "lake" a harbor or the Aztec Huey Teocalli world wonder.

so you're saying I can't make a national park of crater lake? but that cannot be the case, as there is the "100th anniversary" achievement that requires specifically to make a national park on crater lake.
 
so you're saying I can't make a national park of crater lake? but that cannot be the case, as there is the "100th anniversary" achievement that requires specifically to make a national park on crater lake.

My bad !
I overlooked the word "crater"

I have build a national parc on a crater lake.
Behaves like the Dead Sea.

So... no idea why it does not work out in your situation.
 
Do huge maps with 12 civs normally cause lag? I've experienced 15-20 fps lag in my save game as Brazil last night at a certain zoom out distance, while experiencing some performance lag in some UI interaction and between turns because of all the world info popping out. But otherwise the game is playable and running fine. Normally the game does well and does perform at 30fps at my current medium to high settings, but I find this a bit unusual, ever since the most recent patch came out.

My specs are here: https://forums.civfanatics.com/threads/can-i-play-civ6-on-high-settings-with-this.600400/
 
IDK if someone already asked about this but. do we have any news about the MODDING TOOLS for Civ6?. Coz if i remember correctly in Civ5, the modding tools were released after a few months of the game released.
 
Do huge maps with 12 civs normally cause lag? I've experienced 15-20 fps lag in my save game as Brazil last night at a certain zoom out distance, while experiencing some performance lag in some UI interaction and between turns because of all the world info popping out. But otherwise the game is playable and running fine. Normally the game does well and does perform at 30fps at my current medium to high settings, but I find this a bit unusual, ever since the most recent patch came out.

My specs are here: https://forums.civfanatics.com/threads/can-i-play-civ6-on-high-settings-with-this.600400/

I haven't noticed worse performance post patch. A huge map with lots of civs will certainly cause long waits between turns especially late game but I probably wouldn't notice a low fps, if I had one, because I don't much care for graphics in a turn based game. I could almost play a whole game in strategic view. It really is very good!
 
Do huge maps with 12 civs normally cause lag? I've experienced 15-20 fps lag in my save game as Brazil last night at a certain zoom out distance, while experiencing some performance lag in some UI interaction and between turns because of all the world info popping out. But otherwise the game is playable and running fine. Normally the game does well and does perform at 30fps at my current medium to high settings, but I find this a bit unusual, ever since the most recent patch came out.

My specs are here: https://forums.civfanatics.com/threads/can-i-play-civ6-on-high-settings-with-this.600400/

I'm no good with reading specs and determine which are the best, but I can say that it may be because the game pre-renders graphics off-screen. So larger maps = more rendering = slower graphics.

Maybe you had more action happening in this game? Or is it consistent through many games?
 
I'm no good with reading specs and determine which are the best, but I can say that it may be because the game pre-renders graphics off-screen. So larger maps = more rendering = slower graphics.

Maybe you had more action happening in this game? Or is it consistent through many games?

It's not consistent. Or maybe in previous games I wasn't that conscious about the fps. On second thought, I really don't mind the fps that's within the minimum threshold of 15 fps. It's play-ability that matters to me. When I had Civ5 in my old Samsung notebook it took around 2-3 minutes between turns, the UI was slow as heck, and the lag just takes forever. Probably because my PC wasn't compatible with the minimum requirements. For Civ6 with my present computer, it just takes me 30 second between turns, almost instant UI performance and no long waits when it lags.
 
When my spy successfully finishes the Sabotage Production mission, does it give me any yields (any gold maybe) in addition to sabotaging the enemy's Industrial Zone buildings?
 
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