Hey all.
First, off, I want to apologize for letting this happen... I wanted to officialy put this NES on hold a while ago and I THOUGHT I posted that it's on hold until 17.4., but now I lurk back here and I see that it never happened So sorry.
What I planned to do was either to modify rules a bit until then to make them simpler and swifter, or to let someone else mod the NES and let ME play a bit. I grown to like this version of Erebus, with it's growing history. I always thought, and still think, that it's a shame to let this die.
On the other side - As many have spilled their beans, I do understand if interest is lost. Especially since the 'on-hold' would still be in effect. But I VERY, VERY much enjoyed reading last few pages, and the intrigue behind... My offer to switch GM is still on, and second offer is to gather those still interested, and revive this (maybe with a bit more simple rules regarding economy). Maybe someone would like to switch civs with someone else, for extra kick.
And to answers: Immac smuggled wizards to Lanun using trade lanes- there are cargo ships going everywhere and not every single one is searched - and regiment of wizards is smaller than a regiment of swordsmen.
Kuriotates had almost no army when they were attacked - they had like 2-3 militia units total, with war on multiple sides and huge landmass. They could have been completely overrun if there was a bit more bad luck for them, but even then I probably wouldn't let this happen - either way, war would be and was devastating for them, but I wouldn't let it be a game-over for Algeroth.
Amurites grew a rather quick and Orange IS correct that I wanted to give Amurites a bit of boost after recovery and I did underestimate a little bit- still, it does not decrease greatness of what Immac did.
I always loved those schemes and secret affairs but it was a little bit ungrateful on my side: If player A did some secret stuff to player B, like spread disease or cause rebellion, I could have easiliy make it appear as random event, but if it happened often, then player B can easily accuse me of disliking him or something like that. I hope it never happened, but it was a tricky to balance this...
First, off, I want to apologize for letting this happen... I wanted to officialy put this NES on hold a while ago and I THOUGHT I posted that it's on hold until 17.4., but now I lurk back here and I see that it never happened So sorry.
What I planned to do was either to modify rules a bit until then to make them simpler and swifter, or to let someone else mod the NES and let ME play a bit. I grown to like this version of Erebus, with it's growing history. I always thought, and still think, that it's a shame to let this die.
On the other side - As many have spilled their beans, I do understand if interest is lost. Especially since the 'on-hold' would still be in effect. But I VERY, VERY much enjoyed reading last few pages, and the intrigue behind... My offer to switch GM is still on, and second offer is to gather those still interested, and revive this (maybe with a bit more simple rules regarding economy). Maybe someone would like to switch civs with someone else, for extra kick.
And to answers: Immac smuggled wizards to Lanun using trade lanes- there are cargo ships going everywhere and not every single one is searched - and regiment of wizards is smaller than a regiment of swordsmen.
Kuriotates had almost no army when they were attacked - they had like 2-3 militia units total, with war on multiple sides and huge landmass. They could have been completely overrun if there was a bit more bad luck for them, but even then I probably wouldn't let this happen - either way, war would be and was devastating for them, but I wouldn't let it be a game-over for Algeroth.
Amurites grew a rather quick and Orange IS correct that I wanted to give Amurites a bit of boost after recovery and I did underestimate a little bit- still, it does not decrease greatness of what Immac did.
I always loved those schemes and secret affairs but it was a little bit ungrateful on my side: If player A did some secret stuff to player B, like spread disease or cause rebellion, I could have easiliy make it appear as random event, but if it happened often, then player B can easily accuse me of disliking him or something like that. I hope it never happened, but it was a tricky to balance this...