GIDustin
Emperor
I am not entirely sure where to post this, but I am sure the mods will put it where it belongs.I have made a list of things that I have found while modding that arent actually written anywhere in the help file.
I plan to update this list as I find more things to add, or if anyone else posts something below.
- Workers that do not have the "terraform" tag will NOT be used by the AI. The only way to give a worker the "terraform" tag is if the unit has every worker ability
- The AI will NOT use a ship with 1 transport capacity to settle new lands. The reason for this is that the AI ALWAYS defend their settlers, and if they cannot get a settle AND a defensive unit on the same ship, they arent going to settle with that ship.
- Techs that "cannot be traded" also cannot be stolen with spies. Very useful for giving things to just one civ
- Hidden nationality units cannot attack cities in MP mode, even if the city is empty
- Non-cruise missile Land Units tagged immobile will cause game to hang when/if AI tries to load onto ship
I plan to update this list as I find more things to add, or if anyone else posts something below.