Bonus Grassland for Sn00pys Terrain

Midnight Piper

The Final Tyrant
Joined
Jun 23, 2004
Messages
224
Location
Down the road, near the end of time
NOTICE: I've merged this with a larger tnt pack. Head on over to the MPs tnt Pack thread.

This evening I got around to making some long-intended tweaks to bonus grassland. I've been using the scattered rocks variation, but finally settled on using sections of the 'new' grassland forests.pcx for Sn00pys Terrain, since I use the old forests by preference.

The results are a bonus grassland that looks like small cops of trees scattered throughout the grassland - making the transition from forest to grassland gentler, less abrupt. When irrigated or mined (with the 'community' mines anyway), they take on the look of orchards or town greenery.

Not much use to folks who are already using the new grassland forests.pcx, but I'm making it available anyway.

Here's the sample. File in the next post.
 
Once again, good work. :goodjob:

I just want to say that the tnt.pcx file works two different ways:

First, if you have your preferences set to not "Show Food and Shields on Map", then it will display the way you see it on the above screen shot, using the 3rd row from the bottom as the bonus grassland.

Second, if you have your preferences set to do "Show Food and Shields on Map", then the tnt file is used as follows:

first row will show on all regular grassland tiles
second row will show on all bonus grassland tiles
third row will show on all plains tiles
forth row will show on all desert tiles
fifth row will show on all tundra tiles
last row will show on all floodplain tiles


I know that it is odd the way it selects different rows for the bonus grassland depending how you choose your preferences, but that's the way it is.

I made a tnt file for myself once that had beavers and ducks on the floodplains, rocks on the desert, deer on the tundra, various animals and plants on the grasslands and plains, but it just gets too crowded.

I would suggest to set your preferences not to show food and shields on the map, as it gets kind of crowded.

Looks like the above screen shot, Midnight Piper has "Show Food and Shields on Map" off.

Looks great :goodjob:

P.S. Didn't mean to hijack your thread, just thought that someone may have their preferences with it on and drop the file because the whole map was covered in trees.
 
Pounder said:
Didn't mean to hijack your thread

Nope, useful info. I noticed a serious repetition in the tiles being employed, and was aware that certain 'bonus' tiles weren't appearing at all. This explains why. Thanks.
 
Been thinking on what I just learned in Pounder's Classroom. Taking a shot at making use of all these rows over in this thread.
 
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