j51
Blue Star Cadet
Yeah it’s weird that mandarins are merchants. A treasure ship with more defense and speed (doesn’t need an escort essentially) might have been a better choice for a civilian until.
That's my point. Why go for the name Mandarin when it doesn't specifically specify it being a type of merchant?Because the Shi Dafu were already Chinese Scholar Bureaucrat Great People?
I actually don't mind the Great Wall, and it does seem more fitting for the Ming to continue building it.I can understand why people are a bit underwhelmed, but equally, I think it's kind of interesting to have a civ designed around continuity and tradition, rather than change. It's a slightly different way to play through a campaign, isn't it? As the roster fills out, it might be nice to have a few such civs, where it makes sense.
I actually don't mind the Great Wall, and it does seem more fitting for the Ming to continue building it.
But honestly, the capacity to quickly get settlements up and running and well-protected
There's definitely incentives to expand to the Distant Lands.Side effect of this (maybe intended) is this will allow for really long Great Walls if you chain Han and Ming.
There is plenty of civs with some bonus or another to new settlements, isn’t it? (Normans, Spain, Ming…) I wonder what this age theme is about![]()
I can understand why people are a bit underwhelmed, but equally, I think it's kind of interesting to have a civ designed around continuity and tradition, rather than change. It's a slightly different way to play through a campaign, isn't it? As the roster fills out, it might be nice to have a few such civs, where it makes sense.
Yes, it seems that although they are interchangeable, there is a difference between Social Policies and Traditions.Is there a distinction between social policies and traditions? If slotting traditions has no negative impact, it would still be great to increase the number of slots (so happiness is worthwhile). Just the Ming and Han tradition can be worthwhile.
As for the Ming Great Wall, notice how it like fortifications nearby. It will be nice to see if you can make a Han/Ming double layer GW for maximum production (although it would only boost the Ming GW (needs fortifications), not the Han GW (which specifically mention "Great Wall"). That would make some militarists weep, though...^^
The Spanish at least got bonuses towards treasure fleets in their civic tree, while the Ming don't get any. I was fine with them having a Conquistador, and figured that a unique treasure ship might be saved for Ming.If the Spanish didn't need special unique treasure fleets, I don't see why the Ming would.
Ming is much more science-focused than I thought it could be. Speaking for myself, very science-focused civs in previous editions tended to be a bit boring because they almost always snowballed. In Civ7, with the Ages system, this may be different, so I might enjoy science-focused civs more now. Ming could get a bit of a head start in science in Exploration but then level out in the next era, avoiding the snowball effect.
I think it's more "Andrew (as part of a team) has knowledge of resource constraints and timelines that people freestyling in their spare time lack". To be fair, that's my go-to assumption with takes like this. It's ironic, because in my IRL job I keep moaning about a lack of resourceBut yeah the ultimate problem with the design is that a lot of people here just headcannoned it better than Andrew did. Oops.
Maybe they didn't think the existing ones did that good of a job.I actually don't mind the Great Wall, and it does seem more fitting for the Ming to continue building it.