Ekolite
Deity
- Joined
- Sep 15, 2007
- Messages
- 5,451
I think the HRE would essentially remain the same as it is now until the spawn of Prussia where they flip the northern Germany/Poland areas and what was the HRE is then dynamically renamed Austria-Hungary.
Founding Protestantism should definitely be a UHV for the HRE imo, and another good one would be controlling italy for a certain amount of time, and/or winning the apostolic palace elections.
I think the last UHV for them should be defeating Prussia by a certain date. This would be ahistorical but would represent the struggle for control over Germany fought between the two. Prussia would probably keep Germany's current goals reflecting its militaristic ww2 period.
I think if it was added Indonesia's goals should focus strongly on population growth. UHV's should be about making a unique style of game play for each civ, and UHV's such as ''never loose a city by..'' and ''spread a religion to..'' are boring and have been done before. Indonesia is the fourth most populous nation in the world, which is impressive considering it's only 16th largest in land area. Their UB could be something which provides a growth bonus or food overflow from growth, or perhaps increases the food output of sea tiles or resources. I think a game where the player has to race against tight deadlines to maximise the population of their cities would be pretty fun, and comes with added implied challenges with building infrastructure to provide health and happiness, trade for resources. This might also help discourage expansion into australia or indochina as the player wouldn't want to waste turns not growing by building too many settlers. I think at least 2 of the UHV's could be population based (Egypt has two culture-based ones so this isn't anything unusual). The final goal could either be resisting european colonisation (although this would be easy for the player), or perhaps islam-based reflecting that Indonesia has the largest muslim population in the world. If the player also had to build a certain number of churches/cathedrals it would add to the challenge because this implies that they would need to build a certain number of cities to support them, while trying to maximise the population growth of their cities as well. However if this was the case you would have to ensure that islam will always spread automatically to the area because they are unlikely to found it themselves. (although this could make an interesting alt-hist goal I suppose, assuming they spawn before Arabia).
Their UP could again relate to growth, or perhaps something that allows their units to cross, but not end the turn, on water tiles?
Founding Protestantism should definitely be a UHV for the HRE imo, and another good one would be controlling italy for a certain amount of time, and/or winning the apostolic palace elections.
I think the last UHV for them should be defeating Prussia by a certain date. This would be ahistorical but would represent the struggle for control over Germany fought between the two. Prussia would probably keep Germany's current goals reflecting its militaristic ww2 period.
I think if it was added Indonesia's goals should focus strongly on population growth. UHV's should be about making a unique style of game play for each civ, and UHV's such as ''never loose a city by..'' and ''spread a religion to..'' are boring and have been done before. Indonesia is the fourth most populous nation in the world, which is impressive considering it's only 16th largest in land area. Their UB could be something which provides a growth bonus or food overflow from growth, or perhaps increases the food output of sea tiles or resources. I think a game where the player has to race against tight deadlines to maximise the population of their cities would be pretty fun, and comes with added implied challenges with building infrastructure to provide health and happiness, trade for resources. This might also help discourage expansion into australia or indochina as the player wouldn't want to waste turns not growing by building too many settlers. I think at least 2 of the UHV's could be population based (Egypt has two culture-based ones so this isn't anything unusual). The final goal could either be resisting european colonisation (although this would be easy for the player), or perhaps islam-based reflecting that Indonesia has the largest muslim population in the world. If the player also had to build a certain number of churches/cathedrals it would add to the challenge because this implies that they would need to build a certain number of cities to support them, while trying to maximise the population growth of their cities as well. However if this was the case you would have to ensure that islam will always spread automatically to the area because they are unlikely to found it themselves. (although this could make an interesting alt-hist goal I suppose, assuming they spawn before Arabia).
Their UP could again relate to growth, or perhaps something that allows their units to cross, but not end the turn, on water tiles?