A question to all mod makers?

if they do (which i doubt they would) then i would say just make sure your're 'patched' up as i've seen this before w/ my TCW scenario where if one isn't 'patched', the date is displayed improperly. however, once 1.22 is patched and ready, this problem disappears. iow, it ought not crash the game even when not 'patched'.
 
If they do, I'll probably edit my mod slightly, and then post it under the new version.
 
Firaxis won´t come up with a new patch, they´ll start patching Civ4.
 
classical_hero said:
How will you change your mod if and when Firaxis comes out with a new patch?
That depends on two things:
- If they are going to make a patch
- What changes will that patch introduce

Without any knowledge of those two issues, it is impossible to say how will we change our mods.

But a good generic answer could be carefully ;)
 
hellow
i can't speak english well.

i use editor ,then i play game.
then AI produce few city improvements.
then AI is weak.

i don't know what is wrong.

i see they always produce only improvements which is checked on bulld often. they don't produce improvements which is not checked on often.

what is wrong with me.

please help me.
 
Not really on topic, but since the original topic of this thread is meaningless as firaxis won't release a new patch:

Getting the AI to use your units and improvements is difficult. Giving a improvement culture, or lowering the cost make it more attractive to the AI. And as you mentioned, flagging "Production", "Culture", "Happiness", etc as "Build Often" is a good idea so long as you don't have more than 5 or 6 things flagged under "Build Often"
 
hellow
thanks respond.

you know , i don't speak english well.
so i don't read english well.
but i understand most of what you say.

perhaps you say i make mistake to post this thread.
i will post another thread again.

i think you say that , making the cost of city improvements lower , so AI produce city improvement more frequently.is it right?

and i think you say that, if i check flags on "build often" more than 5 or 6, the effects is lower.is it right?

i can't understand giving a improvement culuture.
but i thank you very much.
 
kicchi said:
i think you say that , making the cost of city improvements lower , so AI produce city improvement more frequently.is it right?
Yes. For example, in Civ3 the AI does not build barracks often. But if you lower the cost a little bit, the AI will build barracks alot.

kicchi said:
and i think you say that, if i check flags on "build often" more than 5 or 6, the effects is lower.is it right?
Yes. Don't check more than 5 or 6 "build often" flags.

kicchi said:
i can't understand giving a improvement culuture.
but i thank you very much.
The AI likes culture (it should; culture is an important part of the game), so if you give an improvement even 1 culture, the AI will build it alot more. But be careful, because improvements with culture are destroyed when a city is captured, and too many improvements with culture will make a Cultural Victory too easy.
 
Where are you from kicchi?
 
hellow,Mr.Takhisis

i see that, but it is difficult for me.sorry.

and i have one more question to Mr.Bungus
can you teach me?

if i make the costs of offencive or diffensive units higher, AI produce these units less frequently?
 
i see that, but it is difficult for me.sorry.
I meant where you live
 
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