strategyonly
C2C Supreme Commander
Now isnt that the normal case for me, lol, no biggy, do what u can, and if not oh well. . .Well... you've found one that has me stumped for the moment.
I cannot promise I'll be able to fix this issue.
Now isnt that the normal case for me, lol, no biggy, do what u can, and if not oh well. . .Well... you've found one that has me stumped for the moment.
I cannot promise I'll be able to fix this issue.
Well... without manipulating the files at all but rather just recompiling the dll, I've been able to get the turn to go through. I suspect there was some kind of compile corruption in the last dll that allowed this to be an issue. I admit I could not figure out how, following the coding, we were having a problem. There may be another answer that I'm not seeing but apparently a newly compiled dll works so I'll get it up and on the SVN shortly here.Now isnt that the normal case for me, lol, no biggy, do what u can, and if not oh well. . .
what would really be the difference if u had updated, i looked and didnt see that much of a change really except some python and bamboo textures, and fixes@SO and T-brd,
I took SOs save game and did the Re-Calc when it popped up. I have SVN 9654 active from July 2nd.
After the Re-Calc I clicked the red EoT button and the turn processed. I selected Hydroelectric as the Research tech and then saved the game. Below is the save.
I have not updated to SVN 9658 yet.
what would really be the difference if u had updated, i looked and didnt see that much of a change really except some python and bamboo textures, and fixes
i also looked at the size difference, tb's is smaller than joes??? see pic the one with the fall on it is tb's . .
I tested SO's savegame (the one he posted, not the ones you and TB posted) on rev.9658.Save game compatibility was broken when this Class was removed, SPECIALBUILDINGS_GROUP_ANCIENT_WAYS .
Pop up reads:
Save format is not compatible due to missing class
SPECIALBUILDINGS_GROUP_ANCIENT_WAYS
SVN 9654 will play SO's save game. All these revisions in between 9654 to 9658 will not.
You must remember to update before working on a file, and again before committing! This keeps problems like this from happening.Trying to figure out what's going on here ... I can't tell, but what seems most likely is that I did the old Mars colony removals at the same time someone else was working with the Ancient Ways wonder, causing a conflict. I didn't touch the Ancient Ways stuff, at least not on purpose.
You must remember to update before working on a file, and again before committing! This keeps problems like this from happening.
Further there are 2 conflicts in SVN 9656:
1. Assets/Modules/Pepper2000
If you ignored a conflict in the process then this can still happen.Yeah, I know. I thought that's what I did; maybe I lapsed or did it wrong.
That is what came up on the SVN pop up screen when I reverted the revision to 9656. I just copied it down and posted it here. Then I did a resolve conflict on that version in the SVN command list.How did you check that?
Maybe...There are other possibilities, e.g. maybe taking out the Mars buildings messed up the internal numbering system somehow. But for now things appear to be working.
There's no reason to resign, you might be right about there being a problem somewhere even though I've raised doubt about what the problem might be.I tried to help but guess I failed. I'll stay out of it from now on.