For my question: Is it known if the districts get more expensive the more you build them across your empire?
 
I'm playing as Kongo right now and I wonder: what on god's green earth are sculptures? I can't find anything in the civilopedia. How do i get sculptures? How are they generated?

My guess is that might be something they accidentally left in the game? If you look at the 'Great Works,Relics, And Artifacts' page in civilopedia it clearly states there are five types: Writing, Art, Music, Artifacts and Relics.
Maybe Writing great works used to be sculptures in earlier builds?
 
Do someone know how to turn on the resource icons at the top of the screen? I saw it on let's plays, but there is nothing now in my game.

I think only strategic resources is show in the top. You can see your luxuries by clicking the View Reports button at the same location and pressing the Resources tab, then you'll see them summarized at the bottom.
 
How do I build a seaside resort? I have the radio tech, my advisor told me it would be a great time to build one, I have a builder on a Coastal Grassland tile with Breathtaking (5) appeal, but the build seaside resort button is grayed out.

I'm thinking I'm missing some sort of rule on building them but the Civilopedia only says it must be on Coastal Desert, Coastal Plains, or Coastal Grassland with a minimum appeal of Breathtaking.
 
I captured a city which has pillaged fishing boats. I can neither build fishing boats myself there nor repair it. I do have Sailing, the requirement for it. Any idea?
I think only strategic resources is show in the top. You can see your luxuries by clicking the View Reports button at the same location and pressing the Resources tab, then you'll see them summarized at the bottom.

They changed it to what Jacez mentions. It was done in the past few weeks as it only appeared that way in the most recent streams.
 
My guess is that might be something they accidentally left in the game? If you look at the 'Great Works,Relics, And Artifacts' page in civilopedia it clearly states there are five types: Writing, Art, Music, Artifacts and Relics.
Maybe Writing great works used to be sculptures in earlier builds?
Possible, but I am now assuming that sculptures are a sub-category of Great Works of Art. It's explained nowhere (as with previous Civ games the civilopedia is a mess), but it's the only thing that makes sense. So I'm going to wait until a Great Artist comes up that (hopefully) produces Sculptures.
 
I dont think there is a button to stop pop growth -- you'll have to tell the citizens to work tiles so they harvest as much as they eat. If you know beforehand how large you want the city to be you can plan the city placement beforehand so you know they only harvest to their pop. Another suggestion might be to put the citizens as specialists in districts, then they dont gather any food but provides other benefits like science, culture ect. (To put a pop in a district you need to construct a building in it that has a citizen slot, like the Library.) If you already have the city down I guess you can take a worker and remove some farms. I also dont think there's a penalty for starving a city so you can get its pop up for hammers to construct the districts and then starve it so you only have some farmers and the rest specialists.

With the governor in the city UI area, you can click the circles under the yields. If you click it one, it turns on focus. If you click it again, it sets it to ignore and if click again goes back to unselected. You can set each selector separately.

If you set food to ignore that should at least slow growth. In the images below I set food to ignore and production to focus and then moused over each one for the tooltip.

Spoiler :

governor_ignore_food.PNG


governor_focus_production.PNG

 
Possible, but I am now assuming that sculptures are a sub-category of Great Works of Art. It's explained nowhere (as with previous Civ games the civilopedia is a mess), but it's the only thing that makes sense. So I'm going to wait until a Great Artist comes up that (hopefully) produces Sculptures.

These were a couple great people seen during the Let's Plays:

Michelangelo (Renaissance Era): Sistine Chapel Ceiling (Religious Art), Pieta (Sculpture), and David (Sculpture)
Donatello (Renaissance Era): Saint Mark (Sculpture) and Gattamelata (Sculpture) and Judith Slaying Holofernes (Sculpture)

The are about eight subtypes of Great Works. You can hover over the slot in your palace to see them.
 
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Mainly based on population, but war weariness and bankruptcy can cause a city to require more amenities. if you open the city details screen (top left button above the city action box) and scroll down, you will see the amenities section for that city, whiich includes details about required and available amenities in that city.

I know that part, but there isn't a chart or indication about what triggers the amenities requirements to rise...since it looks on the face of it to be inconsistent between cities.
 
How do I build a seaside resort? I have the radio tech, my advisor told me it would be a great time to build one, I have a builder on a Coastal Grassland tile with Breathtaking (5) appeal, but the build seaside resort button is grayed out.

I'm thinking I'm missing some sort of rule on building them but the Civilopedia only says it must be on Coastal Desert, Coastal Plains, or Coastal Grassland with a minimum appeal of Breathtaking.

The only thing I can think of right now is that you can't build them on Hills. My tile is breathtaking but hilly.
 
Yes. When you have selected a city, one of the buttons on the top of the city action panel (with a gold symbol on it) opens the buy tile interface.
 
Does anybody understand how tile sharing works? I am able to swap most tiles from one city to another, but I have a pasture tile that won't swap, and I can't swap districts either.

Speaking of districts, I'm not seeing a command on either cities or builders to raze a district. Am I stuck with them once I construct them?
 
I am embarrassed to ask this question but can someone tell me where I go to see in how many turns my borders will grow? I cannot find it anywhere. thanks.
 
I am embarrassed to ask this question but can someone tell me where I go to see in how many turns my borders will grow? I cannot find it anywhere. thanks.

There appears to be no display for cultural border expansion, comparable to the pink tile outlining display in Civ V.
 
Does anybody understand how tile sharing works? I am able to swap most tiles from one city to another, but I have a pasture tile that won't swap, and I can't swap districts either.

Speaking of districts, I'm not seeing a command on either cities or builders to raze a district. Am I stuck with them once I construct them?

Once a district is built, it is forever -- can't be removed or replaced with anything else and can't be swapped between cities. (Same applies to wonders.)

Not sure why your pasture tile can't swap -- a screenshot might be useful. Note that you can't swap any of the 6 tiles in the first ring around a city center tile. Also, if the pasture is for horses, I don't think strategic resource tiles can be swapped (but don't hold me to that).
 
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About how long does it take to get a great prophet? I'm at 1200 faith and it's turn 211, 550AD (on epic speed), and still no great prophet.
 
Faith is largely irrelevant for Great Prophets. You use Great Prophet Points to obtain the right to buy a Great Prophet. (You can also use gold or faith, but it takes a very large amount and is a manual process, not something that happens automatically.)

Go to the Great People screen (it's one of the buttons on the World Tracker dialog box at the top left of the screen). If you have 1200 faith, I wouldn't be surprised if all Great Prophets have been taken. If that is the case, there will be a gaping hole in the center of the Great People screen. If all Great Prophets are gone, you will not be able to found a religion. You can also check the Religion screen -- at the top right, you will see how many religions have been founded vs. the maximum number that can be founded.
 
Nope. Once they are all gone, they are all gone.

We can only speculate about why the last prophet wasn't used to start a religion. Perhaps the civ that generated that prophet lost its cities with Holy Sites (a prophet has to be standing on a holy site or on Stonehenge to found a religion).
 
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