the judge just doesn't have missions yet I think
The judge does have missions but they only appear later in the game. Maybe it would be less confusing if he would appear not before the 1st missions are available.
the judge just doesn't have missions yet I think
The judge does have missions but they only appear later in the game. Maybe it would be less confusing if he would appear not before the 1st missions are available.
I asked Hydro about that, cant remember if i got an answer back or not??
Yup, 5709. However, the dll in my folder:
---------------
Computer>C:>Program Files (x86)>steam>steamapps>common>Sid Meier's Civ IV BTS>mods>C2C Release>assets>
---------------
FIXED IT:
Computer>C:>Program Files (x86)>steam>steamapps>common>Sid Meier's Civ IV BTS>mods>C2C Release>assets>
to
Computer>C:>Program Files (x86)>steam>steamapps>common>Sid Meier's Civ IV BTS>Beyond the Sword>mods>C2CRelease>assets>
So there was a sub BTS folder in BTS due to Steam's funky file system. 5836 is a go!
Also, thanks for the help everyone, and there was a correct guess as to a seperate mod folder all along!
Minidump indicates a crash outside of our DLL (somewhere in the main game engine). I assume you have viewports on? If so is this reproducible? If so please post a save with a recipe.
I think there's still a bug on that tag where the display is concerned. I'd report it on the bug thread... this isn't the only building suffering from the problem. I'm not sure I'd be the best at finding that one either since I think Koshling may know the structure of that tag more familiarly than I.Hydro: Somehow the civilopedia isn't showing my +5 research to zoos, etc. Is this normal, because I have no bugs that the game sees
On the pedia page it will not show up but if you hover over the name of the wonder it should show up. If it doesn't show up there then you did something wrong.
1. OK it wasn't repeatable, but now about 15 turns later i get a CTD again??
2. tried again and was just getting the spies to do damage to improvements and inside city to assassinate?? (hence the .1 , 2nd minidump)
3. Same thing here, i am doing Spy actions when poof CTD?? (3rd minidump)
That means it never triggered the 'controlled' crash. What that implies is that whatever is doing runaway memory allocation is not doing it through the DLL's allocators. That implies it must be a bug in either the graphics somewhere or in something Python is doing possibly. I'm not sure how to progress this diagnosis unfortunately.
VERY long shot - I presume you don't have any software development capability that would include an attachable debugger?
Hi
Thank having a look at this problem.
I have Visual studio 2012 express installed and have some basic C# experience but don't know if this is gone get me far.
Could you perhaps upload the next turn of my save?
Maybe its a one only time bug.
1. OK it wasn't repeatable, but now about 15 turns later i get a CTD again??
2. tried again and was just getting the spies to do damage to improvements and inside city to assassinate?? (hence the .1 , 2nd minidump)
3. Same thing here, i am doing Spy actions when poof CTD?? (3rd minidump)
Oh excellent. I have uploaded a ZIP containing a matched DLL & PDB file here: https://drive.google.com/folderview?id=0B-8NpLR09jeGVlBPczY5c1lITzQ&usp=sharing
Copy these to your assets folder then load the problem turn. Attach the VS2012 debugger to the BTS process, then when memory starts to ramp (but before it crashes) do a 'Break All' in the debugger. What I want to find out is the call stack for the main thread.
> ntdll.dll!77146ee6() Unknown
[Frames below may be incorrect and/or missing, no symbols loaded for ntdll.dll]
msvcr71.dll!7c3416b3() Unknown
msvcr71.dll!7c3416db() Unknown
msvcr71.dll!7c3416f8() Unknown
msvcp71.dll!7c3cad59() Unknown
msvcp71.dll!7c3a2565() Unknown
msvcp71.dll!7c3aedba() Unknown
msvcp71.dll!7c3b37ec() Unknown
msvcp71.dll!7c3b3f91() Unknown
CvGameCoreDLL.dll!CvWString::CvWString(const CvWString & s={...}) Line 24 C++
CvGameCoreDLL.dll!CvTalkingHeadMessage::CvTalkingHeadMessage(const CvTalkingHeadMessage & __that={...}) C++
CvGameCoreDLL.dll!std::list<CvTalkingHeadMessage,std::allocator<CvTalkingHeadMessage> >::_Buynode(std::_List_nod<CvTalkingHeadMessage,std::allocator<CvTalkingHeadMessage> >::_Node * _Next=0x03e337f8, std::_List_nod<CvTalkingHeadMessage,std::allocator<CvTalkingHeadMessage> >::_Node * _Prev=0xd4f9d9f0, const CvTalkingHeadMessage & _Val={...}) Line 926 C++
CvGameCoreDLL.dll!CvPlayer::addMessage(const CvTalkingHeadMessage & message={...}) Line 20445 C++
Civ4BeyondSword.exe!00508343() Unknown
Civ4BeyondSword.exe!00507efc() Unknown
Civ4BeyondSword.exe!004d8bce() Unknown
CvGameCoreDLL.dll!AddDLLMessage(PlayerTypes ePlayer=59, bool bForce=63, int iLength=91879344, CvWString szString={...}, const char * pszSound=0x0018f680, InterfaceMessageTypes eType=91389024, const char * pszIcon=0x00000000, ColorTypes eFlashColor=88800156, int iFlashX=28, int iFlashY=0, bool bShowOffScreenArrows=10, bool bShowOnScreenArrows=82) Line 5285 C++
CvGameCoreDLL.dll!FVariableSystem::GetValue(const char * szVariable=0x4f01b4a8, const char * & pszValue=0x0575ffff) Line 320 C++
CvGameCoreDLL.dll!CvUnit::killUnconditional(bool bDelay=255, PlayerTypes ePlayer=88379020, bool bMessaged=46) Line 1296 C++
CvGameCoreDLL.dll!_MiniDumpWriteDump@28() C++
python24.dll!1e026472() Unknown
python24.dll!1e02766c() Unknown
python24.dll!1e029a88() Unknown
python24.dll!1e02a3dd() Unknown
python24.dll!1e05f62f() Unknown
python24.dll!1e098bd7() Unknown
kernel32.dll!750214dd() Unknown
msvcr71.dll!7c34218a() Unknown
CvGameCoreDLL.dll!FFreeListTrashArray<CvArea>::getAt(int iID=2) Line 329 C++
CvGameCoreDLL.dll!CvPlayerAI::AI_unitUpdate() Line 1890 C++
> Civ4BeyondSword.exe!006832ab() Unknown
[Frames below may be incorrect and/or missing, no symbols loaded for Civ4BeyondSword.exe]
Civ4BeyondSword.exe!00682fb0() Unknown
Civ4BeyondSword.exe!004e05e6() Unknown
Civ4BeyondSword.exe!004e00e5() Unknown
Civ4BeyondSword.exe!004df960() Unknown
Civ4BeyondSword.exe!00435e93() Unknown
CvGameCoreDLL.dll!CvUnit::bombardRanged(int iX=1635800, int iY=1635828, bool sAttack=true) Line 26198 C++
CvGameCoreDLL.dll!CvSelectionGroup::groupStackAttack(int iX=46, int iY=14, int iFlags=16, bool & bFailedAlreadyFighting=false) Line 7739 C++
CvGameCoreDLL.dll!CvSelectionGroup::groupAttack(int iX=46, int iY=14, int iFlags=16, bool & bFailedAlreadyFighting=false) Line 4939 C++
CvGameCoreDLL.dll!CvSelectionGroupAI::AI_update() Line 279 C++
CvGameCoreDLL.dll!CvPlayerAI::AI_unitUpdate() Line 1890 C++
Have you looked in the patch thread, and installed it?? If not pls do so, then let us know. thx. . . SO
http://forums.civfanatics.com/showthread.php?t=434712
btw Welcome to CFC and trying this Great Mod, C2C![]()
Nat. Wonder after latest SVN PINK just the hover over stuff
thx. somehow i missed your immediate reply
Anyways.. I was using the pached dll then and I tried the new one yesterday. Still CTD. Attached the new dump and the crashing savegame.
Cheers
This is a repeatable CTD that is blocking my ability to progress in the game.Zerli