Dancing Hoskuld
Deity
Has anyone ever figured out why the CivilizationIVC2C.ini file gets overwritten occasionally with vanilla BTS CivilizationIV.ini type info?
I thought it was a feature of Windows 7

Has anyone ever figured out why the CivilizationIVC2C.ini file gets overwritten occasionally with vanilla BTS CivilizationIV.ini type info?
I thought it was a feature of Windows 7![]()
The no non-statespread function is broken. I can spread non-state religions even when a civic like divine cult is active.
The no non-statespread function is broken. I can spread non-state religions even when a civic like divine cult is active.
You should not be able to spread it by missionaries either. That is the standard BtS behaviour. I have tried to spread a religion to another civ which had such a civic and it wont allow it, the button shows up "greyed out".I think that means passive spread of your non-state religion, not active spread by missionaries, which is still allowed AFAIK.
The no non-statespread function is broken. I can spread non-state religions even when a civic like divine cult is active.
Divine Cult has "<bNoNonStateReligionSpread>1</bNoNonStateReligionSpread>", and yet I can spread non-state religion to one of my cities using a missionary . Does it matter that the missionary is my own?
@ Koshling:
Is there something in the AI defense that you have inplace, that the stack remain by the city, for defensive purposes? and not wondering around attacking stray units???
Also in 2nd pic, the workers are not going out of the city radius, again, seen here to leave the GOOD resources UNtouched??
EDIT: Infact there are NO workers doing anything????(3)
SVN: 4645 , NO viewports. Sorry forgot i have the lotr civ inplace as the civ incharge.
File
\Caveman2Cosmos\Assets\XML\Text\RoM_GameText_Civics.xml
Line 11443 and following
<English>%D1_AttitudeChange: "Your polluting the ocean!"</English>
It has always been possible to spread any realigion to any of your cities even when running a civic that says "no non-state religion spread". This is not a C2C thing, you can do it in BtS when running Theocracy.
Its effects (in BtS anyway, I havn't checked for changes in C2C) are to prevent the natural spread of any other religion to a city of yours and to prevent foreign owned missionaries from spreading other religions to your cities. But it does nothing to stop you from spreading religions to your own cities via missionaries. This is why it is common practive to give an AI a missionary for your religion when they are using such a civic - you can't use it to spread your religion to them, but they can (and usually will) if they own it.
Barbarians seem to exhibit that issue, and it may be because the defensive code looks at the civilization as a whole when determining the local garrison it needs to keep close, which is not really a valid concept for barbs, so perhaps it is implicated - I'll take a look and se if I can figure out what is happening in your save
Worker logic hasn't really changed for a number of releases, so no sure what's happening there - again I'll look at your save
Is there anything I need to enable in the assets for that save to work (in regard to the lotr civ etc.)?
Something minor, but it's been bugging me the whole time and is still not fixed in the most recent SVN (and I'm not allowed to commit):
Code:File \Caveman2Cosmos\Assets\XML\Text\RoM_GameText_Civics.xml Line 11443 and following <English>%D1_AttitudeChange: "Your polluting the ocean!"</English>
Should of course read "You're polluting the ocean!".
That's just terrible for your eyes, and I'm not even a native speaker!![]()
Another thing I wanted to ask, the Animal Hunter and Barbarian Hunter promotions allow the affected unit to generate great general points from barbarians, even if the "Barbarian Generals" option is disabled. As a result, I have on average 4-5 settled GG's in my capital by ancient era. Was this intentional?