Dawn of Civilization - an RFC modmod by Leoreth

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You can make them obsolete.

Oh, of course. I guess a technology somewhere between steam power and refrigeration would cause it then, because that's when the spice trade of old died out. Assuming this idea is implemented...
 
Just found a great feature that would make a great add to this mod, on the RoM : AND mod :

"Surround and Destroy

Surround and Destroy gives attack bonuses for surrounding enemy forces. The more units you have around and enemy, the larger the bonus, up to the maximum of 60%. Particularly useful for sieging medieval cities."

The Civ 4 battle system is a bit lame IMO (obviously it's not the most important part of Civ), and I think that this would make military strategy a bit more complex than it is now.
 
Something needs to be done for Italy. In real life Venice (and other Italian city states) was one of the largest cities in the whole of Europe. In the game it only reaches a meagre six. I thought that silk route would be one of the best ways to represent growth and wealth of medieval Italy.
Good point actually, but how should Italy get access to silk route resources?

PS. Adding another LH for Babylon like Nebuchadnezzer would be pretty cool. I found a really well done one here:
http://forums.civfanatics.com/downloads.php?do=file&id=17330
Alternatively, have you ever thought about respawing the Babylonians as the Assyrians? Or having their capital moved to Nineveh, and their name being changed to Assyria. IMO having them would be far more interesting then a docile Babylon that sits there. The Assyrians could expand into Turkey, Mespotamia, the Levant and Egypt. Now there would be an interesting game, if you had an expansive power in the heart of Mesopotamia.

For more information on adding the Neo-Assyrians, you can look here: (You can really see how big their Empire got)
http://en.wikipedia.org/wiki/Neo-Assyrian_Empire
Babylonia hardly ever collapses before the Assyrian Empire even fell. It's better to view Babylonia as a representative for all Mesopotamian polities.

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I thought u make Rasht unsettleable or were u planning to do it in the future. Anyways, I just wanted to remind you.

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Most of these Mongolian cities are garbage. Btw; are u still considering to spawn independent cities along the silk road (Turfan and Kashgar are the most prominant) because if u are than u should just remove most of the extra mongol settler and just flip these two cities to them.
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This is the Mongol territory in 1400ish ad (cant be sure since i was loading as the Dutch); notice that they only recently conquered Beijing. In this era they should have a most of China and Arabia and are already supposed to be collapsing. I also had this other epic screenshoot in which the Mongol Conquerers took over Samarkand but instead of advancing everyone of the troops were retreating back across the Silk Road. Whats worse is that they didnt even leave a defender in Samarkand.

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Yes, I'll preplace some cities for them. I've noticed the weird AI behavior as well, and thought an AI change would've fixed this. @Linkman: I'll have a look at it but iirc I've increased the divisor to 10.

Now for China:
1) Why is it that in almost every game there isnt even one Chineses city over the population of 13. Ive seen that China is almost never the most populous country in the world. With a country that is supposed to be as populous as the whole of Europe (in the Middle Ages) it turned out to be smaller than France or Britain (Paris had a pop of 13 and London 10 in the same time period). Can u buff them up somewhat and remove some of those mountains and forests.
They need the forests for the cathedral UHV goal. It's already difficult enough as is. Maybe I can do something about the terrain, but actually China's main problem is that it doesn't conquers its southern provinces (I'll fix this with a free flip for the AI) and doesn't start with workers.

3) Are u still planning on adding Nanjing and adding a capital change dynamic for China (u suggested one long time ago)
Yeah, but I don't know exactly where to place Nanjing. 1S of Qufu? Or on the dye?

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I find the Korean expansion into Siberia a bit too much. The Hambung city is ok but any thing north should rarely not certainly happen. Have u considered adding a few tiles to Korea to make two cities plausible.
I won't change the terrain. I also see no problem with Mudanjiang, it's better Korea holds Manchuria than an early Japan.

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Lately ive noticed civs constructing embassies for dead civs.
Me too, not sure what's up there currently. Maybe an ID mixup.

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I many of my games the Arabs dont conquer Persia. You know those camel archers that spawn in Baghdad on flip (or Cairo) have u considered spawning them on a random tile in Persia. I suggested this a long time ago and i think the same is still applicable. Actually it is even more important because of the Mongols conquerers event that the Arabs control Persia and Central Asia. Oddly enough the Arabs seem to conquer Central Asia by themselves
I see Arabia conquer Persia very often. It depends on the capital they end up with, though. Baghdad -> Persian conquest, Cairo -> Maghreb expansion. I'm fine with that.

Also while playing as the Germans, I hit the Reformation, but Portugal and France became Protestant, while England remained Catholic. Is it possible to have a more historical antagonism happen, with at least France becoming Catholic and England Protestant.
I don't see your point, you do have a French-English antagonism there. :confused:


No, no, no, I'm not saying that the Chola should take parts of Indonesia at all, I'm talking about them taking Southern, Eastern India and Sri Lanka. So a total of 4-5 cities they could hold, while letting Northern India come under the control of Muslim Sultanates.
Chola would hold three cities at most, and that's including a pointless city on Ceylon.

Yes of course I know this, but its because its a Holy City, that I believe they avoid it. That and because of its extra culture bonus. I would strongly recommend removing the obsolete Holy City from there.
Definitely not the case.

Wow, a lot's happened while I've been inactive. A few things I saw no mention of in the last month's conversation:
-I believe there was once a plan to work over the eastern part of the Indian subcontinent, to make it a little more useful. Currently, it's still kind of lame.

Actually, that's pretty much the only thing that's relevant.
Spoiler :
Way back in the spring, I do remember some talk of re-doing the medeival/renaissance combat system.
But as the focus here is on Asia, I'll recommend eastern India be improved a bit. Maybe another river and slightly less jungle.
Welcome back! :)

India will definitely get buffed (it's kind of mandatory now with more civs popping up there).

The combat system will not be visited before 1.9, though.

Success, someone remembers me. In addendum to my previous post, I'd like to say that various trading company/corporations for each European colonial Civ sounds like a fun idea. Though, I'm not exactly sure how it would work out once you hit the modern age... There's a lot of potential for awesome things here, and there's never a bad time to mess around with ideas.
The two historical corporation have an expire date. The silk road starts disappearing in 1500, the trading company in 1800.
 
Good point actually, but how should Italy get access to silk route resources?
Open borders with either Byzantium or Arabia.
Yes, I'll preplace some cities for them
Which ones?
They need the forests for the cathedral UHV goal. It's already difficult enough as is. Maybe I can do something about the terrain, but actually China's main problem is that it doesn't conquers its southern provinces (I'll fix this with a free flip for the AI) and doesn't start with workers.

Giving them workers and free flip sound good. Here are two more things you can implement:
- Remove some of the mountains (specifically the one 2 directly east of Xian and two two tiles south of Xian)
-Add one or two extra food resources on appropriate spots (Central China or anywhere for that matter)

Yeah, but I don't know exactly where to place Nanjing. 1S of Qufu? Or on the dye?
On the dye; then move dye to Qufu's spot.

I won't change the terrain. I also see no problem with Mudanjiang, it's better Korea holds Manchuria than an early Japan.
Neither Japan nor Korea should have it; I wanted the Koreans to be like a 2 citiy civ (brings something unique to the game).

I see Arabia conquer Persia very often. It depends on the capital they end up with, though. Baghdad -> Persian conquest, Cairo -> Maghreb expansion. I'm fine with that.
The camel Archers did spawn in Baghdad; thats why central Asia is conquered in the picture above.

Firstly I would like to point out that the Arabian capital does not change from Mecca even though the troops spawns are fine. Secondy I have never seen Arabia fully settle Maghreb (pre 1200 Ad); Tunis was as far as they went and that was only a had full of games).

There are a few things wrong with the Arab conquests:
1) These two cities are founded 80%: Aswan (sometimes Khartoum on the other side of the Nile) and Rasht.
2) Tripoli and Benghazi usually get razed.
3) Arabs sometimes conquer Persia (40%) while it should be more like 70-80%.

What usually happens with the Arabs when they spawn at Cairo they usually conquer Benghazi and sent the rest of their troops to Anatolia (which means that there is almost never an expansion into the Magherib; on the contrary they almost always lost Libya too. If they spawn at Baghdad there is a chance that the Arabs will go for Persia but sometimes they send their troops to Anatolia and many a times they just found Rasht and go for Central asia without touching Persia.

IMO, the best solution to this is to just spawn the Arab troops 3 tiles East of Baghad (which were supposed to spawn there) and tone down the ahistorical Impi and Elephant invasions of N. Africa. Also if u think that the Arabs might become overpowered just add the Seljuk invasion; the Mongol invasion is already there the seljuks will definitely stop the Arabs from becoming overpowered
 
As for the Arabs avoiding Shiraz (which I believe should be removed and Isfahan moved south, where Persepolis is), I think the Zorastrian Holy City should be removed, which would lower Shiraz defense, and allow the city to be conquered more often. Thats the only reason why I see it that the Arabs have stopped taking the city.

Could it be that the culture from the holy city makes the Shiraz's borders pop too much, so that the Arabian AI doesn't 'see' the city and thus cannot arrange an attack towards it. Maybe the Indie cities' borders should not be allowed to pop beyond the BFC. Culture could still pile up though.
 
Originally I wanted Korea to be like a one city challenge, especially with regards to the UHV. However now I've decided that a stronger Korea adds quite a bit to the dynamics of Asia, and I'm happy with them as they are. I do still think a one-city challenge would be intreresting, but my new favourite candidate for this position is (Ancient) Israel. Although I accept it might be difficult to make them work as a civ. Very excited about the new Asia that's emerging. With essentially three new civs, plus respwans on the way I think it will be a whole new game in the East.

I don't think Assyria should replace Babylon, we already have two civs that are supposed to invade Egypt and Anatolia, Persia and Arabia, another one is unncessary and I like that Babylon fills a different role in the game.
 
Which ones?
Not sure, I think Kashgar and either Turfan or Dunhuang.

Firstly I would like to point out that the Arabian capital does not change from Mecca even though the troops spawns are fine.
What? Do you have a screenshot for this?

Could it be that the culture from the holy city makes the Shiraz's borders pop too much, so that the Arabian AI doesn't 'see' the city and thus cannot arrange an attack towards it. Maybe the Indie cities' borders should not be allowed to pop beyond the BFC. Culture could still pile up though.
As far as I know, the AI knows the whole map when evaluating these things.

Originally I wanted Korea to be like a one city challenge, especially with regards to the UHV. However now I've decided that a stronger Korea adds quite a bit to the dynamics of Asia, and I'm happy with them as they are. I do still think a one-city challenge would be intreresting, but my new favourite candidate for this position is (Ancient) Israel. Although I accept it might be difficult to make them work as a civ. Very excited about the new Asia that's emerging. With essentially three new civs, plus respwans on the way I think it will be a whole new game in the East.
Yeah, it's really not that lackluster anymore compared to Europe.
 
Welcome back! :)
India will definitely get buffed (it's kind of mandatory now with more civs popping up there).
The combat system will not be visited before 1.9, though.
...
The two historical corporation have an expire date. The silk road starts disappearing in 1500, the trading company in 1800.

Thanks. Good to know India is getting buffed, I've taken to modifying the map for it when I get involved there. And I'll keep my ideas on the combat system ready and waiting. Also, those dates look good to me...

Now, I got the latest revision for the mod, SVN checkout and all, and I tried to start a game as China in 600 AD. However, I was instantly defeated by a lack of anything spawning at all, only Byzantium was one the map (and red, too). Any idea as to what caused this? I'm pretty sure this has happened before, a few months back.
 
Thanks. Good to know India is getting buffed, I've taken to modifying the map for it when I get involved there. And I'll keep my ideas on the combat system ready and waiting. Also, those dates look good to me...

Now, I got the latest revision for the mod, SVN checkout and all, and I tried to start a game as China in 600 AD. However, I was instantly defeated by a lack of anything spawning at all, only Byzantium was one the map (and red, too). Any idea as to what caused this? I'm pretty sure this has happened before, a few months back.
Can't reproduce. Do you have Python exceptions enabled?
 
Well, I'm inclined to guess there's something wrong with my version, as I was getting error pop-ups even as the mod loaded...

Spoiler :
Traceback (most recent call last):
File "<string>", line 1, in ?
File "<string>", line 52, in load_module
File "CvEventInterface", line 13, in ?
File "<string>", line 52, in load_module
File "CvRFCEventManager", line 6, in ?
File "<string>", line 52, in load_module
File "CvRFCEventHandler", line 20, in ?
File "<string>", line 52, in load_module
File "UniquePowers", line 101, in ?
AttributeError
:
'module' object has no attribute 'iMonastery'

Failed to load python module CvEventInterface.
ERR: Call function onEvent failed. Can't find module CvEventInterface
(Note: this line repeats for another 38,000 characters)


Since no one else is having this problem, I think I'm going to just re-install the mod.
 
Just played as Indonesia on the latest version of the SVN, I have a few things to note.
The silk road cities were all Arabic, the Mongols had none.
The embassies were broken, i could build them for dead civs and ones i was yet to meet.
For a while i could only build settlers in my capital (this may be me going crazy)

With the Indonesians taking up a lot of land which would otherwise be theirs perhaps the UHV might need to be made easier.
 
@Leoreth

Your not making sense, what so bad about having the Chola Dynasty have two cities in South India, One city in East India and one city in Ceylon (Sri Lanka). IMO Sri Lanka should be buffed up a bit, so that its actually worth making a city there. I still don't understand why you are so against an earlier Indian spawn in 848 AD, rather than waiting all the way until the 18th century for the Marathas, who do not make any sense without the Mughals.

And when I say Chola, they only start off as the Chola, representing all Hindu Kingdoms in Souther India, they would just change their dynamic names. But whats great about the Chola is that they would challenge the Srivijaya, who are currently without an enemy. You could start them off with bad relations, and have the Chola be given a good sized starting fleet. It would be very interesting in the end.

Also I too think that its because of the Holy City increasing the borders of Shiraz that the Arab AI does not capture the city. Zoroastrianism does not need a Holy City in 600 AD as there is no civ that has a sizable population that still practices the religion. Even in Persia it was on its way down. On that note you need to respread Catholicism around the Middle East, in Egypt and the Levant, as there were sizable Christian populations, that were bigger than the Muslim population well up until the 9th century AD.
 
I think that with two Indian civs they can be in a delicate dance of death killing each other and resurrecting so they can rise again and continue the fight
 
What? Do you have a screenshot for this?
Sure. These are screenshot two turns after the flip.
Civ4ScreenShot0012.JPG

Civ4ScreenShot0013.JPG

Civ4ScreenShot0014.JPG

Civ4ScreenShot0015.JPG

Also u didnt give a concrete answer for the following:
1) Do u intend on making these cities less buildable or unbuildable: (Rasht, Kuwait, Aswan)
 
... in a delicate dance of death killing each other...

lol, I read this line three times, very well worded :p

But yes I agree with you, having them spawn earlier would be much, much better.
 
Playing as Japan, latest SVN version, I keep getting a CTD every time I end my turn in 1914. Save attached. View attachment 299507

Edit: Rev. 115 I mean, I just realized revisions 116 and 117 have been committed in the last few hours.
I could end my turn without problems. So I guess that was a hardware related crash.

Just played as Indonesia on the latest version of the SVN, I have a few things to note.
The silk road cities were all Arabic, the Mongols had none.
The embassies were broken, i could build them for dead civs and ones i was yet to meet.
For a while i could only build settlers in my capital (this may be me going crazy)
Only settlers in your capital would be very weird. Screenshot when it comes up again :) I already know about the embassy problem. And I hope the silk road gets distributed better when Mongols get better access to silk.

With the Indonesians taking up a lot of land which would otherwise be theirs perhaps the UHV might need to be made easier.
You mean for the Khmer?

Your not making sense, what so bad about having the Chola Dynasty have two cities in South India, One city in East India and one city in Ceylon (Sri Lanka). IMO Sri Lanka should be buffed up a bit, so that its actually worth making a city there. I still don't understand why you are so against an earlier Indian spawn in 848 AD, rather than waiting all the way until the 18th century for the Marathas, who do not make any sense without the Mughals.
I'm not against it, I'm just not in favor of it. Also, I'm very certain that if I added them, you'd be in here the other day complaining that they founded city XYZ which is ahistorical. Chola is a local power with only local impact. Those usually end up independent.

Also, something you shouldn't forget, is when we're talking about SVN versions, it's not meant to be a final product. Packaged releases can be held up to that claim. I've stated explicitly that I intend to add the Mughals, so stop pretending the Marathas are ruined forever just because I didn't make the effort to include the Mughals yet.

Also I too think that its because of the Holy City increasing the borders of Shiraz that the Arab AI does not capture the city.
It's still not the case.

Ah okay, you're playing as them. The capital flip is AI only ;)

Also u didnt give a concrete answer for the following:
1) Do u intend on making these cities less buildable or unbuildable: (Rasht, Kuwait, Aswan)
The following answers are not legally binding in the US and other countries: yes, no, no.
 
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