The Mod of Modness Preview Thread

A few notes
The Current Release Time is about spring 2010
This is a ver bad estimate, I think it will be sooner.
After The mod of modness, will come the mod of madness.Literal madness.

Did you really have to?
 
Yes. ¬¬
 
PROGRESS REPORT:
All going fine.
Have got all units (including Age of Power units) in game, except for a couple of flavour units that I'm currently working on.
Civilopedia coming along well, but due to size I'm probably only about 1/4 or 1/5 of the way through it.
Still need to do arrows on tech trees, but it's all arranged now so that no matter what civ you ever play as, the boxes never overlap! :D

So, should be released for a public beta reasonably soon, though I should warn you that this looks to be a mighty hefty file to download.
 
Ahahahah. Well.
The problem is, this mod was originally a very silly little thing, with all these odd units in. However, it grew more and more historical, upto the point where I now don't feel right having them in. But, when I decided to remove them, I also decided to make a second mod, as an extra .biq for this one, which has all the silly units in it-The Mod of Madness.
 
Mod of Modness, Mod of Madness.
See. ;)

I feel compelled now to say that the first post is now of very little indication of the final mod. Lots has been changed since then.
 
Well, right now I'm taking a much slower approach to modding, as I've got exams next week, and I recently rediscovered my love of SC3000. However, it should be out before the summer holidays easily.
 
Though this thread is now largely irrelevant to the final piece, I'm updating to tell you that I have now officially(ish) finished the biq and all the files and everything, and am just working on the Civilopedia and bugs from now on.
 
I take back my previous statement of being out before summer. This is because the civilopedia takes aaaaages. Also, I'm completely redesigning the interface, along with my brother.
28710-1.jpg

28710-2.jpg

28710-3.jpg

28710-3.jpg

As you can see, it's not entirely finished.
And I'm working on a world map version of the mod. All I'm doing is placing resources on TET's world map, but it takes time.
Still, should be out soon anyways.
 
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