Leathaface
Emperor
I read on r/civ that all walls in GS are as strong as Renaissance era walls, even Ancient era walls. Is this true?
It appears that all three levels of walls now have +100 Outer Defense Strength (instead of +50), which is also surely still cumulative. Haven't seen any info yet concerning Urban Defenses.I read on r/civ that all walls in GS are as strong as Renaissance era walls, even Ancient era walls. Is this true?
you can first keep your current government, switch to "20% reduction on buying new tiles", spend all the money you want with that, and only then - but still in the same turn - choose a new government.
Question for Mods: Is there going to be a place in the forums for organizing play-by-cloud games?
New to Civ VI here, a few of quick questions:
1) I've only played a few games here, and it seems that even with large map I always start with one other Civ within spitting distance, like under 10 tiles away. Is that just bad luck or should I expect that all the time? If so, I've been forward settling (if the location is nice) on the dirty rats but even if the location really isn't close to them, it always seems to lead to "y u settle so close?" and early war. (Of course, the alternative is handing them the riverfront property and building a hut in the desert)
2) When you capture a city and are asked to keep or raze it, is there any way to see what is in the city before deciding, like you could in Civ 5? All I see is something that says "number of districts".
3) Is there any way to stop the game from autoselecting the next unit on its list? I mean, I will have multiple units I am moving around, I finish one, click on another, and then just as I right click a destination the game shifts focus to a scout halfway around the world and my click sends him on a 34 turn Journey home. This is particularly annoying when I am trying to position military and move the wrong ones or when going after Villages. Once I manually select a unit, why doesn't it stay selected?
4) Is there any way to see if a wonder has been completed? I've had a couple of early game wonders where they weren't in my available list and I'm not sure if they were built or I am missing a prerequisite.
Just activated the Gathering Storm DLC. First thing I did was check what was done in regards to Civ VI mods. It looks like what they have done is to disable ALL mods that didn't come from Firaxis. Disabled mods were labeled "incompatible", even though going to the Steam Workshop showed many mods that the modders indicated would be updated for vanilla, Rise & Fall, and Gathering Storm.
So, does anyone know the Truth on this? NO MODS are as yet compatible? (Even though it strikes me that many mods made for vanilla WILL work, regardless of DLC idiosyncrasies. Such as yield values of tiles, etc.) Or did Firaxis simply kneejerk an attitude of, "If it didn't come from us, it can't possibly be compatible" without even checking whether or not they were compatible?
@sukritact has already updated some of his mods, @BWS has also updated his map tacks, I also have a few of mine up and running.\Since the system has just been rolled out, though, no third party modder has yet had the time to add the tag to their mods. Further, none of them will yet have had a chance to test to confirm whether their mod remains compatible with the just-released GS or not.
Good to know. But Steam needs to create a sorting filter to _quickly_ identify which (few) mods are compatible with GS. [And with (vanilla + R&S), and (vanilla + GS), and (vanilla + R&S + GS.)]@sukritact has already updated some of his mods, @BWS has also updated his map tacks, I also have a few of mine up and running.
The boost affects that city only.I read in the video from Civ's YouTube channel that lists every wonder that the Golden Gate bridge "boosts tourism from improvements and national parks." But I think I remember reading this only affects the improvements and national parks in the city the Golden Gate is built.
Is this true? Or is the boost empire wide?
Civ _V_? Then it was a mod. Several, actually. Several mods added more civs, of which a few included Poland. Then there were/are a couple that allows ANY civ have access to ANY nation's Unique Units. And some additional civ mods grabbed Unique Units for an additional civ to use as its own Unique Unit. (Vanilla and R & F for Civ Vi had similar mods available.)Could someone please explain to me how is it possible in civ 5 for Polynesia to possess winged hussars when Poland is not even in the game?
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