4) Finally, when he was still annoying me with the apostles and missionaries, I just DOW'd him. It was only my second war of the game, and the first declared by me, but the religious units are easy pickings for military, and he wasn't a threat militarily, so that put an end to his shenanigans.
so it is possible to attack religious units with military ones? good to know!
 
Is there any way to deselect a city other than selecting something else?

Deselecting units is easy enough, one just has to click on the ground somewhere, but cities seem to be selected forever, unless you select something else.

Intended behaviour?
 
Religious Art; how do you get them to fill Cathedrals all of my artists give me regular art that can't be slotted there
 
Is the colossus' fire lit as in the trailers? If so, does it stay that way even into the modern eras?
 
Okay, as a follow-up to my previous post, here are two screen shots from the same turn:

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aS6EkMv.png


So my questions are:

1. Is this a minor bug? It looks like the game is sending those messages based on previous Civ 5 code (dominant over specific cultures) even though that's not how it works anymore. Arabia just achieved having more visiting tourists than domestic tourists, but that doesn't make them dominant over me (something that is now irrelevant). In fact it has nothing to do with me as I actually have more of their tourists than they do (52 Arabian tourists are in America while only 16 are in Arabia).

2. Is there a victory screen in Civ 6? As I said originally, it looks like I've already won a Culture Victory but there was no victory screen or even message that I recall. If I didn't miss it somehow this would have to be a bug as well, right?
 
I'm gonna post this here not as a quick question but as a quick answer) The inspiration for craftsmanship says "improve 3 tiles" but really it should say "have 3 tiles improved". Because if, let's say, you grabbed a builder, improved 2 tiles, then barbs appeared and pillaged them and after that you spent your last builder charge to improve a third tile you don't get a boost. Just found out
 
So my questions are:

1. Is this a minor bug? It looks like the game is sending those messages based on previous Civ 5 code (dominant over specific cultures) even though that's not how it works anymore. Arabia just achieved having more visiting tourists than domestic tourists, but that doesn't make them dominant over me (something that is now irrelevant). In fact it has nothing to do with me as I actually have more of their tourists than they do (52 Arabian tourists are in America while only 16 are in Arabia).

2. Is there a victory screen in Civ 6? As I said originally, it looks like I've already won a Culture Victory but there was no victory screen or even message that I recall. If I didn't miss it somehow this would have to be a bug as well, right?

I had that same bug, I was nearing cultural victory and I received an announcement that another civ was about to win! Went to culture screen and no one is even close.
 
I can't for the life of me figure out how to view a production modifier, e.g. +50% production toward military units. In Civ5 you could mouse over the production in the city screen to see the modifiers, how do I do this in VI?
 
My question is about preventing another Civ's religion victory.

Without a religion of my own, I feel powerless to prevent another Civ from winning a religious victory. In my current game, I was late to the party for religion and didn't get a great prophet, and therefore no religion of my own. India has converted 4 civs, including mine, to Hinduism. What can really be done to stop them from converting the other 2 civs and winning a religious victory? Obviously declaring war and wiping them off the map is an option, but I'm not focused on military and they're located on the other side of the planet. I could never fund/execute a large enough war to stop them, not to mention every other civ would turn against me due to the warmonger penalty.

On a side note, why would I ever want to help spread another Civ's religion when my cities have been converted?!? I now have the option to purchase disciples with faith to further help India cruise to victory.... great. Is there really a scenario where this is useful? I suppose if the religion was a minority and you are trying to maintain a religious stalemate between 2 opposing civs this might be helpful, but seems like a waste of resources to basically be helping other civs get ahead.

Am I just totally missing something with religion here?
You can kill Ghadi and then he can't win a religious victory. Barring that you're going to get beaten if you can't get to your winning condition. You can potentially delay the victory by dropping cities that do r yet have religion.
 
Mystery solved. You have 3 envoys at Jakarta. That earns you +4 gold in every commercial hub. Adjacency bonus of +2 (for being on a river) and +4 from Jakarta = +6 gold yield from every commercial hub.

EDIT: I should have refreshed before posting.
This question is a perfect example of missing explanations in many aspects of the game. For instance, how do I see what amenities are being used to add up my city's luxury resource amenities? You can't track your trade, or account of the total production of your city after including various bonuses. There is a very general explanation but it is not helpful. I really like the direction of the game but hopefully there is some kind of patch that provides explanations for bonuses and other achievements.
 
This question is a perfect example of missing explanations in many aspects of the game. For instance, how do I see what amenities are being used to add up my city's luxury resource amenities? You can't track your trade, or account of the total production of your city after including various bonuses. There is a very general explanation but it is not helpful. I really like the direction of the game but hopefully there is some kind of patch that provides explanations for bonuses and other achievements.

They will have to do a complete UI/Civilopedia revamp pretty quickly. I just hope that they can fix the (few) showstoppers as soon as possible, so they can get onto the UI, because right now, it simply isn't working properly. You shouldn't have to fight against the UI for it to give you information.
 
Its a button in the units orders bar, think its shaped like a rectangle or something. hover the mouse and you will find,
Yeah, I _finally_ saw the button had appeared on the relevant unit. (The icon is an abstraction of a round medal hanging on a ribbon.) It appears on the left side of the unit's Action buttons.

Thanks for the Reply!
 
I can't for the life of me figure out how to view a production modifier, e.g. +50% production toward military units. In Civ5 you could mouse over the production in the city screen to see the modifiers, how do I do this in VI?
I think you can hoover over the little cog when you build something.. it should says all the sources of hammers. Heads up, for some things you need to wait next turn to actually see it added on the list as added bonus.

Is there any way to see unused luxuries?

Making deals having the total amount of luxuries in the pool at the deal screen is quite tedious when you have no idea if it will impact your cities or not.
It's quite easy to calculate. 1 luxury = 1 amenity for 4 cities. Based on the numbers of cities you have you shouldn't have problem to calculate. 8 cities you can use 2 luxuries of same type - rest is unused - sell it. Next thing you go to reports and you see status of your cities - based on do you want them happy or estatic for bonuses you trade even those that are used but you don't need all that bonuses but fast cash.
 
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It's quite easy to calculate. 1 luxury = 1 amenity for 4 cities. Based on the numbers of cities you have you shouldn't have problem to calculate. 8 cities you can use 2 luxuries of same type - rest is unused - sell it. Next thing you go to reports and you see status of your cities - based on do you want them happy or estatic for bonuses you trade even those that are used but you don't need all that bonuses but fast cash.
My understanding was that having 2 copies of a luxury resource did not provide an amenity for 8 cities. I read that somewhere but have no way of confirming it because there is no explanation for the amenities that I am getting credit for.
 
My understanding was that having 2 copies of a luxury resource did not provide an amenity for 8 cities. I read that somewhere but have no way of confirming it because there is no explanation for the amenities that I am getting credit for.
However, what you mentioned makes total sense and is how it should be in my opinion.
 
Corps / Armies

What exactly makes a corps? Two same units? Two diff? Any drawbacks? What happens to the experience between them?
 
To the mods:

Should we have a general thread for listing nags that aren't necessarily bugs, but that of things that doesn't seem to function properly at the moment?

I feel like there is a lot of this at the moment, and it feels like it doesn't warrant a new thread, but it also isn't really a question that fits this thread either.
 
I honestly don't understand the relationship system.

My current relationship with Montezuma is "unfriendly".

In the "reasons for current relationship" section I have green (positives) that add up to +17 (5, 2, 10) and red (negatives) that add up to -15 (3, 6, 6), so I would think at least our relationship would be somewhat neutral, but the guy hates my guts, won't even let me send a delegation.

What is the underlying system here? 0 isn't neutral?
 
However, what you mentioned makes total sense and is how it should be in my opinion.
I'm almost 100% this is how it is. The only thing that can confuse you is that there is system behind the scenes that appoints those amenities based on housing and size of cities, etc... so sometimes it can look the numbers don't add up somewhere ... also when you go into negative amenity, war or whatever, it can take some turns to level the real amenity state ... and similar quirks tends to confuse ... but one luxury can make 4 cities happy, that's 100%.
 
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