Escape From Zombie Island 2 ready for public consumption

Actually, I can do it now, with high-speed interent at school. I could send you mine.
 
Well, the Wonders may very well turn out to be like the Resources in that there can only be x number of them before having problems.
Fortunitey, if a crash occurs in our game, the move can be reloaded and the game will continue ok. IF only we knew all the facts about Conquest so we could work with it better, that would help greatly. As it is we just have to discover the facts since there is no "Fact Guide". All things considered, we have a Really Fun Game regardless of if an occasional crash occurs.

...Just so you Testers know, I am completing the sounds for one last unit for the Farmers and should have it complete tomorrow. King Arthur is also completing the unit settings in the editor so the New Complete Update should be available as early as a couple of days.
 
odintheking said:
Hey, about that Wild Farmboy I talked about... I can't do him ATM. Maybe when I get some time off, but there's a lot of RL stuff going on, and c'n'p takes alot of time. Sorry.
No problemo.
 
Hmm... since the almost-finished beta is soon coming out, I'd like to see one unit for the farmers: Migrant Worker, available at the tech Escape from Cuba. C'mon, seeing as how most farmers in southern America are migrants, why not add them to the farmers in the mod? It could also flesh out the farmers' unit lines...
 
After my seasonal Civ-3 time off, I'm back on the board. You'll notice it has been shorter this year: My last post was a little more than a month ago. ;)

I'll resume my works where I left them off, including the two (or three ?) units I promised for this mod. I assume they hasn't been done yet ?

Farmer's Daughter and the Monster Zombie.
 
Hi Supa

No one's tackled the Monster Zombie or Farmer's Daughter yet so it would be great if you could finish them.
 
Well, I did enlarge and recolor the Romero Zombie and make sounds for it so it could be used as a Better Monster Zombie than the Recolored Earth Elemental...Just for use until a more specific Monster Zombie of High quality is made. Were you making the Nuclear Zombie Supa or was that someone else?
A Farmboy that Looks like a Farmboy is needed rather than the Medieval Resistor we are having to use for him now. Also a Spunky Kid that looks like a Kid is needed.
 
OK, interent at the school was down. :wallbash: But not to worry! I got the play-test version from a friend.

First I want to say I love to new interface and music (I bet I'm about 3 months behind :D). It really gives me the sense that I'm on the island. :thumbsup:

Second, Some of the units, such as the zombies, move a bit too slow. (Another is Ms Tokugawa) I think they should be sped up a bit.
 
Lord Malbeth said:
OK, interent at the school was down. :wallbash: But not to worry! I got the play-test version from a friend.
Thank goodness someone has it - I was beginning to think no one was going to post.

Lord Malbeth said:
First I want to say I love to new interface and music (I bet I'm about 3 months behind :D). It really gives me the sense that I'm on the island. :thumbsup:
Glad you like those features that's exactly what we're aiming for.

Lord Malbeth said:
Second, Some of the units, such as the zombies, move a bit too slow. (Another is Ms Tokugawa) I think they should be sped up a bit.
Well, zombies are slow aren't they and Ms Tokugawa is wearing a long dress. Vuldacon spent a bit of time on those speed settings especially the zombies - I think when speeded up the animations are less smooth - seems as if the zombie is gliding along rather than shambling.
 
Cloner4000 said:
I got the file...all I need is Time......
Same here. And my dad's yelling at me because I'm getting a D in German.
 
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