• Our friends from AlphaCentauri2.info are in need of technical assistance. If you have experience with the LAMP stack and some hours to spare, please help them out and post here.
I have 6 Great Works(from trade screen) and 14 display places but I can see only one in display. How do I assign rest of them?
 
Also why I cant build archelogist? I have discovered natural history civic and I have art museum in city but that city doesnt have it option?
 
Also why I cant build archelogist? I have discovered natural history civic and I have art museum in city but that city doesnt have it option?

Cities with archeologist museum build archeologists.

Art museums are filled with works from great Artists.
 
If you don't found a religion, but adopt the religion of a rival whom you eventually eliminate from the game, does their religion with all it's benefits become essentially your own religion?
 
How does recruit partisants work? I have had spies that got a promotion, but I never found a city that would give me that option.
 
Does the factory bonus to nearby cities only apply if the other city also has a factory built?
 
One of my biggest complaints was the complete slow down of the game when it processed other nation's turns, did Civ VI greatly improve this or is it still an issue?
It appears okay with me. Back to CIV 5, even in late game, turns are run pretty fast.
 
Did anyone figure out how you can see what the people in a city are believing? I was winning a space race, but my opponent tried to win by Religion. I could see my cities switch from my religion to 'nothing' but I couldn't really tell if I was risking to lose or not.

Two methods to keep track of this. One is to open up the city panel, and click on the third 'option' at the top, which shows religious populations in the city. The easiest way to check ALL your cities is to have a faith unit. Just click on it, and it will show you religious influences in the game.

Note that killing an enemy faith unit with one of yours, or even with a non-faith unit, will lower the influence of the foreign faith in nearby cities (even cities of other civs). Killing one with one of your apostles not only lowers it, but also, if I am recalling correctly, raises the influence of YOUR religion. Its quite handy to keep a handful of apostles around, guarding vulnerable cities. And, as was posted, you can heal them in your holy sites.

Also, you can use the apostle to spread your religion before burning it on an inquisition. Not sure if this is also true for adding beliefs, but I will test it next game I start.

edit: but using up ALL of the spread charges WILL eat the apostle.
edit2: I'm also not sure if there is a requirement for number of charges left on a unit to start an inquisition. I am certain, though, that I used an apostle to spread religion, and THEN used the same apostle to start an inquisition.
 
What exactly is the difference of the Battering Ram and the siege tower? I build both just to make sure I have what I need . And Do they become obsolet? When?
 
My OBSERVATION BALLOON doesn't work!

It should "adds +1 range to adjacent bombard strength units" but I only get the normal 2 range from my field cannons. I can see three tiles with it but that's all. Am i using the wrong unit with it?

[Edit] Field cannons arn't bombard, they're for killing units. I didn't see artillery as it was 6 units further down in the build list and I was in a hurry!
 
Last edited:
My OBSERVATION BALLOON doesn't work!

It should "adds +1 range to adjacent bombard strength units" but I only get the normal 2 range from my field cannons. I can see three tiles with it but that's all. Am i using the wrong unit with it?

A field cannon is a ranged unit (crossbow upgrade) not an artillery unit. You would use ithe balloon with the bombard in that era.
 
Two methods to keep track of this. One is to open up the city panel, and click on the third 'option' at the top, which shows religious populations in the city. The easiest way to check ALL your cities is to have a faith unit. Just click on it, and it will show you religious influences in the game.

You can also bring up the religious lens by selecting that from the lens menu. It only shows cities that have a majority of citizens for a given religion.
 
If you don't found a religion, but adopt the religion of a rival whom you eventually eliminate from the game, does their religion with all it's benefits become essentially your own religion?

No. When the rival is defeated the religion basically no longer has a holy city. You can't become a replacement founder.
 
I have 6 Great Works(from trade screen) and 14 display places but I can see only one in display. How do I assign rest of them?

It you have 6 Great Works and your Great Works screen has 14 slots, then 6 of them should have items in them.

If you are referring what is shown when you click Gallery in the top left of the Great Works screen, that shows a full screen view of each item with navigation to allow you to flip through all of them. That is, you should be able to flip through 6 of them.

If that doesn't explain what you are asking about post s screenshot to help clarify your issue.
 
What exactly is the difference of the Battering Ram and the siege tower? I build both just to make sure I have what I need . And Do they become obsolet? When?

Battering ram allows units to do full damage to walls (normally attacks at walls come with a significant damage penalty), while siege towers allow melee units to bypass the walls (if there are any walls) and attack the city directly (causing city health damage, rather than damaging the walls). They don't go obsolete (although it does feel funny to be dragging around a battering ram to accompany your infantry and tanks).
 
I mean I see 6 Great Works as my items when I trade with some AI. There is only one in Great works screen. I see if I manage to get two screenshots
 

Attachments

  • 289070_20161029193511_1.png
    289070_20161029193511_1.png
    685.8 KB · Views: 64
  • 289070_20161029193537_1.png
    289070_20161029193537_1.png
    718.2 KB · Views: 66
Back
Top Bottom