Leathaface
Emperor
You need 1 iron to upgrade warriors to swordsmen.
Yes, i'm aware you need 1 iron to upgrade from a warrior to a swordman. I was asking though could you upgrade directly from a warrior to a conquistador.
You need 1 iron to upgrade warriors to swordsmen.
EDIT: I got it! There must be Victor the Castellan in Alesund with his Tier 1 Promotion "Defense Logistics" (City cannot be put under siege.)
I think other units get experience as well. At least that was the case with the warriors in my last gamewhile other unit types do not.
Any idea why I can't build field cannons in this city (or other cities in my empire)?
There is no unit in the city. I'm currently researching tech for machine guns, but not there yet. I was hoping to buy or build a field cannon to merge to get an army, but I can't seem to do so. I've had a few beers, so there's a possibility I'm missing something obvious, but I can't see what. There are no resource requirements, there are no units in the cities I tried to build it in. What gives?
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Field Cannons upgrade to machine guns, not artillery.Your production listing shows you are allowed to build Artillery which, I suspect, made your Field Cannons obsolete.
Is posible to build fish farm(Liang Aquaculture title) in this city(red dots)? The codition is coastal tiles which I have but those coastal tiles are adyacent to a tundra terrain and 2 of them are even in ice plate, it matters?
As long as you have Liang established you can build fish farms on any coastal tiles (with coastal being the light blue sea, not only tiles adjacent to land) without resource or feature (only reefs on water tiles).
Also note that those tiles with ice on them aren't even ice plate tiles; those are the ones with solid ice, this is just a nice visual for the tiles adjacent to them, which has no actual effects on gameplay.
For each admiral yes. Same for great generalsDoes the 'great admiral wins the battle' historic moment actually work for each admiral, not once per game?
Ive been away from the game for almost a year now - Did they change the districts mechanism where if you placed them earlier (but didn't build) you would save rising production costs?
Also, and this isn't really an easy one to answer I guess, but is the general consensus that R&F has made those min-max early (like sub T150) SV or CV take longer to achieve? I used to love min-maxing victories and was just wondering.