Traceback (most recent call last):
File "CvEventInterface", line 23, in onEvent
File "CvRFCEventManager", line 111, in handleEvent
File "CvRFCEventManager", line 122, in _handleDefaultEvent
File "CvRFCEventHandler", line 615, in onFirstContact
File "RiseAndFall", line 3088, in onFirstContact
File "RFCUtils", line 1287, in getEasternmostCity
NameError: global name 'pPlayer' is not defined
ERR: Python function onEvent failed, module CvEventInterface
No problem, but unfortunately I'm at the end of my wisdom hereYep the game launches now but I still cant play the actual mod. (I used the game launcher thats what the exe is right?) It just takes me to BTS menu. Any ideas? Thanks for trying to help me btw.![]()
Yeah, thanks, already caught that one myselfGot this python exception:
Code:Traceback (most recent call last): File "CvEventInterface", line 23, in onEvent File "CvRFCEventManager", line 111, in handleEvent File "CvRFCEventManager", line 122, in _handleDefaultEvent File "CvRFCEventHandler", line 615, in onFirstContact File "RiseAndFall", line 3088, in onFirstContact File "RFCUtils", line 1287, in getEasternmostCity NameError: global name 'pPlayer' is not defined ERR: Python function onEvent failed, module CvEventInterface
Not allowing to build them from the Middle Ages onwards.So what are other ways to fix American civs building Old World Pantheon wonders, other than adding Hellenism?
Not allowing to build them from the Middle Ages onwards.
I'd actually like to see the same thing.Increased European presence in Asia would be nice.
I'm also planning to make chances of running Pantheon really high as long you have no or only a few religions in your cities (which should be the case for the Mediterranean civs its targeted at).Which doesn't really solve the problem, IMO..
Since most of European switch from Pantheon quite early, IIRC..
Chances are back to Maya etc..
I'd like to do that too, but unfortunately short of outright granting them what they should get by themselves (which I won't do), there's no easy way to make that happen. I'm afraid there's no pSpain.finallyGetThoseColonies() method availableCould you make European colonization in Asia more effective and fierce?
Somehow most AI now, are colonizing by:
1) Find empty space
2) Sent settler
3) Colonized
Which is fulfilled usually either in South America, Easter part of North America, or Africa..
which mean, they're rarely do like..
English attacking India for Calcutta and Khmer for Singapore..
Dutch attacking Khmer for Jayakarta
French attacking Khmer for Hanoi etc..
Most of the time, when European reach Asia, they're already pretty full of Asian cities..
And somehow AI European are too lazy to conquer those cities (?)
Yeah, the Khmer really live for too long.One thing that might work would be making the AI Khmer much more likely to collapse around the time Europeans are starting to arrive. I find that AI is much more willing to conquer indie or (especially) barbarian cities than declare a war on a real civ.