PlotinusRedux
Warlord
- Joined
- Jul 11, 2013
- Messages
- 196
I am looking for inland/external traderoute bonuses - e.g. what does contribute to the values? (and are those values in the UI correct?
I tried finding a table in the civiliopedia, but had no luck so far.
I'm not sure exactly that you're asking and what you already know. Basically, trade routes give the sender bonuses based on the districts constructed in the destination city. There are a few things that can modify that, like policies, trade posts, city state sovereign bonuses, and Port's Treasure Fleets, but the base is set by the districts in the destination city.
For internal trade routes: http://civilization.wikia.com/wiki/Trade_route_(Civ6) has a table showing what district gives what bonus. http://civ6.gamepedia.com/District claims to give the district bonuses for both internal and external trade routes, but it is incorrect at least about some internal trade routes--i.e., Holy Site gives +2 food to internal routes, not +1, Harbor gives +2 production to internal, not +1--so I don't know if I'd trust its values for international trade routes either.
The basic things to know are: harbor and commercial district each add one trade route; encampments, harbors, commercial, and industrial districts all increase the production internal cities get for sending trade routes to the city containing them; since gold and food are easy to come by, the best use of trade routes is internally for production--to get a city started fast, transfer a couple of traders to it and send them to your cities that give the best production bonuses; when building an important wonder, transfer tons of traders to that city; and when building the science victory, transfer all your trades to the city or cities building it.
For all the talk about the best way to overlap industrial zones, etc., I've had a city on normal speed at emperor level with only 3 industrial zones in range finish the Mars pieces in 3 turns each by having over 20 outbound trade routes from it to cities I'd built all the districts that boost production trade (maxes at +7 per route), plus the final civics policy that adds +5 prod to international trade routes (well, and also with +1% per follower religion bonus and the +100% space race engineer, but the point is my trade routes far outproduced even a city I had another game with 12 factories+power plants within 6 tiles).
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