Originally posted by boogaboo
Perhaps an OR flag of the other lux would be in place.
That's no problem at all! Will see what I can do about that this weekend. In the meantime, I'm moving this thread to the utitility forum as recommended.

Originally posted by boogaboo
Perhaps an OR flag of the other lux would be in place.
Originally posted by EMan
Now, I have to ask you this (perhaps dumb) long-winded question:
I'm assuming that when you say the "Criteria for the 9 tiles at the starting Location", that if there is a Food Bonus OR Shield Bonus on the "4000BC-Settler-Tile".....IT COUNTS IT.....AND Counts ALL Bonuses on that "City Square" tile?
Most of the time, you don't want to waste a turn moving the initial settler to another tile......so the question is:
Would it be possible to turn OFF the Food, Shield & Terrain Count for the "City Square"......since building a city there produces the same number of Food & Shields, no matter what was there before and irrespective of terrain!![]()
Originally posted by EMan
2. Minimum and Maximum # of Bonus Shields
3. Add to your Terrain List:
A. Grassland With Shield
B. Fresh Water Lake
C. Volcano
4. Under the Resource List:
A. Add Whales
B. Change Germs to Gems![]()
Yes to the first, and Good Point on the Whales.......Brain Freeze there!Originally posted by Moonsinger
Did I said Germs instead of Gems?Anyway, you don't really need to look for "whale". Basically, since whale can appear only on the sea tile and can not appear on the coast tile, it would be impossible to find any "whale" within the 9 visible starting tiles; therefore, I had removed "whale" from my list on purpose.
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Not too sure what you're talking about in #2. Do you mean shield bonus from resources? If so then Moonsinger already has that infoOriginally posted by EMan
2. Minimum and Maximum # of Bonus Shields
3. Add to your Terrain List:
A. Grassland With Shield
B. Fresh Water Lake
C. Volcano
You're lucky I saw this, I guess I stopped receiving updates when Moonsinger moved this thread to "Utility Programs"!Originally posted by EMan
And, let's wait and see if Dianthus reads and responds to the "not-doable-at-present" items on the Post!
Yes & No!Originally posted by Dianthus
Not too sure what you're talking about in #2. Do you mean shield bonus from resources? If so then Moonsinger already has that info.
Only if they're in Colorado!3A is easy enough for me to do. Are you interested in snow-capped mountains too?
Fresh water would have 2 food versus Coast having 1....Can that be checked?3B I don't think there is any "easy" way to do this. I think the only difference between salt water and fresh water is the number of adjacent tiles. I think the number of tiles is ~20, but I'm not totally sure. If anyone knows for sure then let me know. Hopefully it won't be different for different civ versions!
Originally posted by Dianthus
]Not too sure what you're talking about in #2. Do you mean shield bonus from resources? If so then Moonsinger already has that info.
I guess there are 2 kinds of "Shield Bonus" tiles, at the start position, that are important for HOF games:Originally posted by Moonsinger
I think he means the shield bonus on the grassland (like shielded grassland type).
NO!Originally posted by SesnOfWthr
I followed the instructions, started up a game with the desired settings, then launched mapfinder. I had almost no requirements, only a dom limit between 3k and 6k, just so I could see how it works. It goes through and restarts Conquests repeatedly, but when I generate the report it shows nothing. I would think that every world would fit those criteria, wouldn't they?![]()