Could someone clarify me on a doubt, 'cause I don't understand religion in this iteration 100%... If I don't found a religion, but get religions from abroad, what can I buy with my faith currency and how? Thanks in advance. :-)
 
Could someone clarify me on a doubt, 'cause I don't understand religion in this iteration 100%... If I don't found a religion, but get religions from abroad, what can I buy with my faith currency and how? Thanks in advance. :)
You can spend the currency on great people for sure. Open up the great people tab and at the bottom is purchase price in gold and religion. IIRC, that total goes down as your normal points go up so keep checking back if you're close. I'm at work, so it's possible there are other things as well.
 
If you also have a temple in a city that has a majority religion, you can faith buy any religious building that is associated with that religion (but you can only have one such building in a given city, so the Civ V gambit of arranging to get different religions in your cities so you could buy mosques, pagodas, monasteries,etc. in every city doesn't work in Civ VI). To see what you can buy with a religion, go to the Religion screen (button above the World Tracker - top left of the screen) and browse the beliefs that religion has.
 
I have a few small questions:

1. I'm playing a culture game as England right now and I'm confused about their unique ability regarding archaeological museums. It says that every archeological museum has 6 slots (instead of 3), which are automatically themed when full, and that each museum can support 2 archaeologists. But my archaeologists seem to each have 6 charges, meaning that one of them can fill up the museum by himself. If that's the case, what is the purpose of the second archaeologist? Is it just so you have two guys running around and can fill it up faster?

2. I have a few questions about apostles. I have noticed that when they are first born, they have an available promotion immediately, but I seem to always have different options of what promotion to give them. Is it just that new apostles get a semi-random initial boost, or am I doing something that results in these different options (and receiving the promotion at all)? Also, what determines an apostle's strength? I had a game as Rome where Egypt was sending apostles into my land. Both of ours were equally promoted, but sometimes they seemed evenly matched and sometimes hers absolutely destroyed mine (like a single Egyptian apostle would almost take out mine in one hit and take very little damage herself). Did she just happen to grab a lucky early promotion, or is it somehow tied to the strength of our respective religions?

3. What results in more envoys/trade routes/spies? I know you slowly get envoys over time, but sometimes it seems like I randomly get one even though I just got one a few turns before. Ditto trade routes. And I never have any idea how many spies I'm allowed to have...
 
Thanks, guys. And I didn't even know about patronage, I was only getting my great people from points, now I took a better look at the great person screen and noticed that I can also buy with money and faith.... :-)
 
Oh yeah, I have one other question - I see from earlier in this thread that there is no deal history screen. I would love to see my deals, because I have a sneaking suspicion that I have made deals eons ago that never actually ended. I had a war with France and in the peace deal she granted me copies of many luxuries, including silver. I have one silver in my borders, so it was a duplicate, but I took it anyway. Now, a good hundred turns later, I still have two silvers (I notice this every time an AI asks me to trade it) and I can't figure out why. My Resources screen only shows the one copy I have in my borders, and I'm not getting it from a city state.

Also, on the city state screen, where it shows you the resources you get for being suzerain, it includes bonus resources like cattle and wheat. What benefit do I get from a city state's wheat?
 
Also, on the city state screen, where it shows you the resources you get for being suzerain, it includes bonus resources like cattle and wheat. What benefit do I get from a city state's wheat?
The city state Buenos Aires makes each bonus resource provide +1 amenities.
 
1. Trade routes are supposed to boost tourism with the civ you send the trade route to however, on the trade overview screen I can see that I have trade routes to every other civ but only some of them have the icon that indicates tourism boost while some other civs it is greyed out with a tool tip that says "send a trade route to this civ to boost tourism" but as I said, I do have trade routes with every civ. So is there some other requirement to get the tourism boost?

2. How do medics work? Is it a passive ability to automatically heal X amount to all surrounding units at end of turn? I don't see any activated ability.
 
I honestly don't understand the relationship system.

My current relationship with Montezuma is "unfriendly".

In the "reasons for current relationship" section I have green (positives) that add up to +17 (5, 2, 10) and red (negatives) that add up to -15 (3, 6, 6), so I would think at least our relationship would be somewhat neutral, but the guy hates my guts, won't even let me send a delegation.

What is the underlying system here? 0 isn't neutral?
It was speculated on the Civ subreddit that those numbers are actually a change over time, not a flat representation of your relationship. The reddit thread is here: https://www.reddit.com/r/civ/comments/59bxyj/civ_vi_breakthrough_on_understanding_diplomacy/
and now that I'm looking at it again, it looks like the information actually originally came from a post on this board, located here: http://forums.civfanatics.com/threa...casus-belli-doesnt-work.600669/#post-14522818
 
Select any unit. Click on that unit's name and up will pop a list of all your units (Civilian, religious and military). Click on a unit you want to see and that unit will be selected.
 
It was speculated on the Civ subreddit that those numbers are actually a change over time, not a flat representation of your relationship. The reddit thread is here: https://www.reddit.com/r/civ/comments/59bxyj/civ_vi_breakthrough_on_understanding_diplomacy/
and now that I'm looking at it again, it looks like the information actually originally came from a post on this board, located here: http://forums.civfanatics.com/threa...casus-belli-doesnt-work.600669/#post-14522818

You know your UI is bad when players have to look at your damn code to figure out how things work. What an absolute mess.
 
How can you tell if you've already improved a tile or not? It doesn't actually say on mousing over, does it?
 
How can you tell if you've already improved a tile or not? It doesn't actually say on mousing over, does it?

The tile should look different than before like you'll see a farm or a mine on it. The improvements have different graphics also if it is active (citizen is working it) or not. e.g green fields for farm vs. yellow fields.

The tooltip will mention the improvement and the tiles yield below the dotted lin. For instance:
Mine
1 Food
5 Production

And if you look in strategic view, tiles with improvements will have farms, mines, etc.
 
The tile should look different than before like you'll see a farm or a mine on it. The improvements have different graphics also if it is active (citizen is working it) or not. e.g green fields for farm vs. yellow fields.

The tooltip will mention the improvement and the tiles yield below the dotted lin. For instance:
Mine
1 Food
5 Production

And if you look in strategic view, tiles with improvements will have farms, mines, etc.

Ahh thanks. Being able to see the difference visually is what I'm having trouble with. I'll check out the strategic view. Here's the situation. I get a new builder. I go to myself, did I already improve that Cotton? I mouse over and don't know if it's yields are more than base or not.
 
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