strategyonly
C2C Supreme Commander
n vrmd
Run as admin

Who are you and what have you done with Hydro?
It can't be that you have not seen this problem yet that comes up very regularly on this forum.
To build a Homing Pigeon Coop, it appears that you need Poultry in the vicinity, even if you are using a Subdued Pigeon. That's a bug, right?
Well i guess since i didnt get an answer, i did it right, but it still crashes and NO minidump, "still"
I was just looking over my rig (see attached) i have 2 GB of memory just for playing?? That needs viewports?? I am just asking?
btw I just enabled VP and it still crashes?? I also did a cache deletion.
About (if my final testing holds up) to push a LOT of changes, which may (or may not) help your crash, but regardless, as part of my testing I played your turn, so here it is attached after the completion of the turn you were unable to complete (I did a modifier recalc to latest assets as well BTW).


Will see if it holds out,OK i am going to go back to my OLD Win 7 with Total access/permissions, and see what happens.
EDIT:
????(soon )
OK Win 7 works
I did at least a load and 2 turns, withOUT a CTDWill see if it holds out,
I am thinking maybe its a Win 8 problem if ls512 is having the more or less same crashes withOUT a minidump ??
OK, waiting for civilizations bug - repeats for me just press enter.
Bug on a trait in v30, SVN has that fixed for some time.this is a game breaking bug. I start to build a building and it says 111 production. I start to build a military unit and I get 1729639 production. Yes almost 1.75 MILLION hammers for military units.
V30 no svn
Assert Failed
File: CvGlobals.cpp
Line: 5196
Expression: stricmp(szType, "NONE")==0 || strcmp(szType, "")==0
Message: info type BUILDING_NATURAL_WONDERv_MT_SINAI not found, Current XML file is: modules\Natural Wonders\NaturalWonder_CIV4BuildingInfos.xml
This is really odd... I can't find BUILDING_NATURAL_WONDERv_MT_SINAI (note the strange insertion of a v...) anywhere in the entire assets folder - certainly not in the file denoted. A quick debug check in the code finds this is taking place during a pass 3 in the load process.
Game crashes on hitting the end turn button. Rev 5596
ntdll.dll!773015de()
[Frames below may be incorrect and/or missing, no symbols loaded for ntdll.dll]
ntdll.dll!773015de()
ntdll.dll!772f014e()
> CvGameCoreDLL.dll!CvSelectionGroup::startMission() Line 1960 + 0x8 bytes C++
CvGameCoreDLL.dll!CvSelectionGroup::activateHeadMission() Line 7464 + 0x8 bytes C++
CvGameCoreDLL.dll!CvSelectionGroup::insertAtEndMissionQueue(MissionData mission={...}, bool bStart=true) Line 7185 + 0x8 bytes C++
CvGameCoreDLL.dll!CvSelectionGroup::pushMissionInternal(MissionTypes eMission=MISSION_FOUND, int iData1=-1, int iData2=-1, int iFlags=0, bool bAppend=false, bool bManual=false, MissionAITypes eMissionAI=-1, CvPlot * pMissionAIPlot=0x00000000, CvUnit * pMissionAIUnit=0x00000000) Line 674 + 0x34 bytes C++
CvGameCoreDLL.dll!CvSelectionGroup::pushMission(MissionTypes eMission=MISSION_FOUND, int iData1=-1, int iData2=-1, int iFlags=0, bool bAppend=false, bool bManual=false, MissionAITypes eMissionAI=-1, CvPlot * pMissionAIPlot=0x00000000, CvUnit * pMissionAIUnit=0x00000000) Line 639 C++
CvGameCoreDLL.dll!CvUnitAI::AI_settleMove() Line 2081 C++
CvGameCoreDLL.dll!CvUnitAI::doUnitAIMove() Line 456 C++
CvGameCoreDLL.dll!CvUnitAI::AI_update() Line 413 C++
CvGameCoreDLL.dll!CvSelectionGroupAI::AI_update() Line 290 + 0x13 bytes C++
CvGameCoreDLL.dll!CvPlayerAI::AI_unitUpdate() Line 1890 + 0x1c bytes C++
CvGameCoreDLL.dll!CvGame::updateMoves() Line 8931 + 0x13 bytes C++
CvGameCoreDLL.dll!CvGame::update() Line 2568 C++
Civ4BeyondSword.exe!00415321()
KernelBase.dll!7631af21()
Civ4BeyondSword.exe!006846f7()
Civ4BeyondSword.exe!00411a7d()
Civ4BeyondSword.exe!00686bc8()
Civ4BeyondSword.exe!004d6f46()
Civ4BeyondSword.exe!008f497f()
kernel32.dll!762033aa()
ntdll.dll!77319ef2()
ntdll.dll!77319ec5()
Civ4BeyondSword.exe!00790074()
Civ4BeyondSword.exe!00790074()
Civ4BeyondSword.exe!0078006f()
Civ4BeyondSword.exe!0078006f()
Civ4BeyondSword.exe!0078006f()
Civ4BeyondSword.exe!0078006f()
Civ4BeyondSword.exe!0064006e()
Civ4BeyondSword.exe!0064006e()
Civ4BeyondSword.exe!0069006c()
Civ4BeyondSword.exe!0064006e()
Civ4BeyondSword.exe!0075006c()
Civ4BeyondSword.exe!0075006c()
Civ4BeyondSword.exe!0075006c()
Civ4BeyondSword.exe!0064002e()
Civ4BeyondSword.exe!0064002e()
Civ4BeyondSword.exe!0064002e()
Civ4BeyondSword.exe!0064002e()
Civ4BeyondSword.exe!0064002e()
Civ4BeyondSword.exe!0064002e()
Civ4BeyondSword.exe!0064002e()
Civ4BeyondSword.exe!0064002e()
Civ4BeyondSword.exe!0064002e()
Civ4BeyondSword.exe!0064002e()
Civ4BeyondSword.exe!0064002e()
Civ4BeyondSword.exe!0073005f()
Civ4BeyondSword.exe!0073005f()
Civ4BeyondSword.exe!0064002e()
Civ4BeyondSword.exe!0064002e()
Civ4BeyondSword.exe!0064002e()
Civ4BeyondSword.exe!0064002e()
Civ4BeyondSword.exe!0064002e()
Civ4BeyondSword.exe!0064006e()
Civ4BeyondSword.exe!0064006e()
Civ4BeyondSword.exe!0064006e()
Civ4BeyondSword.exe!0064006e()