Start unit: Bray, 3/2/1, recoloured vanilla Warrior? (It should be easy to do this)
1st defense: Ungor, 2/4/1, +1 HP
1st offense; Gor, 6/4/1, +1 HP, iron (rename the "Beastman" unit in the mod)
2nd defense; Bestigor, 6/6/1, +1 HP, iron
2nd offense; Minotaur, Probably give it the stats it has now in the mod.
1st mage; Bray-Shaman, 3(3)/3/1 +1 HP, lacks gfx, though we could always use that boring old Star Wars emperor...
2nd mage; Great Bray-Shaman, 4(6)/4/1, +1 HP, same gfx as Bray-Shaman.
1st cavalry; Tuskgor Chariot, 6/2/2, probably +2 HP, req Beasts.
2nd cavalry; Centigor, probably 8/4/2, +1 HP, maybe require Beasts, and possibly iron?
Warhound; Warhound of Chaos, dunno about the stats, maybe as Direwolves or Flesh hound? Req Beasts.
Chaos Troll, as for Chaos.
All Ogre units.
Dragon equivalent units; Dragon Ogre and Shaggoth, lacks gfx. Could use ordinary dragons, I suppose, or maybe demons, if no one makes a Dragon Ogre unit.

No war machines.
Only the simplest ships.
No leaderhead available, the leader should probably be Gorthor. I don't know how hard it would be to come up with a city list, seeing as how they're mostly nomadic?
I'd probably remove about half the beastman units from the Chaos (renamed to Hordes of Chaos?) civ, and let the remaining ones require beasts as they are. This way they can get a few beastmen allies, but they won't be dominant.
I just made this list, and as you see, as soon that we got a LH made we could add this civ to the mod.
