1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  3. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  4. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  5. Dismiss Notice
  6. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

Global Warming : What happen to which terrain. (answers inside)

Discussion in 'Civ3 - Creation & Customization' started by Supa, Aug 17, 2005.

  1. Supa

    Supa Out of Cheese Error

    Joined:
    Jan 7, 2003
    Messages:
    3,663
    Location:
    Belgium
    I've once suggested the idea of an ever moving terrain for a Dune mod (Here) via the transformations generated by pollution. For that, I needed a complete map of which terrains could transform to what and which couldn't.

    Perhaps it could interest some of you too. The results :

    X : Can transform to
    / : Cannot transform to
    1 : The forest will not transform directly to the terrain, but to its forested form. When the forest disappears (pollution, clear forest), the terrain will looks like a false grassland, meaning it will have the graphics of the grassland but the stats of the real terrain (stats, name, pollution effect, ect). Weird glitch.
    2 : Transform to grassland
    3 : Transform to itself ("Global warming has turned Grassland to Grassland" :hmm: )
     

    Attached Files:

  2. Pounder

    Pounder Phaethon was here

    Joined:
    Jun 14, 2003
    Messages:
    5,586
    Location:
    Your territory
  3. W.i.n.t.e.r

    W.i.n.t.e.r Frozen!

    Joined:
    Jan 30, 2002
    Messages:
    5,066
    Location:
    Monaco di Baviera!
    :goodjob: Supa
     
  4. I am the Future

    I am the Future Oi Oi Oi !!!

    Joined:
    May 13, 2005
    Messages:
    2,261
    Location:
    Western Spiral Arm of the Galaxy
    Grass land turns into Hills?
     
  5. Pounder

    Pounder Phaethon was here

    Joined:
    Jun 14, 2003
    Messages:
    5,586
    Location:
    Your territory
  6. WildWeazel

    WildWeazel -- Turns to Completion

    Joined:
    Jul 14, 2003
    Messages:
    6,778
    Location:
    %CIV3%\Conquests\Scenarios\
    Thank you Supa :goodjob:
     
  7. Black Flag

    Black Flag Rise Above

    Joined:
    Aug 15, 2005
    Messages:
    46
    Location:
    Hilo, Hawaii
    Awesome :goodjob:
     
  8. Supa

    Supa Out of Cheese Error

    Joined:
    Jan 7, 2003
    Messages:
    3,663
    Location:
    Belgium
  9. tjedge1

    tjedge1 Writer of writerly things

    Joined:
    Aug 8, 2003
    Messages:
    4,682
    Location:
    Central Texas
    Nice work Supa. Wow, mountains into grassland is really weird, but I see why in the game designs.
     
  10. mark777

    mark777 Chieftain

    Joined:
    Jun 4, 2007
    Messages:
    6
    yes cheers supa
     
  11. WildWeazel

    WildWeazel -- Turns to Completion

    Joined:
    Jul 14, 2003
    Messages:
    6,778
    Location:
    %CIV3%\Conquests\Scenarios\
    Hi, welcome to CFC :) It's generally not a good idea to bump really old threads (2 years in this case) unless you have important information to add.
     
  12. W.i.n.t.e.r

    W.i.n.t.e.r Frozen!

    Joined:
    Jan 30, 2002
    Messages:
    5,066
    Location:
    Monaco di Baviera!
    Weeeh- I didn't remember this thread actualy existed :p Its from the time before my watch list was doized- but Im still bumped - funny.

    Welcome to CFC, Mark
     
  13. Pounder

    Pounder Phaethon was here

    Joined:
    Jun 14, 2003
    Messages:
    5,586
    Location:
    Your territory
  14. Mithadan

    Mithadan Wandering Woodsman

    Joined:
    Apr 16, 2003
    Messages:
    4,036
    Location:
    Alberta ├╝ber alles ;)
    Nice thinking, Pounder. Ohhhhh, the source code...
     
  15. elenar

    elenar Deadman

    Joined:
    Jan 30, 2005
    Messages:
    153
    Funny, today I thought of Arrakis, Dune mod. I thought of finding way to make spice appear and disapear as time passes. And I thought, with only few terrain types like: sand, rock, and spice, I will be able to arrange terrain so it will change with global warming to produce appearances and disappearances of spice.
    I searched the forum for global warming stuff just to find out that someone already has tried this idea with exactly the same theme.
    So how does it work ?

    I also thought that spice (lots of it) could be resource with very large disappearance ratio. It would work nice since when it is gone in one place it appears in different.

    P.S. Seems I am necroing the topic, but maybe someone can answer.
     
  16. Supa

    Supa Out of Cheese Error

    Joined:
    Jan 7, 2003
    Messages:
    3,663
    Location:
    Belgium
    How does it work ?

    You could set up a transforming cycle like this :
    Desert (Grassland) to Sand Dunes (Hills) to Erg (Moutains) to Melange Field (Volcano) to Flat Desert (Marsh) to Deep Desert (Jungle) to Desert (Grassland).

    Have a resource 'Melange' or 'Spice' with a high disappearance ratio and set to appear only on Melange Field. Now, you've got an ever-moving Spice resource on a never-lasting landscape.
     
  17. Goldfool

    Goldfool Alchemist

    Joined:
    Oct 14, 2007
    Messages:
    763
    Location:
    Underground
    Your cycle doesn't follow your chart, desert can only be changed to floodplains.

    Edit: nevermind, it is right in the brackets, I see you are renaming.
     
  18. Goldfool

    Goldfool Alchemist

    Joined:
    Oct 14, 2007
    Messages:
    763
    Location:
    Underground
    Something I've noticed, that I don't like; setting tundra to turn to grassland with global warming does work as far as renaming the tile to grassland and allowing the tile to be irrigated, but the appearance of the tile remains tundra (tile info says it is grassland).

    This is the only one I've noticed where the tile doesn't change. Grass to marsh for example, tile appearance changes to marsh no problem.
     
  19. Pounder

    Pounder Phaethon was here

    Joined:
    Jun 14, 2003
    Messages:
    5,586
    Location:
    Your territory
    I've noticed that too.

    Supa, you might need to update your chart.
     
  20. Supa

    Supa Out of Cheese Error

    Joined:
    Jan 7, 2003
    Messages:
    3,663
    Location:
    Belgium

Share This Page