Need testers for new editor

As you noticed, it's just a graphical glitch (cursor change whne mouse if over the terrain cost), but it changes nothing for the way it works.

howdy steph,

sorry, dude! i was trying to do a bit of lighthearted teasing and came across as nagging. i'm in no hurry ... i won't hold my breath waiting for your next version. i'll enjoy it when it arrives! [*grin*]

take care,
lee
 
Don't forget that my editor cannot add something that the game itself cannot use.

1) You can have several buildings, resources, technologies, governments, or units with the same name. In fact civIII does not use the name to identify objects, but a number.
I don't know why Firaxis forced the name to be unique.
However, it's not possible to have the same object with different names. How the game could find it? But what you can do is create a first generic building, and then make copies of it, and last rename it. So you will have Athena temple, Baal temple, etc.
But:
- You are still limited to a total of 256 buildings. If you have 20 civs and each one must have its own temple, you'll use 20 buildings.
- You cannot limit a building to a specific civilization directly (contrary to units). To achieve this, you can:
-- Use as requirement a technology that only this civ get, using non era tech. Ex: you give "Greek" as a non-era tech, give it to Greeks as bonus tech, and then make Athena worship requires this tech and polythesom
-- Use a resource: on a preplaced map, you can add a "Greek" resource near the Greek cities, and say the city need to have this in the city radius to build the Athena temple.
-- Use a government: limit the Athena temple to "Tyranny", a government that only the Greeks can get (via non-era tech)

2) You can edit, add or delete buildings or tech my my editor.

3) No. My personnal experience is that using Notepad is in fact much faster once you are used to it. However, my editor can tell if you there may be an error in your pediaicons.txt file.
 
some question .1 can i have the same building with many names.for example take the temple.for greeks have the athena temple ,for carthage temple to ball
2 can i change or ad buildings or tech with your editor
3 can your editor createvilopedia

You can use the same image and Civilopedia information for multiple buildings if you want too, as I have done that. You do need to give it unique PediaIcon information though. I find that Notepad, Notepad++, and the Mac OS TextEdit do nicely at editing civilopedia and PediaIcon text.
 
Yes, you can have the same image, pedia entry, or name for several different buildings.

But you cannot have the same building with different name, image or pedia for each civ.

You actually need several copies of the building
 
sorry to bother but i need something else.
1 i am trying to copy a building.i press add copies of the selected buildings and a menu comes that has some options.naming options(keep the original name or not ,civilopedia icon and order options.i want the building to have a different name and civilopedia so i press in both add a suffix but when the building is created the editor has its name with red.whats the problem.
what flavor does in building screen?
 
The name is in red because if you add a suffix, the pedia entry will get also.

Example:
You want to copy

Barracks with entry BLDG_Barracks

You would get

Barracks_1, BLDG_Barracks_1

But BLDG_Barracks_1 doesn't exist in the pediaicons.txt.

It is just a reminder to tell you "don't forget that".

If you add a suffix for the building name but nor the pedia (you want several buildings with the same graphics and same entry), then it won't be red (as the entry is already there).

Flavors is an option in the regular editor, so it's in mine also. But it's not sure it has a real in game effect.
 
Actually, there will be additional tools related to map edition. In a way

This has gotten my attention. :) Do you mean new brush sizes/shapes? Or maybe a city details popup when you place a new city? Or maybe a reveal/hide all of a selected terrain in fog of war? Or an easier way to place rivers? Or maybe even a delete tool that allows you to delete cities, resources, units, or overlays just by selecting one of those from a drop down list and clicking on a tile?:drool: So many posibilities!...
 
There is already a tool to delete all cities, all resources, etc from the map.

I'm working on a list of all existing cities and units, so you can rename, sort, filter, change the size / culture or buildings in cities with a multiple selection.

I also want to add, in the other pages, a "delete from map" menu.

Ex: you are not happy with the distribution of oil on the map, go in the resource page, right click on oil and select "delete from map". Then you can place oil again.
 
Just wondering if there's a way through your editor to override the game and set science below 50% for governments.
 
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