Caelum
Chieftain
It's minor but in the Sevopedia everything in the routes section links to units.
It's minor but in the Sevopedia everything in the routes section links to units.
i dont want the Civ name to change, but it changes anyways when i start a new game, as you can see in my settings i did NOT select it to do so, so PLEASE can someone find out what the heck is going on here, i hate that feature. pic 1/3
Now this is really starting to TEE me off,
i dont want the Civ name to change, but it changes anyways when i start a new game, as you can see in my settings i did NOT select it to do so, so PLEASE can someone find out what the heck is going on here, i hate that feature. pic 1/3
Also this MORE than 1 unit to be built is getting out of hand i believe, it only happens when a unit has been built and needs something to be selected, see pic 2, this happens in EVERY game recently, this is a brand new game and it still occurs????
most recent SVN
This should be a BUG option on the RevDCM page. "Dynamic Civ Names" or something like that.
The second issue there though... yeah, that's a nuisance.
I've identified the cause and am working to identify the exact point this is happening (Koshling and AIAndy and I have narrowed things but have not found the exact coding problem yet). It's all the more strange that some units aren't having this effect at all, such as the Brute.
While its definitely one of my top debug priorities and most likely something I'll be working on this weekend, I can't promise I can find it. I delved into it once before and got totally lost trying to find the issue. So at this point I'm going to have to start flowcharting things to find it I think.
It's just... annoying and weird is all. (and a whole lot of baffling from the coding side!)
Side note: I got one of your saves so I can see what's happening with the promo situation you were discussing. THAT is not harmless in any way. It's just not doing what I'm telling it to via the xml and my understanding of what I programmed.
Bug woth Strategic Grain Reserve
When I build it, it have no effect and another city can build him, replacing the one in the others city. This National Wonder is still in city Wonder List
I can tell he have no effect because I dont have the free Granary
CTD, reproducible (Click on next turn, poof, ctd. Now all my games CTD, i cant play even this one just started a little while ago?
SVN 5546
I dont get minidumps on NONE of the CTD i get anymore, i mentioned that before .
If you need the turn before i can do that also.
New machine? UAC issues?
New machine yes, i thought i got the UAC worked, but maybe i dont, what do i need to check to make sure it works properly?
I went into the BtS exe properties and have all check marks for "allowed"
<UnitInfo>
<Class>UNITCLASS_TALESOF_TUNA</Class>
<Type>UNIT_TALESOF_TUNA</Type>
<UniqueNames/>
<Special/>
<Capture>NONE</Capture>
<Combat>UNITCOMBAT_SEA_ANIMAL_TALE</Combat>
<Domain>DOMAIN_SEA</Domain>
[B]<DefaultUnitAI>UNITCOMBAT_SEA_ANIMAL_TALE</DefaultUnitAI>[/B]
<Invisible>NONE</Invisible>
<SeeInvisible>NONE</SeeInvisible>
...
Well - your CTD reproduces ok for me (and I get a minidump)...looking into it now...
Edit - it's an XML bug:
@DH:
Code:<UnitInfo> <Class>UNITCLASS_TALESOF_TUNA</Class> <Type>UNIT_TALESOF_TUNA</Type> <UniqueNames/> <Special/> <Capture>NONE</Capture> <Combat>UNITCOMBAT_SEA_ANIMAL_TALE</Combat> <Domain>DOMAIN_SEA</Domain> [B]<DefaultUnitAI>UNITCOMBAT_SEA_ANIMAL_TALE</DefaultUnitAI>[/B] <Invisible>NONE</Invisible> <SeeInvisible>NONE</SeeInvisible> ...
You're specifying an invalid AIType (you've put a unitcombat type in there)