That'll be why I couldn't remember the civic. Still, I was right, from a certain point of view.You need a T1 Gouvernment to unlock build these buildings. Also a T2 Gouvernment for the T2 buildings and T3 for T3.
I don't build canals often and I but my guess is its either a hills tile (I have never played in strategic view and have no clue how hills look there) or you are getting blocked because you are building the Panama Canal. This wonder constructs normal canals on completion and maybe these kind of block other canals similar to how a placed but not finished dam blocks the placement of another dam in the city.
Do you need to have the majority of your citizen converted to a religion to build a missionary ? I already have the first building.
Yes, it works for renewals, in fact, the era score is awarded as soon as any TR completes, even if it had started before this dedication has been selected. What is important, how many trade routes will complete within this era.For the fourth, does it work with renewing old trade routes ? Or is it for new trade cart built only ? In the first case, it is very easy to get many points.
+10 is from garrisoned unit, when a unit enters a city, it stops being a unit in the field, it becomes one with the city garrison for the city defense purposes and increases its combat strenght.There are two +10 bonus for this defensive position and I do not understand where they come from. One is from garrison (I thought it was only a +4 for a fortified unit why is it +10 ?) And one other +10 is for district. I have check in civiclopedia and it does not mention a defensive bonus for campment, military school or armorer.
To summarize it was very easy to conquer cities previously while they had medieval walls and now it reads major defeat. I have a ram next to the walls and a siege tower.
If you pillage this districts, does the defensive bonus disappear ?
Still have defense of walls +6 while I have a siege tower and it is not renaissance walls. Normal ?
Yes, if you pillage a specialty district to the ground, its +2 CS bonus goes away.If you pillage this districts, does the defensive bonus disappear ?
The city still has some walls (blue bar). Siege units do not make wall defences go away, they only offer attack bonuses. The siege tower allows your melee units attack city garrison directly, if it has Medieval walls, and that's what is reflected in the combat preview. Move the tower away and see how the preview will change - the estimated damage should be much less.Still have defense of walls +6 while I have a siege tower and it is not renaissance walls. Normal ?
Yes you are. Until war is done and peace is signed, no tile swapping in occupied cities.I have the impression that you can not exchange tiles with occupied cities. Am I right ?
Hi, sorry to unborrow this post but I have a different matter. I don't own coal or aluminium (didn't built mine on the ressource) but when I look in my ressources resume, I can see that I have some as "game bonus" I looked but none of the city-state give me this so I can't find from where this strategical ressources come from.
PS : to find a ressource the search engine help a lot, just type the ressource you are looking for and it will display the one found !
Did you recruit either Yi Sun-Sin or Franz von Hipper as a Great Admiral and retire them for their respective naval unit? They each provide +1 coal per turn to support the unit, but I've never looked how that shows up in the resources screen.