Moderator Action: Newer version available
Download for updated 2.5 version can be found here:
https://forums.civfanatics.com/threads/warhammer-fantasy-mod-2-5.197452/
At long last I am proud to announce the release of the Warhammer Fantasy Mod version 2.1!
You may download it here:
http://www.civfanatics.net/downloads/civ3/modpack/WH2.11.exe
http://www.civfanatics.net/downloads/civ3/modpack/WH2.20.rar
EDIT: If you didn't install 2.19 you need this one too:
http://www.civfanatics.net/uploads11/WH2.20resources.zip
Unzip to C:\Program Files\Infogrames Interactive\Civilization III
And look: added advisors! These are optional, of course...
http://www.civfanatics.net/uploads10/Update2gen_adv.zip
Released: 08Sep05
Requirments: Latest versions of Civ 3: Conquests and WH Mod up to 2.02
Disk space: Up to 200MB free
In the darkest forests across the land, evil creatures stir, amassing into great hordes, ready to strike out against the so-called civilized nations. Meanwhile, the underempire of the Skaven begins to surface, with more and more incursions against any and all that they encounter. The Ogres' wanderlust burns and they too travel out across the world, leaving a path of destruction in their wake- for the highest bidder. Huge armies of skeletal warriors, supported by all manner of constructs and beasts rise from their not-so-eternal slumber and ready themselves for war. And in the East, the forges and factories of the renegade Dwarfs churn out tonnes of pollution as they drive their thousands of slaves to create horrific weapons of war.
But all is not lost: the Elves of Athel Loren rally around the Oak of Ages for the great hunt against the Beasts of Chaos, with aid from their spirit allies, while their neighbours in Bretonnia follow these efforts and ready themselves for massed battles. The greatest Elven sorcerors of the White Tower see these dire protents and prepare for a great war. Even the Dwarfs in their mountain holds do their share, with the rangers on hand to protect the innocent. The Amazonian Sisterhood too gather their warriors to aid the battle, but their ways are mysterious and they will act only as their Serpent Priestesses command.
It will be a time of great suffering, but only for the weak! It is time to choose a side...
For the uninitiated, to play this mod you will need the latest patched version of Civ 3: Conquests, and the previous versions of the WH Mod from 2.0 onwards, 2.02:
WH Mod 2.0
2.02 Patch
So, if you've got them you can install the mod! Be careful to install it in the right place, so when the installer window comes up don't just click okay, actually click the "find directory" button and select your main Civ 3 folder. If you get this bit wrong don't come reporting bugs to me, or I will laugh at you
Anyway, here's what to expect in the patch:
-New resources: Beastmen and Ogres
-New Civilization: Chaos Dwarves
-New and modified techs
-Well over a hundred new and updated units, including lines for the Undead, Beastmen, Ogres, Dwarfs, Elves and Orcs
-The Skaven make their debut as Barbarians, and you will not be disappointed with how they work (Or your money back)!
-New Wonders and Improvements
-a tweaked version for more balanced (But not necessarily better) gameplay
-and too much to list here!
NB this mod is not 100% playtested, so please report any bugs. Hopefully I'll be able to release a simple patch if necessary to fix any minor problems. I've also made a lot of changes, so if some things are different don't start writing that confused message so quickly. For example you might think, "Why do the Norse have access to Marauder Horsemen now?" But that's intentional
Many thanks to the following people:
embryodead - I just wish I could have gotten some more advice from you about the mod in the last year. I hope this expansion lives up to the high standards you've set.
aaglo - you've got to have provided well over half the new unit graphics for this update, this mod would be a shadow of itself without your many contributions, and not only with graphics!
mrtn - for lots of general support and ideas, and continuing the updates!
And also to these guys who contributed in one way or another:
Tyrion
drzoidberg
Scytale
LizardmenRule!
CyberChrist
Frostryboy
fe3333au
Disenfrancised
yoda power
Hikaro Takayama
I've probably forgot a few, but thanks to all who have contributed
Download for updated 2.5 version can be found here:
https://forums.civfanatics.com/threads/warhammer-fantasy-mod-2-5.197452/
At long last I am proud to announce the release of the Warhammer Fantasy Mod version 2.1!
You may download it here:
http://www.civfanatics.net/downloads/civ3/modpack/WH2.11.exe
http://www.civfanatics.net/downloads/civ3/modpack/WH2.20.rar
EDIT: If you didn't install 2.19 you need this one too:
http://www.civfanatics.net/uploads11/WH2.20resources.zip
Unzip to C:\Program Files\Infogrames Interactive\Civilization III
And look: added advisors! These are optional, of course...
http://www.civfanatics.net/uploads10/Update2gen_adv.zip
Released: 08Sep05
Requirments: Latest versions of Civ 3: Conquests and WH Mod up to 2.02
Disk space: Up to 200MB free
In the darkest forests across the land, evil creatures stir, amassing into great hordes, ready to strike out against the so-called civilized nations. Meanwhile, the underempire of the Skaven begins to surface, with more and more incursions against any and all that they encounter. The Ogres' wanderlust burns and they too travel out across the world, leaving a path of destruction in their wake- for the highest bidder. Huge armies of skeletal warriors, supported by all manner of constructs and beasts rise from their not-so-eternal slumber and ready themselves for war. And in the East, the forges and factories of the renegade Dwarfs churn out tonnes of pollution as they drive their thousands of slaves to create horrific weapons of war.
But all is not lost: the Elves of Athel Loren rally around the Oak of Ages for the great hunt against the Beasts of Chaos, with aid from their spirit allies, while their neighbours in Bretonnia follow these efforts and ready themselves for massed battles. The greatest Elven sorcerors of the White Tower see these dire protents and prepare for a great war. Even the Dwarfs in their mountain holds do their share, with the rangers on hand to protect the innocent. The Amazonian Sisterhood too gather their warriors to aid the battle, but their ways are mysterious and they will act only as their Serpent Priestesses command.
It will be a time of great suffering, but only for the weak! It is time to choose a side...
For the uninitiated, to play this mod you will need the latest patched version of Civ 3: Conquests, and the previous versions of the WH Mod from 2.0 onwards, 2.02:
WH Mod 2.0
2.02 Patch
So, if you've got them you can install the mod! Be careful to install it in the right place, so when the installer window comes up don't just click okay, actually click the "find directory" button and select your main Civ 3 folder. If you get this bit wrong don't come reporting bugs to me, or I will laugh at you

Anyway, here's what to expect in the patch:
-New resources: Beastmen and Ogres
-New Civilization: Chaos Dwarves
-New and modified techs
-Well over a hundred new and updated units, including lines for the Undead, Beastmen, Ogres, Dwarfs, Elves and Orcs
-The Skaven make their debut as Barbarians, and you will not be disappointed with how they work (Or your money back)!
-New Wonders and Improvements
-a tweaked version for more balanced (But not necessarily better) gameplay
-and too much to list here!
NB this mod is not 100% playtested, so please report any bugs. Hopefully I'll be able to release a simple patch if necessary to fix any minor problems. I've also made a lot of changes, so if some things are different don't start writing that confused message so quickly. For example you might think, "Why do the Norse have access to Marauder Horsemen now?" But that's intentional

Many thanks to the following people:
embryodead - I just wish I could have gotten some more advice from you about the mod in the last year. I hope this expansion lives up to the high standards you've set.
aaglo - you've got to have provided well over half the new unit graphics for this update, this mod would be a shadow of itself without your many contributions, and not only with graphics!
mrtn - for lots of general support and ideas, and continuing the updates!
And also to these guys who contributed in one way or another:
Tyrion
drzoidberg
Scytale
LizardmenRule!
CyberChrist
Frostryboy
fe3333au
Disenfrancised
yoda power
Hikaro Takayama
I've probably forgot a few, but thanks to all who have contributed

Last edited by a moderator: