I wanted to remind us of this super tile issue and share my theory on it so that either Koshling, AIAndy and/or DH can look into it further.
I believe what's happening is the way Natural Wonders is interacting with our multiple features mod. As I understand it, secondary features aren't graphically displayed and perhaps that also means in any text references? The plot really looks to be modified as if it were under the influence of a natural wonder but the natural wonder must've been placed after the feature already there (the forest) and is thus in no way expressing itself in the game beyond the modifiers themselves.
If I'm not mistaken, there's a different call to be used if we want a feature to be assigned without it being possible for that feature to be relegated to a 'additional feature' slot and to instead replace any existing features already present on the plot. Perhaps this needs to be taken into consideration for a tweak in the python programming where the Natural Wonders are being placed?

Speaking of colours: I really hate the brown that shows you what part of a tech you get when you conquer enemy cities.
I am playing on my TV and have always to stand up and get half way to it to be able to read the techs name
EDIT: yeah blue is unreadable too.
Green and white works the best, red is ok too.
Red sucks. 1 in 6 males have red-green colourblindness (myself included)
Speaking of colours: I really hate the brown that shows you what part of a tech you get when you conquer enemy cities.
I am playing on my TV and have always to stand up and get half way to it to be able to read the techs name
EDIT: yeah blue is unreadable too.
Green and white works the best, red is ok too.
Okay I had a couple of error messages after SVN 5434
Also I have added a pic of a unimproved tile at the start of game giving me 6, 4
5
, not sure what is happening there, but made for a great start position.

Red sucks. 1 in 6 males have red-green colourblindness (myself included)
never thought at the time to bring it up as a diversity or occupational health and safety issue.Yellow or 'COLOR_HIGHLIGHT' works nicely as well.
@Koshling: when something is in red does it make it hard to see it at all if you're colorblind? It seems such a useful color for the WARNING texts as for those not colorblind, its the most starkly contrasting color to the rest of the screen and carries a dangerous, MUST pay attention, feel to it.
V30 vanilla:
Conquererd a city from AI that had Andean Worker in it (BTW: Why? I started the GEM scenario on Immortal).
After conquering, I recived two Workers (not Gatherers!). I just researched Bonewkorking, so I'm far away from Sedentary Lifestyle, so those two Workers are a HUGE benefit!
This definitely looks like something that is happening because of the Natural Wonder mod. For some reason the extra yields are being added in via the Python rather than defined on the feature itself. It is also not clearing any existing feature before placing the Natural Wonder. This would work fine in any other mod but C2C allows multiple features on a plot. I think I will remove any existing features on the plot first. I just need to remember how![]()
Playing downloaded V30. Look at the city, it is barbarian but has the culture Iroquois. Now attack and capture the city from the barbarians and it loses the culture.