Barbarians and mercenaries
Multiple regions of Ansalon aren't governed by a sole power but are rather populated by unrelated villages, towns and clans of humanoïds. Most of them are rather hostiles and won't like to see your armies lurking in their land. In game, that translates as a fortress or a goody huts covered with immobile barbarian units and mobile barbarian units. Under these will often be a resource. If you're able to secure that resource and if you have the right trait (starting tech), you can create new units related to the foes you've beaten. Some might be recruted by Civ with Takhisis as main god (Gnoll, Goblins), others by Civ with Paladine, others by all.
They will be : Gnolls and Sligs in the Laughting Lands, Lahutians near Nordmaar, Hill giants, perhaps some Que tribes (if they don't make it as Abanasanian units), Hill Dwarven clans, Dairly plains tribes, Goblins in Estwilde, ect.
I think you'll be able to create these units via a special building, so you can't build Gnolls in Sancrist but only around the Laughting Lands. It's up to you to move them near your battleground.
Multiple regions of Ansalon aren't governed by a sole power but are rather populated by unrelated villages, towns and clans of humanoïds. Most of them are rather hostiles and won't like to see your armies lurking in their land. In game, that translates as a fortress or a goody huts covered with immobile barbarian units and mobile barbarian units. Under these will often be a resource. If you're able to secure that resource and if you have the right trait (starting tech), you can create new units related to the foes you've beaten. Some might be recruted by Civ with Takhisis as main god (Gnoll, Goblins), others by Civ with Paladine, others by all.
They will be : Gnolls and Sligs in the Laughting Lands, Lahutians near Nordmaar, Hill giants, perhaps some Que tribes (if they don't make it as Abanasanian units), Hill Dwarven clans, Dairly plains tribes, Goblins in Estwilde, ect.
I think you'll be able to create these units via a special building, so you can't build Gnolls in Sancrist but only around the Laughting Lands. It's up to you to move them near your battleground.