New NESes, ideas, development, etc

I am very much interested in this NES, Ninja

The old continent is out of reach. Think like the land bridge situation between North America and Asia kinda.

Which wasn't actually a Barrier: Alaskan Inuit and Siberian Inuit regularly fought large conflicts over the Bering straight, with islands switching hands, and all kinds of warfare.
 
I need more signups for my NES, is anybody interested? Here's the backstory:

Spoiler :
The rain lashed the rooftops, thunder roared in the distance and lightning split the sky. Then, The Cataclysm happened. The heavens opened up and spewed forth the gods and angels from above and set them upon the earth.

The gods looked around, they were scattered in a small area. Many tried summoning the powers they had loved so dearly. Each time, curses in many tongues were shouted as their powers failed them. The gods had become almost human.

They looked at the charred landscape around them, it was still raining heavily and flaming bits of rock from their crash were being put out. The exiled gods spread out to find evidence of what happened and where they were.

They were in a land like no other, a land long marred by war and disease, but was then in the throes of a great golden age of peace and prosperity. A land with disaster after disaster befalling it. The last one almost wiped out human civilization on the planet as the meteors tore into the largest cities. One of the gods turned around and saw a formerly bright and shining city, now dull and busy rebuilding. Soon all of them turned around and trekked towards the city.

The group of gods arrived at the city, but they were not alone, already society had reestablished order under a warlord of sorts, and visitors were regarded with suspicion. Suddenly, gods began to fall, neat little holes appearing in their heads and chests. Those who could ran and hid, hoping to ride out the chaos.

Welcome to Nowhere Land. Good luck, and have a good time. Try not to die too quickly.


So if that piques your interest, you can join here.
 
I am very much interested in this NES, Ninja



Which wasn't actually a Barrier: Alaskan Inuit and Siberian Inuit regularly fought large conflicts over the Bering straight, with islands switching hands, and all kinds of warfare.

AHA! Hence why I used "kinda" at the end to excuse my ignorance on this matter!

;) (You still get catch my meaning though. It's out of reach.)
 
Ninja that looks...pretty darned fun.

What's the geography like.
 
So, it's not an actual NES, but I remember the old DrNESes (for the non-initiated, they were some sort of RPGs where the players took control of soldiers for a mercenary company and investigated strange happenings), and I thought that maybe someone could do a game with the players being the crewmen of a ship like the one in AlternateHistory.Com The Series (an absolutely hilarious series written in script form about a bunch of really weird people travelling through the multiverse). If someone were able to do it, I'd totally join. :D
 
If anybody's still interested - I was gone for awhile - a discussion on the alternate history janx from earlier in the thread was continued here.
 
An RPG i had tried to host in another place, but didn't even start coz of the lack of people :

Spoiler :


The Pursuit of Ashbringer


"Anira Tyamlayean eo Illairfmelvam" closely translates to "The Pursuit of Ashbringer" This is ritual, going on for the last 300 years, that all male elves undertake, upon reaching adulthood. Yet, no one has yet managed to complete the task as yet.

The Ashbringer was a once mighty sword, that literally brought about instant death to the Undead that now rule upon the continents of Kalimdor. All that remained was ash.....
Sadly the mighty sword is no longer in existence for the scourge minions, the Forsaken, has captured and with the help of some strong magic has broken up the Ashbringer into pieces and has it scattered throughout the lands.
It is rumored that the individual factions are well hidden deep into the lands, but these individual pieces of sword are powerful artifacts themselves, each imbued with powerful magic.

Several factions will compete annually for this auspicious journey, some for their own benefits, some for the reputation of the tribe factions or some for the greater good. Frustrated with the years of failure, this year on wards, the quest has been made open to all the tribes, even the humans and the half-lings have been allowed to compete in this dangerous quest. What awaits these travelers is eternal glory.
The tribes which are participating are: Humans, Elves, Dwarves and Half-lings.
The ex-scourge members, the Taurens wanted to participate too, but they were not allowed. And a warning notice was put up that any Tauren/Orc people captured dead or alive would be rewarded.

The Mechanism of the RPG:


Each player will start off from his village; whatever is known of these lands has been notified to the participant. The player will choose his starting faction and class from among Fighter, Ranger, Rogue and Wizard. New classes might be made available at higher levels. The participants have been granted some meager rations and some arms and equipments. It is believed that a strong competitor will be able to procure arms and equipments by killing the several guardians that roams these lands.
** Note I will provide a map, but the explorers are not able to see the entire map, little by little is revealed to them, as they travel.
On killing each adversary, the adventurers will gain experience, level up, and get access to newer skill sets.Please note that your behavior on the battlefields might affect what all skills you get. They may also find several merchants who ply in these lands, offering their goods and services to all people, the good and the bad alike. Several smiths of these lands have been assembled to make fine goods available in the individual shops the starting villages, for the benefit of the explorers.

Conditions of wining:
1. Acquire all the 3 pieces of the fabled sword, and reconstruct the sword.
2. If all the characters have failed in their quest.
Conditions of losing:
1. Your character has died.
2. Someone has found out your starting location, and has captured it (takes 48 hours to achieve).
3. Someone has assembled all the pieces of the artifact.



Comments ?
Suggestions ??
 
Are Orcs and Tauren open as well? How will you run this RPG(DnD(#) or some other system)? Will this be on the chat or the forum? What is the map, if any? What sorts of creatures other than undead and humanoids might exist? Are you willing to commit to running a RPG?
 
Disclaimer: Still pretty new in the grand scheme of things, let me know if anything looks off.

That didn’t go as planned. The overwhelming thought of the thousand remnants of the Greek army, shattered and defeated. Clearly, Troy was stronger than anticipated. And who needs that Helen person anyway? Plenty of other women in Greece.

NinNES I: Antiquity Broken

Background: The Trojan War has ended. Rather disastrously too. The great walls of Troy managed to hold against the defenders, but when the famous horse entered the city for the coup de grace, some Trojan fool thought it funny to light the whole thing on fire, as an insult to the Greeks. Their most powerful heroes died in the flames that night. The Greek Army never managed to recover.

The following morning was a rout, as the Trojans crushed the broken armies of Greece.

Now, Greece has fallen. The only power in all of Europe preventing the armies of Egypt, Persia, and Troy from invading has now collapsed.

What will happen?

Mechanincs:


Welcome!

I am new to NESing in general, but have loved it thus far. I figured that I would try my hand at modding one, and this seemed like an interesting start.

You take control of a nation in 1100 B.C, or in many areas a city-state or tribe, and attempt to lead it through a classical world that developed in numerous different ways.

There are three key differences:
1. Greece can no longer act as a bulwark against Middle Eastern nations.

2. According to the Aeneid, the Romans were Anatolian Greeks, or Trojans. This NES assumes that is true, thus Rome has absolutely zilch in terms of base advantages over other Italian city-states. A good leader could theoretically still make the Roman Empire if they so desired though.

3. Troy has managed to retain their power, and controls most of West Anatolia, though not as far north as Byzantion. (Constantinople/Istanbul)

Economy:

Each area has its own economy relative to numerous factors. 90 something percent of the map is dirt poor as it is inhabited by nomadic tribal people, or a very simple agrarian society. In this NES, nations will have gradually more developed economies based on distance from Babylon, as well as other factors like politics, geography, and time elapsed.

This economy can be changed and upgraded in any way you see fit, though numerous natural resources in your areas are likely to help you. As with most NESs, I will be using EPs, or economic points.

Technology:

Technology is relatively under your control. I don’t think a “tech tree” is quite accurate, as it feels stiff and not really organic.

I don’t quite think the hands-off approach is right either from a player standpoint.
So, you are allowed to make certain areas of tech a priority, and emphasize funding into them. This will greatly increase your chances of getting a breakthrough there, though it is not guaranteed.

Similarly, there is a small chance of receiving a random tech in any category simply due to a person discovering it in your nation. It is a very, very small chance, however.

Theory Points:

Something new here, I figured that with the massive amounts of historical Greek philosophers and scientists littered throughout the known world, the clear lack of a Greece should prompt other nations to pursue these ideas and pastimes.

Every nation will NOT have even one TP to start, though some highly developed nations such as Troy and Persia will start with an income.

I don’t want Erik the Icelandic mathematician theorizing on the existence of infinity. At least, not immediately.

The way these work is that you will in time acquire certain buildings or social policies that promote learning in your nation. Libraries, academies, schools, etc. They will contribute to your TP income.

You, as a player, can then invest TPs wherever you think prudent. They heavily influence technology as well, as investing in mathematics may provide drastically more efficient infrastructure buildings, whilst investing in chemistry could provide a new metal to use for war, such as iron or steel. I’m not about to give anyone steel anytime soon.

You can choose which field to invest in, though not the random bonuses you get.

Weaponry:

I am going to allow certain “designs” to emerge over time, similar to EQ’s Capto Iugulum system.

HOWEVER

I am not going to allow you to directly commission a design, that is too ahistorical for this time period. You could, at the most, encourage blacksmiths and engineers in your nation through policies and economic investure. Don’t expect a new design though.
If you can find a weapon you cannot produce yourself, you can then reverse engineer it. Your people may or may not be able to produce the item itself immediately, depending on the materials used. For example, an advanced catapult designed by the Egyptians could require large amounts of iron. If your nation doesn’t have iron yet, tough. It can attempt to rebuild the weapon with an inferior material, such as bronze or copper, and it may or may not work.

Also, these designs are not going to be marginal improvements over the previous, they are more along the lines of chewing up and spitting out the competition. Thus, difficult to produce.

Discipline:

The other element of warfare is the soldiers.

I am representing how good your soldiers themselves are through discipline, a rating of 1-100%.

1% means you have no army. At all.

100% would be similar to the Spartan style birth-to-death professional army.

Chances are most people will hover at about 35-50%, (tribal players exempted) which implies a trained army or militia, though not overly much. This rating will affect your combat to some degree, though not an immense amount.

Diplomacy:

I am always going to allow everybody to see the world map. Not really accurate, I know, but I am taking measures to ensure historical realism is preserved, thus making the map available purely as a resource for the player.

For Example:

Diplomacy is limited to those with you have contact previously, or know about. Italians could pursue diplomacy with other Italians, Carthaginians, Greeks, and perhaps Egyptians. Beyond that would be dependent on your trust in rumors, sketched maps, and word of mouth. Chances are diplomacy would also take significantly longer the farther away someone is. If, for example, a Trojan vessel managed to sail all the way to England, it could be several (2-3) turns for every diplomatic message sent one way or the other.

Political Unity:


This is intended to make it difficult for certain types of nations to achieve empires. Greece and Italy, for example, are going to suffer from a very low political unity rating unless you take significant measures to instill national pride and unity. This is basically stability.

Projects:


Projects are allowed, they will help you tremendously, but they are expensive. You want one, it is most likely going to be awhile on 100% EP.

Domestic Orders:

I will take into account ALL domestic orders you send me. You enact a law or policy, something is going to happen. Might be good or bad, but something will come of it.

Stories:

Stories are not necessary in any way, shape, or form. If you do write some, I will take that into account. Issuing orders through stories for example may allow you bonuses or abstract values like diplomatic contact that you could not otherwise achieve.

Nation Stats:

Nation/Player

Capitol City

Natural Resources

EP: Bank/Income

TP: Bank/Income

Political Unity

Projects

Other Misc. Facts Worth Mentioning

Army Stats:


Unit: Attack, Defense, Mobility, Cost.

I’ll fill these in later, once I fill in the map.

Navy Stats:

Ditto to the above.

Map:

I haven’t yet filled in any of the nations, as I want preliminary feedback for the rule system. However, I have decided on using this map for the game.

Spoiler :
europele1.png


So, what does everybody think?
 
Are you going for Aeneid/Iliad history, or actual history? Because if the latter than the Trojans were probably a Hittite client-state, the Greeks weren't a bulwark so much as a hypermilitarized cluster of petty kingdoms (think Vikings) that was increasingly trying to invade the Anatolian coast due to population pressure, and it wasn't Persia around the time, it was Assyria and Babylonia.

Greece had no philosophical tradition around this time. There's a dark age between the Trojan War and the fun part of Greece, at this point they're small warlord states dedicated to maintaining a ruling warrior elite.
 
Also, are you including the Greek Gods as actually existing?
 
I was thinking a Aenied/Illiad history, but one without the gods actually existing.

The idea behind the TPs is that philosophy will develop ouside of greece, due to them being completely shattered.

Also, this is the one period of history I don't really know, so corrections, such as the Persia thing, are welcome.

Although I still think Greece was like an European defense system because it was hypermilitzarized. My point was that the Balkans and Italy are ripe for foreign invasion.
 
Double post
 
If there are no suggestions for the rule system, I'm going to start on the map.

Should have it later today.
 
How so? That is one of the over-reaching elements of the NES, the change from primitive man to a society capable of functioning in a more modern world. I am going to make tech very important in fact, in the hopes that people devote some thought to it.

I suppose that the turns shouldn't be one year though... maybe 10 years each. 10 turns would be one century. I think I'll go with that. Thus, in about 50 turns we would be at 500 B.C or so.

I think I am also going to move to start to 1000 B.C.

Anyway, I finished the map, so I'm going to post the pre-thread. If anyone has other suggestions, I might be able to make of use of them there.

Link
 
50 turns...

Considering most NESes last 10-15 turns...
 
I changed it again to 5, and I was just thinking out loud. I was not actually expecting that many turns.
 
Back
Top Bottom