Linkman226
#anarchy
- Joined
- Sep 14, 2007
- Messages
- 2,493
You can make them obsolete.
You can make them obsolete.
Good point actually, but how should Italy get access to silk route resources?Something needs to be done for Italy. In real life Venice (and other Italian city states) was one of the largest cities in the whole of Europe. In the game it only reaches a meagre six. I thought that silk route would be one of the best ways to represent growth and wealth of medieval Italy.
Babylonia hardly ever collapses before the Assyrian Empire even fell. It's better to view Babylonia as a representative for all Mesopotamian polities.PS. Adding another LH for Babylon like Nebuchadnezzer would be pretty cool. I found a really well done one here:
http://forums.civfanatics.com/downloads.php?do=file&id=17330
Alternatively, have you ever thought about respawing the Babylonians as the Assyrians? Or having their capital moved to Nineveh, and their name being changed to Assyria. IMO having them would be far more interesting then a docile Babylon that sits there. The Assyrians could expand into Turkey, Mespotamia, the Levant and Egypt. Now there would be an interesting game, if you had an expansive power in the heart of Mesopotamia.
For more information on adding the Neo-Assyrians, you can look here: (You can really see how big their Empire got)
http://en.wikipedia.org/wiki/Neo-Assyrian_Empire
Yes, I'll preplace some cities for them. I've noticed the weird AI behavior as well, and thought an AI change would've fixed this. @Linkman: I'll have a look at it but iirc I've increased the divisor to 10.View attachment 299447
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I thought u make Rasht unsettleable or were u planning to do it in the future. Anyways, I just wanted to remind you.
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Most of these Mongolian cities are garbage. Btw; are u still considering to spawn independent cities along the silk road (Turfan and Kashgar are the most prominant) because if u are than u should just remove most of the extra mongol settler and just flip these two cities to them.
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This is the Mongol territory in 1400ish ad (cant be sure since i was loading as the Dutch); notice that they only recently conquered Beijing. In this era they should have a most of China and Arabia and are already supposed to be collapsing. I also had this other epic screenshoot in which the Mongol Conquerers took over Samarkand but instead of advancing everyone of the troops were retreating back across the Silk Road. Whats worse is that they didnt even leave a defender in Samarkand.
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They need the forests for the cathedral UHV goal. It's already difficult enough as is. Maybe I can do something about the terrain, but actually China's main problem is that it doesn't conquers its southern provinces (I'll fix this with a free flip for the AI) and doesn't start with workers.Now for China:
1) Why is it that in almost every game there isnt even one Chineses city over the population of 13. Ive seen that China is almost never the most populous country in the world. With a country that is supposed to be as populous as the whole of Europe (in the Middle Ages) it turned out to be smaller than France or Britain (Paris had a pop of 13 and London 10 in the same time period). Can u buff them up somewhat and remove some of those mountains and forests.
Yeah, but I don't know exactly where to place Nanjing. 1S of Qufu? Or on the dye?3) Are u still planning on adding Nanjing and adding a capital change dynamic for China (u suggested one long time ago)
I won't change the terrain. I also see no problem with Mudanjiang, it's better Korea holds Manchuria than an early Japan.View attachment 299449
I find the Korean expansion into Siberia a bit too much. The Hambung city is ok but any thing north should rarely not certainly happen. Have u considered adding a few tiles to Korea to make two cities plausible.
Me too, not sure what's up there currently. Maybe an ID mixup.View attachment 299455
Lately ive noticed civs constructing embassies for dead civs.
I see Arabia conquer Persia very often. It depends on the capital they end up with, though. Baghdad -> Persian conquest, Cairo -> Maghreb expansion. I'm fine with that.View attachment 299453
I many of my games the Arabs dont conquer Persia. You know those camel archers that spawn in Baghdad on flip (or Cairo) have u considered spawning them on a random tile in Persia. I suggested this a long time ago and i think the same is still applicable. Actually it is even more important because of the Mongols conquerers event that the Arabs control Persia and Central Asia. Oddly enough the Arabs seem to conquer Central Asia by themselves
I don't see your point, you do have a French-English antagonism there.Also while playing as the Germans, I hit the Reformation, but Portugal and France became Protestant, while England remained Catholic. Is it possible to have a more historical antagonism happen, with at least France becoming Catholic and England Protestant.
Chola would hold three cities at most, and that's including a pointless city on Ceylon.No, no, no, I'm not saying that the Chola should take parts of Indonesia at all, I'm talking about them taking Southern, Eastern India and Sri Lanka. So a total of 4-5 cities they could hold, while letting Northern India come under the control of Muslim Sultanates.
Definitely not the case.Yes of course I know this, but its because its a Holy City, that I believe they avoid it. That and because of its extra culture bonus. I would strongly recommend removing the obsolete Holy City from there.
Welcome back!Wow, a lot's happened while I've been inactive. A few things I saw no mention of in the last month's conversation:
-I believe there was once a plan to work over the eastern part of the Indian subcontinent, to make it a little more useful. Currently, it's still kind of lame.
Actually, that's pretty much the only thing that's relevant.But as the focus here is on Asia, I'll recommend eastern India be improved a bit. Maybe another river and slightly less jungle.Spoiler :Way back in the spring, I do remember some talk of re-doing the medeival/renaissance combat system.
The two historical corporation have an expire date. The silk road starts disappearing in 1500, the trading company in 1800.Success, someone remembers me. In addendum to my previous post, I'd like to say that various trading company/corporations for each European colonial Civ sounds like a fun idea. Though, I'm not exactly sure how it would work out once you hit the modern age... There's a lot of potential for awesome things here, and there's never a bad time to mess around with ideas.
Open borders with either Byzantium or Arabia.Good point actually, but how should Italy get access to silk route resources?
Which ones?Yes, I'll preplace some cities for them
They need the forests for the cathedral UHV goal. It's already difficult enough as is. Maybe I can do something about the terrain, but actually China's main problem is that it doesn't conquers its southern provinces (I'll fix this with a free flip for the AI) and doesn't start with workers.
On the dye; then move dye to Qufu's spot.Yeah, but I don't know exactly where to place Nanjing. 1S of Qufu? Or on the dye?
Neither Japan nor Korea should have it; I wanted the Koreans to be like a 2 citiy civ (brings something unique to the game).I won't change the terrain. I also see no problem with Mudanjiang, it's better Korea holds Manchuria than an early Japan.
The camel Archers did spawn in Baghdad; thats why central Asia is conquered in the picture above.I see Arabia conquer Persia very often. It depends on the capital they end up with, though. Baghdad -> Persian conquest, Cairo -> Maghreb expansion. I'm fine with that.
As for the Arabs avoiding Shiraz (which I believe should be removed and Isfahan moved south, where Persepolis is), I think the Zorastrian Holy City should be removed, which would lower Shiraz defense, and allow the city to be conquered more often. Thats the only reason why I see it that the Arabs have stopped taking the city.
Not sure, I think Kashgar and either Turfan or Dunhuang.Which ones?
What? Do you have a screenshot for this?Firstly I would like to point out that the Arabian capital does not change from Mecca even though the troops spawns are fine.
As far as I know, the AI knows the whole map when evaluating these things.Could it be that the culture from the holy city makes the Shiraz's borders pop too much, so that the Arabian AI doesn't 'see' the city and thus cannot arrange an attack towards it. Maybe the Indie cities' borders should not be allowed to pop beyond the BFC. Culture could still pile up though.
Yeah, it's really not that lackluster anymore compared to Europe.Originally I wanted Korea to be like a one city challenge, especially with regards to the UHV. However now I've decided that a stronger Korea adds quite a bit to the dynamics of Asia, and I'm happy with them as they are. I do still think a one-city challenge would be intreresting, but my new favourite candidate for this position is (Ancient) Israel. Although I accept it might be difficult to make them work as a civ. Very excited about the new Asia that's emerging. With essentially three new civs, plus respwans on the way I think it will be a whole new game in the East.
Welcome back!
India will definitely get buffed (it's kind of mandatory now with more civs popping up there).
The combat system will not be visited before 1.9, though.
...
The two historical corporation have an expire date. The silk road starts disappearing in 1500, the trading company in 1800.
Can't reproduce. Do you have Python exceptions enabled?Thanks. Good to know India is getting buffed, I've taken to modifying the map for it when I get involved there. And I'll keep my ideas on the combat system ready and waiting. Also, those dates look good to me...
Now, I got the latest revision for the mod, SVN checkout and all, and I tried to start a game as China in 600 AD. However, I was instantly defeated by a lack of anything spawning at all, only Byzantium was one the map (and red, too). Any idea as to what caused this? I'm pretty sure this has happened before, a few months back.
Can't reproduce. Do you have Python exceptions enabled?
... in a delicate dance of death killing each other...
I could end my turn without problems. So I guess that was a hardware related crash.Playing as Japan, latest SVN version, I keep getting a CTD every time I end my turn in 1914. Save attached. View attachment 299507
Edit: Rev. 115 I mean, I just realized revisions 116 and 117 have been committed in the last few hours.
Only settlers in your capital would be very weird. Screenshot when it comes up againJust played as Indonesia on the latest version of the SVN, I have a few things to note.
The silk road cities were all Arabic, the Mongols had none.
The embassies were broken, i could build them for dead civs and ones i was yet to meet.
For a while i could only build settlers in my capital (this may be me going crazy)
You mean for the Khmer?With the Indonesians taking up a lot of land which would otherwise be theirs perhaps the UHV might need to be made easier.
I'm not against it, I'm just not in favor of it. Also, I'm very certain that if I added them, you'd be in here the other day complaining that they founded city XYZ which is ahistorical. Chola is a local power with only local impact. Those usually end up independent.Your not making sense, what so bad about having the Chola Dynasty have two cities in South India, One city in East India and one city in Ceylon (Sri Lanka). IMO Sri Lanka should be buffed up a bit, so that its actually worth making a city there. I still don't understand why you are so against an earlier Indian spawn in 848 AD, rather than waiting all the way until the 18th century for the Marathas, who do not make any sense without the Mughals.
It's still not the case.Also I too think that its because of the Holy City increasing the borders of Shiraz that the Arab AI does not capture the city.
Ah okay, you're playing as them. The capital flip is AI onlySure. These are screenshot two turns after the flip.
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The following answers are not legally binding in the US and other countries: yes, no, no.Also u didnt give a concrete answer for the following:
1) Do u intend on making these cities less buildable or unbuildable: (Rasht, Kuwait, Aswan)