Dawn of Civilization - an RFC modmod by Leoreth

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Ilduce, Dont worry right now the my world builder is pretty messed so Ill just merge it with the 600 ad and 3000 ad map myself and upload it for u and whoever is interested.
 
One of you should change that first. That does make a difference.

EDIT: Crosspost. I see J. pride is taking care of the problem.
 
Actually, how much is the size of the new DoC after SVN update?
The last time I download the patch, the size is around 500Mb..
But now it still downloading and have reach up to 800Mb ???

China in 3000BC should start in Luoyang under the name Zhenxun (Now : Erlitou)..

Nah, I'd like to comment about Indonesia's population UHV...
Since, Sri Vijaya or Majapahit wasn't that populous..

From my view, it'll looks great if one of the UHV is like uniting Nusantara archipelago under one rule by 1500AD..
So, there's coded Indies spawn, City flip to Indie at certain date.. etc..
It might be hard to be coded, though -_-"
 
The problem is not only China, but also Mongolia who take control of the terrain once they conquer it (obviously). If they don't collapse, they become ridiculously powerful. Their early overexpansion usually puts them to collapsing, but sometimes they manage to survive that and stay rather stable due to their strong China-backed economy.


I'm not sure if different starting locations in the scenarios would actually work, nor if there's an easy way to get different capitals on respawn.


Yes, I want to do that for a long time. I just haven't made up my mind yet what to change exactly.


Look at it from another perspective: there aren't many historical goals fitting for Indonesia that are actually doable from their situation.


Yeah, definitely. I don't know about overexpansion, the first goal should rather entice you to play close to history as an empire limited to Malaysia, Sumatra and Java. In future versions, Indonesia will get into trouble with European powers more often than not which should provide enough problems in keeping your empire together.

For India I would suggest making the Indo-Gangetic plan a lot less Jungle and a lot more Flood Plains, especially around Dhaka
 
China to me presents a unique opportunity where instead of spreading cities out one is often more successful in packing them in a resource rich land. NO other country can afford to do this and this why China presents such a unique,refreshing and challanging gameplay. Below is what i think is a prefect map to represent this.

View attachment 299941

(NOTICE: Resources were taken out of Manchuria and the provinces of Yunnan and Guizhou (places that were historically not very fertile, productive or even profitable)

Now i realize that many of you will be saying that China will become overpowered but I recommenced the following changes to counter this.
I can only repeat that you're really good at making maps :goodjob:

What would actually help me more than a WBSave in implementing this would be a before-and-after screenshot of the whole area (including where you removed resources) with resource icons activated. I'd rather know what I'm doing before I merge some files :)

1) More challanging UHVs like the ones China actually faced.
2) Even though they seem like a lot of resources notice that they are also extremely packed so that makes it even out. All one would need to do is make the Ai settle in a way similar to this so it doesnt take advantage of the land by only settling one or two cities. This can be done by just making settler values higher for these lands and lower for lands like Manchuria.
3) Making the Mongols stronger.
4) Also realize that all im doing is making China more realistic; before (Ai) China was a waste where most of the times cities never reached the population of more that 13 (early game) but now it will be a real superpower like it historically was.
Yeah, I have no problem with a historically powerful China, it even makes some UHV challenges possible that were previously unthinkable.

The only downsides I can see: there must be a way to prevent Mongolia to benefit from all that on full scale, or else they'll become insanely powerful. And China itself should face some kind of decline after the Middle Ages.

Secondly: I like the map like that almost entirely. The one thing I disagree with is the removal of resources from Manchuria. The main aim of Japanese imperialism in Manchuria was to exploit mineral resources and the population of the area. I'm not sure, but I believe the area was very undeveloped under Chinese control, although the resources were there. Also, game wise this would leave the Japanese little incentive to expand into Manchuria.
Maybe add coal and take away food?
Actually I think that coal should be removed from the Japanese islands and placed in Manchuria instead. This would give the Japanese UB an actual purpose and at the same time motivate them to conquer Mongolia (you still need railroads).

Leoreth, Kashgar starts with Islam, which is founded the next turn.
I know (first I feared that would lead to a holy city in Kashgar but it doesn't). I don't think that's a problem.

EDIT: And the Nicholas II art folder has a useless readme created by sabotlieh that is only relevant to his original download. You may or may not want to keep it.
If you knew how many useless stuff is floating around here :lol:

Leoreth- Spain has an unhealthy attachment to the Middle East, the Vikings to Central Asia, etc., probably because of the current lack of continent-splitting. When do you plan to reintroduce the continent-splitting again (along more sensible, historical lines, as you mentioned to me earlier)?
I probably have to :( Okay, how should it work? In my opinion, "Europe" should include North Africa and Persia during the ancient and classical eras to emulate the classical world. When Byzantium arrives (?), North Africa and actual parts of Asia become part of the "Asia" continent again. On the Turkish spawn, the Constantinople tile becomes part of "Asia" as well. "Africa" is only sub-Saharan Africa.


Hi, I've played your mod as a SVN version. It's truly brilliant and best RFC modmod I've ever seen. :thumbsup:
Perhaps it's not a complete edition in terms of Korean civ, but I'd like to add some comments as a Korean. At the first glance, I noticed that the korean flag is very wierd and city name also (especially in manchuria area) and HV and unique power. I highly recommend the version of RFC Civilizations in Abundance as a Korean civ for your modmod. It looks more reasonable from Korean's viewpoint. :goodjob:
Thanks! It was hard for me to research actual Korean names in the area (not being able to transliterate Hangul), so I went with Manchurian ones outside of the Korean peninsula. If you say the names in CiA are good, I'll have a look at them. :)

The flag is the imperial seal of the Korean Empire. I've preferred it because it suits the two-color scheme of Civ better than the Taegeukgi.

From my view, it'll looks great if one of the UHV is like uniting Nusantara archipelago under one rule by 1500AD.
I don't like UHVs that ask you to do things you would do anyway.

For India I would suggest making the Indo-Gangetic plan a lot less Jungle and a lot more Flood Plains, especially around Dhaka
Okay. Do you think it needs some extra resources as well? I'm thinking about the Mumbai area especially.
 
It might be okay for the Mongols to be powerful in control of China if they lost the rest of their empire. They could then represent the Yuan dynasty of China? The Mongolian Empire at its peak should historically be very short-lived anyway, and it would be cool to see them loose their peripheral cities and essentially retreat inside China until a respawn representing the Ming dynasty pushes them back out into Mongolia to wither away or often collapse entirely. The Ming respawn could be conditional, occuring after a certain date when the Yuan are unstable.
 
So, I have a couple of questions. 1st question: In the new version, will Italy be playable from the start? 2nd quetion: Will Austria Hungary be in the next version? Question 3: What will Austria Hungary's goals be?
 
To play as Italy, start a game as Inca and change civ on the ~3rd turn for Italy. It's the only way to make Italy both playable and a respawn of Rome.
About the next version (v 1.8), the changes will focus on Asia, so no Austria/hungary. This will have to wait for v 1.9. And since Leoreth hasn't started working on Europe, he has not given us his thoughts on the Austrian UHV, if he has ideas already. But it's true that I'm also eager to see a working Austria/Prussia split !
 
I have a question.

Is there anyway to change civs more then once?

aka, I would like to start as Babylon, change to Phoenicia, change to Spain, change to America
However we can only change civs once per game. Is it possible to change that?
 
I have a question.

Is there anyway to change civs more then once?

aka, I would like to start as Babylon, change to Phoenicia, change to Spain, change to America
However we can only change civs once per game. Is it possible to change that?
Yes. The easiest way to do this is to search "def getAlreadySwitched" in RiseAndFall.py and replace the line below it with "return False".
 
Okay, for the first time I took a closer look at Rhye's continent partition and came up with this map of the major continents (uncolored landmasses are treated as their own continent, islands for example).

attachment.php


What surprised me is how far south "Africa" begins. This could be a good possibility to stop Arabia from expanding there too much. Also, in my opinion England should become part of Europe to get a little more involvement in the wars going on there. This is how it should be at the beginning of the game in my opinion:

attachment.php


At the end of the classical era, all the non-European parts that are marked as Europe (Middle East and Maghreb) are changed to Asia.
 
Here's a (terrible quality because it was too large otherwise) screenshot of me as Rome controlling Greece but not having Byzantium spawn.

336 A.D. Marathon, Rome
Stability: Stable
 

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I've been thinking about Japan as it is now, and if anything could be changed as you are focusing on Asia. The comment of England not being part of Europe is something that gave me an idea. Is it possible that you could make Japan not part of Asia until around the 1860's so as to represent its isolationism and possibly prevent it constantly declaring war on China and Korea? Would this even do this, or am I misunderstanding the continents system? Also, would this be too small of an area to warrant a change at a certain date? I don't know anything of how difficult it would be to make this happen.

You'll probably hear more from me soon about Japan, if there is interest.
 
Would changing Africa like that cause Ethopia and Mali to expand further south?

Also, noticed playing that when corporations leave a city the TXT_KEY_CORP comes up instead of normal text
 
Here's a (terrible quality because it was too large otherwise) screenshot of me as Rome controlling Greece but not having Byzantium spawn.

336 A.D. Marathon, Rome
Stability: Stable
Thanks, I'll have a look at that.

I've been thinking about Japan as it is now, and if anything could be changed as you are focusing on Asia. The comment of England not being part of Europe is something that gave me an idea. Is it possible that you could make Japan not part of Asia until around the 1860's so as to represent its isolationism and possibly prevent it constantly declaring war on China and Korea? Would this even do this, or am I misunderstanding the continents system? Also, would this be too small of an area to warrant a change at a certain date? I don't know anything of how difficult it would be to make this happen.

You'll probably hear more from me soon about Japan, if there is interest.
I'm not sure myself what the continent system actually does influence. But I guess chances are higher that they interact with China when they share a continent, yes.

More thoughts on Japan would be great!
 
Well, I'll share them! I've always wondered about the possibility of modelling the Sengoku period in Japan, and really the fact that Japan was not in a situation to project power outside of the home islands (and not even that some times) for most of its history. I also wanted to emphasize the huge change from the Meiji Restoration forward. So.. I have a few ideas that I would appreciate some help thinking through. (especially J. pride's help on the map! :D)

Hmm... Too many different ideas.
First of all, I would recommend a redesign of Japan's map to perhaps give a little more room for more cities, and to have a style somewhat similar to the suggested Chinese style of cramped cities in good land. I wouldn't suggest very much more land to Japan, a tile here and there. I would also advise placing more food resources throughout the home islands, particularly sea resources. I would NOT advise placing any more production resources, as Japan actually has very very little natural resources of the sort in its borders. This is what influenced Japan to conquer other more resources rich areas in history, and I would guess it would do the same in game.

Now for the hard part.

I'm really not sure how to represent the takeover of the Shogun and the beginning of the Kamakura Shogunate. Hmm... Perhaps a capital change to Kamakura (Which I think we could call the current Edo/Tokyo location until 1500-1600's, as it wasn't really important until it was established as the capital of the Tokugawa Shogunate. This would have the Japanese Civ itself represent the perspective of the Emperor, and then have it switch to the perspective of the Shogun. Also, it would save the capital from needing to be switched later on, as it could remain in Kamakura, then Edo, then Tokyo from then on. And that leads to the Sengoku...

All of my ideas about the Sengoku era have a heavy focus on independents taking control of the majority of Japan, and the actual civ of Japan must focus on reunification. This I think would as well make a good first UHV, something like "Control all of the Japanese home islands by X." I just can't make up my mind as to a good way to go about this specifically. I'm thinking perhaps have a huge stability hit, or preferably a scheduled collapse, in the 1300-1400's to represent the breakdown of the power of the Shogun. This would lead to all Japanese cities but Kamakura (Which I suppose we could call Edo around this time) independent, preferably all at war with each other and Japan. At this point, the Japan civ puts everything towards reunification, and represents the Tokugawa as they come out on top and end the Sengoku era. Once Japan is reunified, then should come a huge boost to tech in the 1860's and the addition of Japan to Asia, if it does what I hope it does.

Sorry that was horribly LONG not wrong, but I've been thinking this over since I first played Japan in RFC.
 
Also I realize that the above suggestions make for some radical changes, so I don't mind any disagreement or suggestions to my suggestions or even downright ridicule. :P So don't take them too seriously.
 
From those pictures it looks like Japan is already not a part of Asia..

As for the above post, I'm completely against scheduled collapses, but otherwise good ideas :)
 
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