I've once suggested the idea of an ever moving terrain for a Dune mod (Here) via the transformations generated by pollution. For that, I needed a complete map of which terrains could transform to what and which couldn't.
Perhaps it could interest some of you too. The results :
X : Can transform to
/ : Cannot transform to
1 : The forest will not transform directly to the terrain, but to its forested form. When the forest disappears (pollution, clear forest), the terrain will looks like a false grassland, meaning it will have the graphics of the grassland but the stats of the real terrain (stats, name, pollution effect, ect). Weird glitch.
2 : Transform to grassland
3 : Transform to itself ("Global warming has turned Grassland to Grassland" )
Perhaps it could interest some of you too. The results :
X : Can transform to
/ : Cannot transform to
1 : The forest will not transform directly to the terrain, but to its forested form. When the forest disappears (pollution, clear forest), the terrain will looks like a false grassland, meaning it will have the graphics of the grassland but the stats of the real terrain (stats, name, pollution effect, ect). Weird glitch.
2 : Transform to grassland
3 : Transform to itself ("Global warming has turned Grassland to Grassland" )