Dawn of Civilization - an RFC modmod by Leoreth

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Yep, its all there. I think the problem is that my computer cant find a program to open the saves. Do you know a program that will work? I tried worlbuilder but I couldnt find it.
 
So you practically end up with the "select a program to open this file" window? Try the Civ4BeyondSword.exe in the Beyond the Sword folder then.
 
Yep the game launches now but I still cant play the actual mod. (I used the game launcher thats what the exe is right?) It just takes me to BTS menu. Any ideas? Thanks for trying to help me btw.:goodjob:
 
Got this python exception:

Code:
Traceback (most recent call last):

  File "CvEventInterface", line 23, in onEvent

  File "CvRFCEventManager", line 111, in handleEvent

  File "CvRFCEventManager", line 122, in _handleDefaultEvent

  File "CvRFCEventHandler", line 615, in onFirstContact

  File "RiseAndFall", line 3088, in onFirstContact

  File "RFCUtils", line 1287, in getEasternmostCity

NameError: global name 'pPlayer' is not defined
ERR: Python function onEvent failed, module CvEventInterface
 
Yep the game launches now but I still cant play the actual mod. (I used the game launcher thats what the exe is right?) It just takes me to BTS menu. Any ideas? Thanks for trying to help me btw.:goodjob:
No problem, but unfortunately I'm at the end of my wisdom here :( Regular RFC or other modmods work fine?

Got this python exception:

Code:
Traceback (most recent call last):

  File "CvEventInterface", line 23, in onEvent

  File "CvRFCEventManager", line 111, in handleEvent

  File "CvRFCEventManager", line 122, in _handleDefaultEvent

  File "CvRFCEventHandler", line 615, in onFirstContact

  File "RiseAndFall", line 3088, in onFirstContact

  File "RFCUtils", line 1287, in getEasternmostCity

NameError: global name 'pPlayer' is not defined
ERR: Python function onEvent failed, module CvEventInterface
Yeah, thanks, already caught that one myself :)
 
Yep I think a screeny would help though, but is there a file I have to change initially because I just downloaded the mod without changing anthing.
 
If you unpack the .rar file into Beyond the Sword/Mods/ everything should be fine.
 
Leoreth, How do u plan on implementing the Silk Route Corp and What are its Geographical extents?
 
I plan to change the whole corporation system to resemble SoI (though not completely). Corporations will spread to everyone who has the prereq tech based on a number of conditions - in the case of the Silk Route, you need silk (obviously) and the city must be along the traditional silk route or one of its prominent end ports. Basically Mongolia, Gobi Desert, Transoxania, Persia, Mesopotamia and the Levant.

I've also found out that Bakuel did make a Chinese replacement for the Maceman (here). It's not optimal for the others, but should do for all far east civs.
 
You wont believe this, but i found out I intalled it in the WRONG BTS mod folder:mad: It works now though, thanks for the help.
 
So what are other ways to fix American civs building Old World Pantheon wonders, other than adding Hellenism?
 
Making them only buildable with marble, since the only marble in n-America is in the us.
 
Discount their hammers for the civs that built them. I personally think that there isnt enough time for them to be built. If we suppose make the Mosoleum of Mosolus cheaper for the Persians or the Colloseum cheap for the Romans, that could work.
 
So what are other ways to fix American civs building Old World Pantheon wonders, other than adding Hellenism?
Not allowing to build them from the Middle Ages onwards.
 
Not allowing to build them from the Middle Ages onwards.

Which doesn't really solve the problem, IMO..

Since most of European switch from Pantheon quite early, IIRC..
Chances are back to Maya etc..

And..
Leoreth,
Could you make European colonization in Asia more effective and fierce?
Somehow most AI now, are colonizing by:

1) Find empty space
2) Sent settler
3) Colonized

Which is fulfilled usually either in South America, Easter part of North America, or Africa..

which mean, they're rarely do like..
English attacking India for Calcutta and Khmer for Singapore..
Dutch attacking Khmer for Jayakarta
French attacking Khmer for Hanoi etc..

Most of the time, when European reach Asia, they're already pretty full of Asian cities..
And somehow AI European are too lazy to conquer those cities (?)
 
As I suggested before, for India the Mughals should be added and there should be European conquerers event. Something like this, when the British get in contact with the Mughals Calcutta flips to them but everytime the Mughals or the British declare war on each other, more units appear in Calcutta thus representing the eventual conquest of India.
 
I'd actually like to see the same thing. :D Increased European presence in Asia would be nice.

One thing that might work would be making the AI Khmer much more likely to collapse around the time Europeans are starting to arrive. I find that AI is much more willing to conquer indie or (especially) barbarian cities than declare a war on a real civ.
 
Which doesn't really solve the problem, IMO..

Since most of European switch from Pantheon quite early, IIRC..
Chances are back to Maya etc..
I'm also planning to make chances of running Pantheon really high as long you have no or only a few religions in your cities (which should be the case for the Mediterranean civs its targeted at).

For the Maya, well if you're going for the UHV, you'll have to worry about the Temple of Kukulkan anyway. And you don't want to drag out the classical era for too long because you need longbowmen against the Europeans.

Could you make European colonization in Asia more effective and fierce?
Somehow most AI now, are colonizing by:

1) Find empty space
2) Sent settler
3) Colonized

Which is fulfilled usually either in South America, Easter part of North America, or Africa..

which mean, they're rarely do like..
English attacking India for Calcutta and Khmer for Singapore..
Dutch attacking Khmer for Jayakarta
French attacking Khmer for Hanoi etc..

Most of the time, when European reach Asia, they're already pretty full of Asian cities..
And somehow AI European are too lazy to conquer those cities (?)
I'd like to do that too, but unfortunately short of outright granting them what they should get by themselves (which I won't do), there's no easy way to make that happen. I'm afraid there's no pSpain.finallyGetThoseColonies() method available :(

I've got some ideas though, and 1.9 will focus on the Europeans and their colonies again, which is when I will start testing them out.

One thing that might work would be making the AI Khmer much more likely to collapse around the time Europeans are starting to arrive. I find that AI is much more willing to conquer indie or (especially) barbarian cities than declare a war on a real civ.
Yeah, the Khmer really live for too long.
 
I see that you are planning Arabian and Mongolian conqueror events. Do you have any plans for a Greek conqueror event for the Near East/India to represent the spread of Hellenic culture to Asia?
 
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