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Better Trade Screen - Gathering Storm update released! 4.2.1

Adds sort options, filters and generally improves the trade screen

  1. RyansPlace

    RyansPlace Chieftain

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    YES. This is exactly what I was looking for. I didn't encounter the issues Laurana Kanan spoke of. Thank you so much for making the change.
     
  2. astog

    astog Warlord

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    Alright. v2.1 coming up!
     
  3. Laurana Kanan

    Laurana Kanan Don’t underestimate who I am.

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    Spoiler :

    The collapsible menu headers for Germany are difficult to see, otherwise I think it looks great! Looking again at the current screen in-game I noticed that it's only if it's an internal German trade route that the cities become illegible, whether under the "My Routes" or "Available Routes" tabs.
     
  4. Kabba QuzAi

    Kabba QuzAi Chieftain

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    Srly?? It already got much better???!

    Thanks so much! I'm mostly excited about this!
     
  5. astog

    astog Warlord

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    @Laurana Kanan @RyansPlace I added a backdrop, changed the opacity. What to do you all think? (Looks better in-game than it does in this screenshot)


    The problem with coloring the headers is some civs (like Kongo) have colors that don't work well. So I needed to add a texture to make their label readable.
     
  6. Laurana Kanan

    Laurana Kanan Don’t underestimate who I am.

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    @astog I think that looks much better! :thumbsup: Really appreciate your attention to this.
     
  7. astog

    astog Warlord

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    Anything to distract me from the US election
     
    Littlebob86 likes this.
  8. RyansPlace

    RyansPlace Chieftain

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    This looks good. Now hurry and release it. I'm binging election civ tonight!

    One other request. When you get time, could you release a tutorial on modding CIV VI's UI? That would be handy.
     
    Last edited: Nov 8, 2016
  9. astog

    astog Warlord

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    resonansER likes this.
  10. Laurana Kanan

    Laurana Kanan Don’t underestimate who I am.

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    Thanks again @astog !
    :yup:
     
  11. chaorace

    chaorace Warlord

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    Bug report: sorting by yield between turns can crash the game, at least from my testing in the Available Routes screen, unsure if this is also true for other menus
     
  12. astog

    astog Warlord

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    Yeah, I got that too. Need to investigate what is causing that. Thanks for confirming it though
     
  13. astog

    astog Warlord

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    @chaorace Does that bug happen often? It happened once, but I have not been able to recreate it
     
  14. chaorace

    chaorace Warlord

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    @astog I can cause it pretty consistently on this save (you'll need the latest CQUI downloaded to use the save). Just pass the turn and click the yield sorts while the AI takes its turn, it usually only takes once or twice to trip it
     
  15. alonrash

    alonrash Chieftain

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    Do you know why I can't see any trade route screens while using this mod?
    I built a trader, and when I try to send it to a city, the screen on the left doesn't open.
    The same happens when I try to transfer it to another city.
    And of course, the main trade screen on the right doesn't open, too.

    I extracted the files to the mods folder, and checked the V on additional content.
    I know that it doesn't tell a lot, so just tell me if I can upload some files or if I miss something.
     
  16. astog

    astog Warlord

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    Are you running any other mods? Try clearing the cache: Documents\My Games\Sid Meier's Civilization VI\Cache.

    If that does not work, upload the save and I'll take a look at it.
     
  17. astog

    astog Warlord

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    The problem maybe either a timeout within lua, or plain bug when calling DLL functions in between turns. I could block the panel from opening so that at least the game does not crash.
     
  18. alonrash

    alonrash Chieftain

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    Clearing cache didn't fix it.
    I uploaded a save with a trader waiting for you in the capital ;)
    Thanks
     

    Attached Files:

  19. Atlas627

    Atlas627 Deity

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    Is there some reason trade route times are so long? I feel like they're much longer than in vanilla
     
  20. astog

    astog Warlord

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    I wrote this guide, that explains how long trade routes take. My mod, does not alter the amount of turns to complete the route, so that guide still applies.
     
    Littlebob86 likes this.

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